Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Stoic Ape vs JOCKER

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:21
Midgard map preview
Map Midgard
Defeated
Stoic ApePoseidon
Pre-match Elo609
Win probability27.5%
22:21 Match length JOCKER favored
Winner
JOCKERHades
Pre-match Elo777
Win probability72.5%

Match at a glance

Stoic Ape vs JOCKER

WinnerJOCKER
MapMidgard
QueueRanked 1v1 Supremacy
Duration22:21
Started
Ended
Elo favorite72.5%JOCKER
Fastest Classical5:37*Stoic Ape
First pressure6:09Stoic Ape · Stable
Market timing12:27Stoic Ape · Market
First extra TC6:07JOCKER · Town Center
Most military units158JOCKER
Highest EAPM29.0Stoic Ape
Market volume1,000JOCKER

Stoic Ape

Poseidon

Defeat
Elo609-10
EAPM29.0
Military units87
First pressure6:09Stable
First expansion9:14
Market volume800
Total score 38,271
Military score 15,555
Economic score 20,264
Kills score 2,452
Units killed 100
Units lost 76
Buildings razed 1
Largest army 87
Favorite unit Hippeus 28 fielded
Classical 5:37* Research start 4:37
Heroic 16:22* Research start 15:07
Mythic Research start 20:49 · not reached

JOCKER

Hades

Victory
Elo777+10
EAPM22.9
Military units158
First pressure8:02Military Academy
First expansion6:07
Market volume1000
Total score 48,468
Military score 18,882
Economic score 27,157
Kills score 2,429
Units killed 76
Units lost 100
Buildings razed 2
Largest army 158
Favorite unit Toxotes 69 fielded
Classical 6:01* Research start 5:01
Heroic 17:09* Research start 15:54
Mythic 21:53* Research start 19:53

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ares
Aphrodite
HeroicAge
Aphrodite
Artemis
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Stoic ApePoseidon
Match time
JOCKERHades
God powerLure
DockDock
Key technologyPickaxe
Key technologyHand Axe
Cyclops2 training queues
First military pressureStable
Hippeus3 training queues
DockDock
Key technologyMedium Cavalry
Hippeus3 training queues
Town CenterAdditional center
DockDock
Hippeus3 training queues
ArmoryArmory
ArmoryArmory
Cyclops2 training queues
MarketMarket
Key technologyCrenellations
Town CenterAdditional center
Toxotes6 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Farm transition6 farms clustered
DockDock
Toxotes3 training queues
DockDock
Key technologyHeavy Archers
Peltast3 training queues
Key technologyHeavy Cavalry
Hippeus4 training queues
Cyclops3 training queues
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBallistics
Key technologyBronze Weapons
God powerCurse
Hippeus15 training queues
Toxotes17 training queues
Petrobolos5 training queues
Peltast10 training queues
Nemean Lion4 training queues
DefeatMatch result
DockDock
God powerSentinel
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Key technologyMedium Infantry
Hoplite4 training queues
Key technologyMedium Archers
Toxotes7 training queues
DockDock
Toxotes6 training queues
Hoplite2 training queues
Town CenterAdditional center
Hoplite6 training queues
Toxotes6 training queues
ArmoryArmory
MarketMarket
God powerSentinel
Farm transition15 farms clustered
Key technologyPlow
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Toxotes18 training queues
Hoplite16 training queues
Key technologyCrenellations
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Hoplite6 training queues
Toxotes15 training queues
Key technologyHeavy Archers
Cyclops3 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Hoplite30 training queues
Key technologyBronze Shields
Toxotes17 training queues
Gastraphetoros9 training queues
Key technologyCopper Armor
Key technologyBronze Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.5%JOCKER
Fastest Classical5:37*Stoic Ape
Fastest Heroic16:22*Stoic Ape
Fastest Mythic21:53*JOCKER
First pressure6:09Stoic Ape · Stable
First extra TC6:07JOCKER · Town Center
Fortress timing17:48JOCKER · Fortress
Market timing12:27Stoic Ape · Market
Armory timing12:03Stoic Ape · Armory
Farm transition14:40–15:32JOCKER · 15 farms clustered
Trade route started19:35Stoic Ape

Player highlights

Standout performances

Highest total score48,468JOCKER
Highest military score18,882JOCKER
Highest economy score27,157JOCKER
Most kills2,452Stoic Ape
Most units killed100Stoic Ape
Most deaths100JOCKER
Most buildings razed2JOCKER
Largest army158JOCKER
Favorite unitToxotesJOCKER · 69 fielded

Stoic Ape

Most ImprovementsMost Kills

JOCKER

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Stoic Ape

Late Classical5:37 estimated completion
Early pressure6:09 · Stable
Expansion signal9:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:27 · Market
Early armory / Heroic prep12:03 · Armory
Fortress tech path19:25 · Fortress
Water commitment signal5 dock build events
Farm transition15:21–15:24 · 6 farms clustered
Trade route started19:35 · Caravan Greek queued
Market economy signal800 total resource volume
Large army production87 military units

JOCKER

Late Classical6:01 estimated completion
Delayed pressure8:02 · Military Academy
Fast expansion6:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:43 · Market
Early armory / Heroic prep13:41 · Armory
Fortress tech path17:48 · Fortress
Water commitment signal2 dock build events
Farm transition14:40–15:32 · 15 farms clustered
Market economy signal1,000 total resource volume
Large army production158 military units
Stoic Ape · Early MilitaryMeaningful trained combat units were produced during the early opening.
Stoic Ape · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Stoic Ape · Water BoomExisting water-opening timing signal.
JOCKER · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JOCKER · Early MilitaryMeaningful trained combat units were produced during the early opening.
JOCKER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
JOCKER · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Stoic Ape

Bought

Food800

Sold

No sells

Total player market volume800

JOCKER

Bought

Food1000

Sold

No sells

Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Stoic Ape

Army

Hippeus28
Toxotes26
Peltast13
Cyclops8
Petrobolos5
Nemean Lion4
Atalanta1
Hippolyta1
Theseus1
Buildings13 types
House16
Farm6
Dock5
Archery Range4
Storehouse4
Sentry Tower3
Stable3
Armory2
Granary2
Town Center2
Fortress1
Market1
Temple1
God powers2 invoked
Curse1
Lure1

JOCKER

Army

Toxotes69
Hoplite64
Gastraphetoros9
Ajax4
Cyclops4
Achilles2
Chiron2
Petrobolos2
Nemean Lion1
Perseus1
Buildings13 types
Farm31
House16
Storehouse7
Archery Range3
Granary3
Military Academy3
Dock2
Fortress2
Sentry Tower2
Town Center2
Armory1
Market1
Temple1
God powers1 invoked
Sentinel2