Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

PandorasBoxer vs D0p1

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:37
Nile Shallows map preview
Map Nile Shallows
Defeated
PandorasBoxerIsis
Pre-match Elo1653
Win probability29.8%
18:37 Match length D0p1 favored
Winner
D0p1Odin
Pre-match Elo1802
Win probability70.2%

Match at a glance

PandorasBoxer vs D0p1

WinnerD0p1
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration18:37
Started
Ended
Elo favorite70.2%D0p1
Fastest Classical4:14*D0p1
First pressure2:51D0p1 · Hersir trained
First extra TC8:33D0p1 · Town Center
Market timing12:42D0p1 · Market
Most military units173D0p1
Highest EAPM75.7D0p1
Market volume2,100D0p1
Defeat
Elo1653-10
EAPM54.1
Military units62
First pressure4:59Barracks
First expansion16:19
Market volume400
Total score 17,358
Military score 6,651
Economic score 9,239
Kills score 1,468
Units killed 71
Units lost 99
Buildings razed 5
Largest army 62
Favorite unit Spearman 36 fielded
Classical 4:56* Estimated start 3:56
Heroic 13:47* Estimated start 12:32
Mythic Not reached

D0p1

Odin

Victory
Elo1802+10
EAPM75.7
Military units173
First pressure2:51Hersir trained
First expansion8:33
Market volume2100
Total score 28,625
Military score 10,777
Economic score 16,115
Kills score 1,758
Units killed 99
Units lost 63
Buildings razed 12
Largest army 173
Favorite unit Throwing Axeman 61 fielded
Classical 4:14* Estimated start 3:14
Heroic 16:27* Estimated start 15:12
Mythic Estimated start 17:32 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Heimdall
Nephthys
HeroicAge
Njord
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PandorasBoxerIsis
Match time
D0p1Odin
Key technologyPickaxe
First military pressureBarracks
Anubite3 training queues
Axeman5 training queues
Spearman8 training queues
God powerPlague Of Serpents
Slinger4 training queues
Spearman22 training queues
Slinger2 training queues
Key technologyMedium Spearmen
ArmoryArmory
Anubite2 training queues
Slinger2 training queues
Key technologyCopper Weapons
Key technologyBallistics
Slinger3 training queues
MarketMarket
Key technologyCopper Shields
Key technologyMedium Slingers
God powerProsperity
Key technologyHeavy Spearmen
Key technologyBronze Shields
Slinger2 training queues
Scorpion Man2 training queues
Town CenterAdditional center
Key technologyHeavy Slingers
Key technologyCopper Armor
Key technologyShaft Mine
God powerAncestors
Spearman6 training queues
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir8 training queues
God powerUndermine
Berserk6 training queues
Throwing Axeman7 training queues
Key technologyHand Axe
Hersir2 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Berserk10 training queues
Throwing Axeman48 training queues
Einheri2 training queues
Raiding Cavalry3 training queues
Hersir2 training queues
Berserk2 training queues
ArmoryArmory
Berserk20 training queues
MarketMarket
Hersir4 training queues
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyBallistics
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Hersir5 training queues
Key technologyHusbandry
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCrenellations
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Jarl10 training queues
Fortress-tier buildingHill Fort
Key technologyPlow
Godi20 training queues
Throwing Axeman6 training queues
Berserk5 training queues
Jarl5 training queues
Key technologyHeavy Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.2%D0p1
Fastest Classical4:14*D0p1
Fastest Heroic13:47*PandorasBoxer
First pressure2:51D0p1 · Hersir trained
First extra TC8:33D0p1 · Town Center
Fortress timing16:32D0p1 · Hill Fort
Market timing12:42D0p1 · Market
Armory timing9:53PandorasBoxer · Armory

Player highlights

Standout performances

Highest total score28,625D0p1
Highest military score10,777D0p1
Highest economy score16,115D0p1
Most kills1,758D0p1
Most units killed99D0p1
Most deaths99PandorasBoxer
Most buildings razed12D0p1
Largest army173D0p1
Favorite unitThrowing AxemanD0p1 · 61 fielded

PandorasBoxer

Largest ArmyMost Deaths

D0p1

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

PandorasBoxer

Classical timing4:56 estimated completion
Early pressure4:59 · Barracks
Expansion signal16:19 · Town Center
Early market / Heroic prep13:04 · Market
Early armory / Heroic prep9:53 · Armory
Fortress tech path18:23 · Migdol Stronghold
Market economy signal400 total resource volume

D0p1

Classical timing4:14 estimated completion
Early pressure2:51 · Hersir trained
Fast expansion8:33 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:42 · Market
Early armory / Heroic prep10:50 · Armory
Fortress tech path16:32 · Hill Fort
Heavy walling signal18 wall build events
Market economy signal2,100 total resource volume
Large army production173 military units
PandorasBoxer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
PandorasBoxer · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0p1 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
D0p1 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0p1 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

PandorasBoxer

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

D0p1

Bought

Food1300
Wood400

Sold

Wood400
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PandorasBoxer

Army

Spearman36
Slinger13
Axeman6
Anubite5
Scorpion Man2
Buildings14 types
House20
Obelisk10
Granary8
Mining Camp3
Wall3
Barracks2
Monument To Soldiers2
Temple2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Villagers1
Town Center1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

D0p1

Army

Throwing Axeman61
Berserk43
Hersir21
Godi20
Jarl15
Raiding Cavalry8
Einheri4
Hirdman1
Buildings11 types
House19
Wall18
Longhouse9
Ox Cart Building8
Great Hall7
Town Center3
Armory1
Hill Fort1
Market1
Sentry Tower1
Temple1
God powers2 invoked
Great Hunt1
Undermine1