Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs Dr.Ash

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:38
Mount Olympus map preview
Map Mount Olympus
Winner
EisomartoKronos
Pre-match Elo2008
Win probability69.9%
15:38 Match length Eisomarto favored
Defeated
Dr.AshPoseidon
Pre-match Elo1862
Win probability30.1%

Match at a glance

Eisomarto vs Dr.Ash

WinnerEisomarto
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration15:38
Started
Ended
Elo favorite69.9%Eisomarto
Fastest Classical3:40*Dr.Ash
First pressure3:54Eisomarto · Counter Barracks
First extra TC4:09Dr.Ash · Town Center
Market timing10:42Dr.Ash · Market
Most military units98Eisomarto
Highest EAPM101.9Dr.Ash
Market volume600Dr.Ash

Eisomarto

Kronos

Victory
Elo2008+10
EAPM71.0
Military units98
First pressure3:54Counter Barracks
First expansion6:05
Market volume0
Total score 26,887
Military score 12,143
Economic score 13,421
Kills score 1,356
Units killed 51
Units lost 23
Buildings razed 9
Largest army 98
Favorite unit Arcus 30 fielded
Classical 3:42* Research start 2:42
Heroic 12:00* Estimated start 10:45
Mythic Not reached

Dr.Ash

Poseidon

Defeat
Elo1862-10
EAPM101.9
Military units39
First pressure4:32Stable
First expansion4:09
Market volume600
Total score 21,368
Military score 7,856
Economic score 12,915
Kills score 620
Units killed 25
Units lost 51
Buildings razed 5
Largest army 39
Favorite unit Hypaspist 15 fielded
Classical 3:40* Research start 2:40
Heroic 13:27* Estimated start 12:12
Mythic 15:27* Estimated start 13:27

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Hermes
Hyperion
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoKronos
Match time
Dr.AshPoseidon
God powerValor
First military pressureCounter Barracks
God powerValor
Town CenterAdditional center
Murmillo2 training queues
God powerValor
Key technologyPickaxe
God powerValor
ArmoryArmory
God powerValor
Oracle4 training queues
Katapeltes15 training queues
God powerValor
God powerChaos
Key technologyMedium Infantry
Fortress-tier buildingPalace
Key technologyHand Axe
Key technologyShaft Mine
Key technologyHeavy Infantry
Turma5 training queues
Arcus20 training queues
Murmillo10 training queues
Contarius20 training queues
Satyr3 training queues
Destroyer3 training queues
God powerValor
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyHeavy Archers
Arcus10 training queues
God powerValor
God powerDeconstruction
VictoryMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
Hippeus14 training queues
Key technologyHusbandry
Centaur3 training queues
Key technologyMedium Cavalry
MarketMarket
God powerCease Fire
Key technologyPickaxe
Key technologyHand Axe
Fortress-tier buildingFortress
Hypaspist11 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Hypaspist4 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerPlenty Vault
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%Eisomarto
Fastest Classical3:40*Dr.Ash
Fastest Heroic12:00*Eisomarto
Fastest Mythic15:27*Dr.Ash
First pressure3:54Eisomarto · Counter Barracks
First extra TC4:09Dr.Ash · Town Center
Fortress timing12:15Eisomarto · Palace
Market timing10:42Dr.Ash · Market
Armory timing9:15Eisomarto · Armory

Player highlights

Standout performances

Highest total score26,887Eisomarto
Highest military score12,143Eisomarto
Highest economy score13,421Eisomarto
Most kills1,356Eisomarto
Most units killed51Eisomarto
Most deaths51Dr.Ash
Most buildings razed9Eisomarto
Largest army98Eisomarto
Favorite unitArcusEisomarto · 30 fielded

Eisomarto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Dr.Ash

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Fast Classical3:42 estimated completion
Early pressure3:54 · Counter Barracks
Fast expansion6:05 · Town Center
Early armory / Heroic prep9:15 · Armory
Fortress tech path12:15 · Palace
Heavy walling signal19 wall build events
Large army production98 military units

Dr.Ash

Fast Classical3:40 estimated completion
Early pressure4:32 · Stable
Fast expansion4:09 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:42 · Market
Early armory / Heroic prep14:44 · Armory
Fortress tech path12:25 · Fortress
Heavy walling signal15 wall build events
Market economy signal600 total resource volume
Eisomarto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eisomarto · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Eisomarto

Bought

No buys

Sold

No sells

Total player market volume0

Dr.Ash

Bought

Food100
Wood400

Sold

Food100
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Arcus30
Contarius20
Katapeltes16
Murmillo14
Oracle6
Turma5
Destroyer4
Satyr3
Buildings9 types
Wall19
Manor8
Military Barracks4
Counter Barracks2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers3 invoked
Valor8
Chaos1
Deconstruction1

Dr.Ash

Army

Hypaspist15
Hippeus14
Centaur4
Atalanta2
Hippolyta1
Hoplite1
Polyphemus1
Theseus1
Buildings11 types
House25
Wall15
Granary7
Armory4
Storehouse4
Military Academy3
Stable2
Town Center2
Fortress1
Market1
Temple1
God powers3 invoked
Cease Fire1
Lure1
Plenty Vault1