Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

420ZeuZK1ng69 vs Iamklaus_

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:49
Oasis map preview
Map Oasis
Defeated
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1936
Win probability47.8%
11:49 Match length Iamklaus_ favored
Winner
Iamklaus_Tsukuyomi
Pre-match Elo1951
Win probability52.2%

Match at a glance

420ZeuZK1ng69 vs Iamklaus_

WinnerIamklaus_
MapOasis
QueueRanked 1v1 Supremacy
Duration11:49
Started
Ended
Elo favorite52.2%Iamklaus_
Fastest Classical3:33*Iamklaus_
First pressure3:29420ZeuZK1ng69 · Warrior Priest trained
First extra TC4:58420ZeuZK1ng69 · Town Center
Most military units53420ZeuZK1ng69
Highest EAPM77.9Iamklaus_

420ZeuZK1ng69

Quetzalcoatl

Defeat
Elo1936-17
EAPM69.2
Military units53
First pressure3:29Warrior Priest trained
First expansion4:58
Market volume0
Total score 11,972
Military score 4,530
Economic score 7,426
Kills score 44
Units killed 3
Units lost 38
Buildings razed 0
Largest army 53
Favorite unit Warrior Priest 30 fielded
Classical 4:27* Research start 3:27
Heroic Not reached
Mythic Not reached

Iamklaus_

Tsukuyomi

Victory
Elo1951+17
EAPM77.9
Military units45
First pressure3:46Stable Japanese
First expansion
Market volume0
Total score 17,038
Military score 9,925
Economic score 6,408
Kills score 912
Units killed 38
Units lost 3
Buildings razed 1
Largest army 45
Favorite unit Yumi Horse Archer 26 fielded
Classical 3:33* Research start 2:48
Heroic 9:30* Estimated start 8:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

420ZeuZK1ng69Quetzalcoatl
Match time
Iamklaus_Tsukuyomi
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Town CenterAdditional center
Tlamanih Spearman23 training queues
Warrior Priest25 training queues
Farm transition8 farms clustered
God powerTailwind
DefeatMatch result
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider6 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHand Axe
Yumi Horse Archer26 training queues
Key technologyCopper Shields
Naginata Rider4 training queues
Key technologyBallistics
God powerNew Moon
God powerSwampland
God powerSmiting Gust
Naginata Rider3 training queues
Daimyo2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%Iamklaus_
Fastest Classical3:33*Iamklaus_
Fastest Heroic9:30*Iamklaus_
First pressure3:29420ZeuZK1ng69 · Warrior Priest trained
First extra TC4:58420ZeuZK1ng69 · Town Center
Armory timing7:03Iamklaus_ · Armory
Farm transition9:20–10:32420ZeuZK1ng69 · 8 farms clustered

Player highlights

Standout performances

Highest total score17,038Iamklaus_
Highest military score9,925Iamklaus_
Highest economy score7,426420ZeuZK1ng69
Most kills912Iamklaus_
Most units killed38Iamklaus_
Most deaths38420ZeuZK1ng69
Most buildings razed1Iamklaus_
Largest army53420ZeuZK1ng69
Favorite unitWarrior Priest420ZeuZK1ng69 · 30 fielded

420ZeuZK1ng69

Largest ArmyMost DeathsMost Resources

Iamklaus_

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

420ZeuZK1ng69

Classical timing4:27 estimated completion
Early pressure3:29 · Warrior Priest trained
Fast expansion4:58 · Town Center
Farm transition9:20–10:32 · 8 farms clustered

Iamklaus_

Fast Classical3:33 estimated completion
Early pressure3:46 · Stable Japanese
Early armory / Heroic prep7:03 · Armory
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Iamklaus_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Iamklaus_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Iamklaus_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Iamklaus_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Iamklaus_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

420ZeuZK1ng69

Army

Warrior Priest30
Tlamanih Spearman23
Buildings6 types
Farm11
House10
Calpulli9
Temple2
War Hut2
Town Center1
God powers1 invoked
Tailwind1

Iamklaus_

Army

Yumi Horse Archer26
Naginata Rider13
Daimyo3
Kitsune2
Samurai1
Buildings8 types
House12
Watermill5
Shrine Japanese3
Stable Japanese3
Mining Camp Japanese2
Armory1
Dojo1
Temple1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1