Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FitzEd4 vs leonardo29sdp

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:19
Savannah map preview
Map Savannah
Defeated
FitzEd4Odin
Pre-match Elo726
Win probability55.0%
9:19 Match length UpsetThe Elo underdog won
Winner
leonardo29sdpPoseidon
Pre-match Elo691
Win probability45.0%

Match at a glance

FitzEd4 vs leonardo29sdp

Winnerleonardo29sdp
MapSavannah
QueueRanked 1v1 Supremacy
Duration9:19
Started
Ended
Elo favorite55.0%FitzEd4 · Upset
Fastest Classical4:45*leonardo29sdp
First pressure5:12leonardo29sdp · Military Academy
Most military units32FitzEd4
Highest EAPM26.3FitzEd4

FitzEd4

Odin

Defeat
Elo726-31
EAPM26.3
Military units32
First pressure5:13Longhouse
First expansion
Market volume0
Total score 6,709
Military score 2,245
Economic score 4,354
Kills score 110
Units killed 5
Units lost 21
Buildings razed 0
Largest army 32
Favorite unit Throwing Axeman 11 fielded
Classical 4:59* Research start 3:59
Heroic Not reached
Mythic Not reached

leonardo29sdp

Poseidon

Victory
Elo691+27
EAPM16.1
Military units21
First pressure5:12Military Academy
First expansion
Market volume0
Total score 9,791
Military score 4,420
Economic score 4,915
Kills score 456
Units killed 20
Units lost 5
Buildings razed 1
Largest army 21
Favorite unit Hoplite 19 fielded
Classical 4:45* Research start 3:45
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FitzEd4Odin
Match time
leonardo29sdpPoseidon
God powerGreat Hunt
First military pressureLonghouse
Key technologyHand Axe
Berserk5 training queues
Throwing Axeman3 training queues
Key technologyMedium Cavalry
Raiding Cavalry10 training queues
Berserk3 training queues
Throwing Axeman8 training queues
Berserk2 training queues
DefeatMatch result
God powerLure
First military pressureMilitary Academy
Key technologyHand Axe
Hoplite10 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Hoplite9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%FitzEd4 · Upset
Fastest Classical4:45*leonardo29sdp
First pressure5:12leonardo29sdp · Military Academy

Player highlights

Standout performances

Highest total score9,791leonardo29sdp
Highest military score4,420leonardo29sdp
Highest economy score4,915leonardo29sdp
Most kills456leonardo29sdp
Most units killed20leonardo29sdp
Most deaths21FitzEd4
Most buildings razed1leonardo29sdp
Largest army32FitzEd4
Favorite unitHopliteleonardo29sdp · 19 fielded

FitzEd4

Largest ArmyMost Deaths

leonardo29sdp

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FitzEd4

Classical timing4:59 estimated completion
Early pressure5:13 · Longhouse

leonardo29sdp

Classical timing4:45 estimated completion
Early pressure5:12 · Military Academy
FitzEd4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FitzEd4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
leonardo29sdp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
leonardo29sdp · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FitzEd4

Army

Throwing Axeman11
Berserk10
Raiding Cavalry10
Hersir1
Buildings5 types
House6
Great Hall2
Ox Cart Building2
Longhouse1
Temple1
God powers1 invoked
Great Hunt1

leonardo29sdp

Army

Hoplite19
Atalanta1
Theseus1
Buildings5 types
House7
Military Academy2
Stable2
Storehouse2
Temple1
God powers1 invoked
Lure1