Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sack vs Gomor

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:03
Tundra map preview
Map Tundra
Defeated
SackTsukuyomi
Pre-match Elo824
Win probability55.4%
31:03 Match length UpsetThe Elo underdog won
Winner
GomorLoki
Pre-match Elo786
Win probability44.6%

Match at a glance

Sack vs Gomor

WinnerGomor
MapTundra
QueueRanked 1v1 Supremacy
Duration31:03
Started
Ended
Elo favorite55.4%Sack · Upset
Fastest Classical3:42*Sack
First pressure3:21Gomor · Hersir trained
First extra TC9:17Gomor · Town Center
Market timing28:45Sack · Market
Most military units163Sack
Highest EAPM36.6Sack
Market volume1,800Sack

Sack

Tsukuyomi

Defeat
Elo824-20
EAPM36.6
Military units163
First pressure4:13Stable Japanese
First expansion14:55
Market volume1800
Total score 28,567
Military score 14,565
Economic score 11,654
Kills score 2,348
Units killed 88
Units lost 183
Buildings razed 3
Largest army 163
Favorite unit Naginata Rider 50 fielded
Classical 3:42* Research start 2:57
Heroic 16:01* Research start 15:05
Mythic Not reached

Gomor

Loki

Victory
Elo786+20
EAPM22.7
Military units46
First pressure3:21Hersir trained
First expansion9:17
Market volume0
Total score 47,228
Military score 20,675
Economic score 21,386
Kills score 5,167
Units killed 168
Units lost 87
Buildings razed 23
Largest army 46
Favorite unit Hirdman 15 fielded
Classical 4:03* Research start 3:03
Heroic 13:54* Research start 12:39
Mythic 29:49* Research start 27:49

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Heimdall
Hachiman
HeroicAge
Bragi
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SackTsukuyomi
Match time
GomorLoki
First military pressureStable Japanese
Naginata Rider3 training queues
Key technologyHand Axe
Naginata Rider3 training queues
Key technologyPickaxe
Naginata Rider12 training queues
Yari Spearman2 training queues
Yumi Archer3 training queues
God powerSwampland
Samurai2 training queues
ArmoryArmory
Bushi4 training queues
Onna Musha2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Samurai4 training queues
Yumi Archer2 training queues
Naginata Rider3 training queues
Samurai4 training queues
Yumi Archer3 training queues
Town CenterAdditional center
Naginata Rider6 training queues
Yumi Horse Archer7 training queues
Samurai6 training queues
Naginata Rider2 training queues
Daimyo2 training queues
Yumi Archer4 training queues
Farm transition4 farms clustered
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yumi Horse Archer10 training queues
Oyumi2 training queues
Yumi Archer2 training queues
God powerShogun
God powerShogun
God powerNew Moon
Samurai6 training queues
Yumi Archer2 training queues
Naginata Rider17 training queues
Yumi Horse Archer6 training queues
Shinobi2 training queues
Key technologyBow Saw
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Oyumi3 training queues
Yumi Horse Archer14 training queues
MarketMarket
Key technologyShaft Mine
Key technologyPlow
Naginata Rider4 training queues
Samurai2 training queues
Bushi12 training queues
Oyumi2 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
Key technologyHand Axe
Key technologyPickaxe
Hirdman3 training queues
Throwing Axeman2 training queues
ArmoryArmory
Key technologyCrenellations
Town CenterAdditional center
Town CenterAdditional center
Hirdman3 training queues
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBallistics
Key technologyMedium Infantry
Key technologyMedium Cavalry
Throwing Axeman2 training queues
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Huskarl2 training queues
Key technologyBronze Armor
Hirdman2 training queues
Town CenterAdditional center
Huskarl2 training queues
Raiding Cavalry2 training queues
Key technologyHeavy Cavalry
Key technologyBow Saw
Key technologyShaft Mine
Huskarl2 training queues
Hirdman2 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram2 training queues
Fire Giant2 training queues
God powerNidhogg
Key technologyChampion Cavalry
Key technologyChampion Infantry
Hirdman2 training queues
Farm transition6 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%Sack · Upset
Fastest Classical3:42*Sack
Fastest Heroic13:54*Gomor
Fastest Mythic29:49*Gomor
First pressure3:21Gomor · Hersir trained
First extra TC9:17Gomor · Town Center
Fortress timing14:41Gomor · Hill Fort
Market timing28:45Sack · Market
Armory timing7:55Gomor · Armory
Farm transition18:46–18:46Sack · 4 farms clustered

Player highlights

Standout performances

Highest total score47,228Gomor
Highest military score20,675Gomor
Highest economy score21,386Gomor
Most kills5,167Gomor
Most units killed168Gomor
Most deaths183Sack
Most buildings razed23Gomor
Largest army163Sack
Favorite unitNaginata RiderSack · 50 fielded

Sack

Most Deaths

Gomor

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sack

Fast Classical3:42 estimated completion
Early pressure4:13 · Stable Japanese
Expansion signal14:55 · Town Center
Early market / Heroic prep28:45 · Market
Early armory / Heroic prep10:35 · Armory
Fortress tech path20:35 · Castle
Heavy walling signal20 wall build events
Farm transition18:46–18:46 · 4 farms clustered
Market economy signal1,800 total resource volume
Large army production163 military units

Gomor

Classical timing4:03 estimated completion
Early pressure3:21 · Hersir trained
Expansion signal9:17 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep7:55 · Armory
Fortress tech path14:41 · Hill Fort
Heavy walling signal11 wall build events
Farm transition30:55–30:57 · 6 farms clustered
Sack · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sack · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sack · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sack · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Gomor · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Gomor · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Gomor · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Sack

Bought

Food1200

Sold

Food600
Total player market volume1800

Gomor

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sack

Army

Naginata Rider50
Yumi Horse Archer37
Samurai25
Bushi17
Yumi Archer16
Oyumi7
Onna Musha4
Daimyo2
Shinobi2
Yari Spearman2
Jorogumo1
Buildings14 types
Wall20
House16
Watermill12
Farm11
Stable Japanese7
Guardhouse6
Castle5
Dojo5
Mining Camp Japanese5
Shrine Japanese4
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Shogun2
New Moon1
Swampland1

Gomor

Army

Hirdman15
Huskarl9
Raiding Cavalry9
Throwing Axeman7
Portable Ram3
Fire Giant2
Hersir1
Buildings11 types
House12
Wall11
Ox Cart Building9
Sentry Tower8
Farm7
Town Center5
Hill Fort3
Longhouse3
Great Hall2
Temple2
Armory1
God powers2 invoked
Nidhogg1
Spy1