Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dkadlic vs Sobbs

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:34
Ghost Lake map preview
Map Ghost Lake
Winner
dkadlicTsukuyomi
Pre-match Elo1130
Win probability52.2%
10:34 Match length dkadlic favored
Defeated
SobbsQuetzalcoatl
Pre-match Elo1115
Win probability47.8%

Match at a glance

dkadlic vs Sobbs

Winnerdkadlic
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration10:34
Started
Ended
Elo favorite52.2%dkadlic
Fastest Classical4:09*dkadlic
First pressure3:46Sobbs · Warrior Priest trained
Market timing6:15Sobbs · Market
Most military units23dkadlic
Highest EAPM46.8Sobbs
Market volume900Sobbs

dkadlic

Tsukuyomi

Victory
Elo1130+17
EAPM25.2
Military units23
First pressure4:26Stable Japanese
First expansion
Market volume0
Total score 10,210
Military score 4,130
Economic score 5,833
Kills score 247
Units killed 14
Units lost 3
Buildings razed 1
Largest army 23
Favorite unit Naginata Rider 23 fielded
Classical 4:09* Estimated start 3:24
Heroic Estimated start 10:24 · not reached
Mythic Not reached

Sobbs

Quetzalcoatl

Defeat
Elo1115-17
EAPM46.8
Military units22
First pressure3:46Warrior Priest trained
First expansion
Market volume900
Total score 10,829
Military score 4,045
Economic score 6,736
Kills score 48
Units killed 3
Units lost 14
Buildings razed 0
Largest army 22
Favorite unit Tlamanih Spearman 13 fielded
Classical 4:27* Research start 3:27
Heroic 9:04* Estimated start 7:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Patecatl
Fujin
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dkadlicTsukuyomi
Match time
SobbsQuetzalcoatl
First military pressureStable Japanese
Naginata Rider14 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
ArmoryArmory
God powerSwampland
Naginata Rider9 training queues
Key technologyPickaxe
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Tlamanih Spearman8 training queues
Key technologyHusbandry
Key technologyHand Axe
MarketMarket
Tlamanih Spearman5 training queues
God powerTailwind
Ocelotl Warrior2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%dkadlic
Fastest Classical4:09*dkadlic
Fastest Heroic9:04*Sobbs
First pressure3:46Sobbs · Warrior Priest trained
Market timing6:15Sobbs · Market
Armory timing7:21dkadlic · Armory

Player highlights

Standout performances

Highest total score10,829Sobbs
Highest military score4,130dkadlic
Highest economy score6,736Sobbs
Most kills247dkadlic
Most units killed14dkadlic
Most deaths14Sobbs
Most buildings razed1dkadlic
Largest army23dkadlic
Favorite unitNaginata Riderdkadlic · 23 fielded

dkadlic

Largest ArmyMost ImprovementsMost Kills

Sobbs

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dkadlic

Classical timing4:09 estimated completion
Early pressure4:26 · Stable Japanese
Early armory / Heroic prep7:21 · Armory

Sobbs

Classical timing4:27 estimated completion
Early pressure3:46 · Warrior Priest trained
Early market / Heroic prep6:15 · Market
Market economy signal900 total resource volume
dkadlic · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dkadlic · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sobbs · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sobbs · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sobbs · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

dkadlic

Bought

No buys

Sold

No sells

Total player market volume0

Sobbs

Bought

Food700

Sold

Wood200
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dkadlic

Army

Naginata Rider23
Buildings7 types
House10
Watermill4
Mining Camp Japanese2
Stable Japanese2
Armory1
Shrine Japanese1
Temple1
God powers1 invoked
Swampland1

Sobbs

Army

Tlamanih Spearman13
Warrior Priest7
Ocelotl Warrior2
Buildings6 types
Calpulli6
House5
War Hut2
Market1
Nobles Hut1
Temple1
God powers1 invoked
Tailwind1