Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GOST vs Medusa -_-

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:16
Steppe map preview
Map Steppe
Winner
GOSTLoki
Pre-match Elo1553
Win probability54.3%
21:16 Match length GOST favored
Defeated
Medusa -_-Zeus
Pre-match Elo1523
Win probability45.7%

Match at a glance

GOST vs Medusa -_-

WinnerGOST
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:16
Started
Ended
Elo favorite54.3%GOST
Fastest Classical3:37*GOST
First pressure2:56GOST · Hersir trained
Market timing12:46Medusa -_- · Market
First extra TC12:08Medusa -_- · Town Center
Most military units120GOST
Highest EAPM87.3GOST
Market volume1,900Medusa -_-

GOST

Loki

Victory
Elo1553+16
EAPM87.3
Military units120
First pressure2:56Hersir trained
First expansion
Market volume100
Total score 31,854
Military score 14,631
Economic score 15,047
Kills score 2,176
Units killed 82
Units lost 72
Buildings razed 10
Largest army 120
Favorite unit Berserk 53 fielded
Classical 3:37* Research start 2:37
Heroic 10:04* Estimated start 8:49
Mythic 19:55* Estimated start 17:55

Medusa -_-

Zeus

Defeat
Elo1523-16
EAPM64.0
Military units94
First pressure4:14Military Academy
First expansion12:08
Market volume1900
Total score 23,422
Military score 10,025
Economic score 11,630
Kills score 1,767
Units killed 72
Units lost 95
Buildings razed 1
Largest army 94
Favorite unit Hoplite 46 fielded
Classical 4:09* Estimated start 3:09
Heroic 18:38* Estimated start 17:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Bragi
HeroicAge
Apollo
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GOSTLoki
Match time
Medusa -_-Zeus
God powerSpy
First military pressureHersir trained
Hersir14 training queues
God powerHealing Spring
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyCopper Shields
Berserk53 training queues
Key technologyMedium Infantry
Farm transition4 farms clustered
Hersir2 training queues
God powerHealing Spring
Hersir3 training queues
Hirdman8 training queues
Hersir7 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Raiding Cavalry8 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Jarl2 training queues
Fortress-tier buildingHill Fort
MarketMarket
MarketMarket
Key technologyBronze Armor
Hersir23 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
God powerNidhogg
God powerFlaming Weapons
VictoryMatch result
Key technologyHusbandry
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite25 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Minotaur3 training queues
God powerBolt
Hippeus11 training queues
God powerRestoration
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyPlow
MarketMarket
Hoplite6 training queues
Key technologyMedium Archers
Toxotes17 training queues
Hoplite8 training queues
Key technologyCrenellations
Hoplite7 training queues
Toxotes7 training queues
Manticore3 training queues
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Infantry
Farm transition6 farms clustered
Key technologyBow Saw
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%GOST
Fastest Classical3:37*GOST
Fastest Heroic10:04*GOST
Fastest Mythic19:55*GOST
First pressure2:56GOST · Hersir trained
First extra TC12:08Medusa -_- · Town Center
Fortress timing16:55GOST · Hill Fort
Market timing12:46Medusa -_- · Market
Armory timing6:02Medusa -_- · Armory
Farm transition10:31–10:31GOST · 4 farms clustered

Player highlights

Standout performances

Highest total score31,854GOST
Highest military score14,631GOST
Highest economy score15,047GOST
Most kills2,176GOST
Most units killed82GOST
Most deaths95Medusa -_-
Most buildings razed10GOST
Largest army120GOST
Favorite unitBerserkGOST · 53 fielded

GOST

Highest ScoreMost KillsMost Resources

Medusa -_-

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GOST

Fast Classical3:37 estimated completion
Early pressure2:56 · Hersir trained
Early market / Heroic prep18:28 · Market
Early armory / Heroic prep7:19 · Armory
Fortress tech path16:55 · Hill Fort
Farm transition10:31–10:31 · 4 farms clustered
Market economy signal100 total resource volume
Large army production120 military units

Medusa -_-

Classical timing4:09 estimated completion
Early pressure4:14 · Military Academy
Expansion signal12:08 · Town Center
Early market / Heroic prep12:46 · Market
Early armory / Heroic prep6:02 · Armory
Farm transition20:10–20:47 · 6 farms clustered
Market economy signal1,900 total resource volume
Large army production94 military units
GOST · Early MilitaryMeaningful trained combat units were produced during the early opening.
GOST · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GOST · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Medusa -_- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Medusa -_- · Early MilitaryMeaningful trained combat units were produced during the early opening.
Medusa -_- · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

GOST

Bought

No buys

Sold

Wood100
Total player market volume100

Medusa -_-

Bought

Food400
Wood200

Sold

Food1000
Wood300
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GOST

Army

Berserk53
Hersir49
Hirdman8
Raiding Cavalry8
Jarl2
Buildings10 types
Farm17
House16
Longhouse9
Ox Cart Building9
Great Hall8
Wall4
Hill Fort2
Market2
Armory1
Temple1
God powers4 invoked
Healing Spring2
Flaming Weapons1
Nidhogg1
Spy1

Medusa -_-

Army

Hoplite46
Toxotes24
Hippeus11
Minotaur5
Manticore3
Heracles2
Jason2
Odysseus1
Buildings12 types
House28
Storehouse9
Granary7
Farm6
Archery Range3
Military Academy2
Sentry Tower2
Stable2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1