Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nem vs 唬爛貓

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:31
Savannah map preview
Map Savannah
Defeated
NemFreyr
Pre-match Elo1005
Win probability44.8%
20:31 Match length 唬爛貓 favored
Winner
唬爛貓Odin
Pre-match Elo1041
Win probability55.2%

Match at a glance

Nem vs 唬爛貓

Winner唬爛貓
MapSavannah
QueueRanked 1v1 Supremacy
Duration20:31
Started
Ended
Elo favorite55.2%唬爛貓
Fastest Classical3:39*唬爛貓
First pressure3:40唬爛貓 · Hersir trained
Market timing8:26唬爛貓 · Market
First extra TC9:02唬爛貓 · Town Center
Most military units98唬爛貓
Highest EAPM62.5Nem
Market volume1,700唬爛貓

Nem

Freyr

Defeat
Elo1005-16
EAPM62.5
Military units77
First pressure4:17Hersir trained
First expansion9:47
Market volume0
Total score 28,831
Military score 10,719
Economic score 17,111
Kills score 1,001
Units killed 52
Units lost 66
Buildings razed 2
Largest army 77
Favorite unit Hirdman 19 fielded
Classical 4:42* Research start 3:42
Heroic 16:45* Research start 15:30
Mythic Not reached

唬爛貓

Odin

Victory
Elo1041+16
EAPM43.3
Military units98
First pressure3:40Hersir trained
First expansion9:02
Market volume1700
Total score 43,599
Military score 20,966
Economic score 20,963
Kills score 1,670
Units killed 67
Units lost 69
Buildings razed 0
Largest army 98
Favorite unit Throwing Axeman 46 fielded
Classical 3:39* Research start 2:39
Heroic 12:04* Research start 10:49
Mythic 19:11* Research start 17:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Freyja
Bragi
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NemFreyr
Match time
唬爛貓Odin
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir4 training queues
Berserk2 training queues
Throwing Axeman2 training queues
Hirdman11 training queues
Hersir2 training queues
God powerAsgardian Bastion
Key technologyMedium Infantry
Berserk2 training queues
Town CenterAdditional center
ArmoryArmory
Throwing Axeman5 training queues
Farm transition7 farms clustered
Town CenterAdditional center
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyMedium Cavalry
Raiding Cavalry5 training queues
Hersir2 training queues
Key technologyCrenellations
Portable Ram2 training queues
Hirdman5 training queues
Raiding Cavalry6 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Throwing Axeman3 training queues
Jarl4 training queues
Portable Ram4 training queues
Huskarl2 training queues
God powerFlaming Weapons
Hirdman2 training queues
Throwing Axeman3 training queues
Raiding Cavalry3 training queues
Huskarl3 training queues
DefeatMatch result
First military pressureHersir trained
Raiding Cavalry5 training queues
God powerGreat Hunt
Key technologyMedium Cavalry
Raiding Cavalry7 training queues
God powerForest Fire
Hersir2 training queues
Farm transition3 farms clustered
MarketMarket
Town CenterAdditional center
Raiding Cavalry2 training queues
Hersir2 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Throwing Axeman3 training queues
Berserk3 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyBow Saw
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyCrenellations
Throwing Axeman43 training queues
God powerFrost
Godi2 training queues
Key technologyHeavy Cavalry
Hirdman5 training queues
Berserk8 training queues
God powerGreat Hunt
Raiding Cavalry2 training queues
Portable Ram4 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerFimbulwinter
Key technologyChampion Infantry
Huskarl5 training queues
Key technologyChampion Cavalry
Ballista2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%唬爛貓
Fastest Classical3:39*唬爛貓
Fastest Heroic12:04*唬爛貓
Fastest Mythic19:11*唬爛貓
First pressure3:40唬爛貓 · Hersir trained
First extra TC9:02唬爛貓 · Town Center
Fortress timing14:08唬爛貓 · Hill Fort
Market timing8:26唬爛貓 · Market
Armory timing10:32唬爛貓 · Armory
Farm transition7:27–8:01唬爛貓 · 3 farms clustered
Trade route started12:44唬爛貓

Player highlights

Standout performances

Highest total score43,599唬爛貓
Highest military score20,966唬爛貓
Highest economy score20,963唬爛貓
Most kills1,670唬爛貓
Most units killed67唬爛貓
Most deaths69唬爛貓
Most buildings razed2Nem
Largest army98唬爛貓
Favorite unitThrowing Axeman唬爛貓 · 46 fielded

唬爛貓

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nem

Classical timing4:42 estimated completion
Early pressure4:17 · Hersir trained
Expansion signal9:47 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep12:04 · Armory
Fortress tech path17:56 · Hill Fort
Heavy walling signal34 wall build events
Farm transition12:43–12:47 · 7 farms clustered

唬爛貓

Fast Classical3:39 estimated completion
Early pressure3:40 · Hersir trained
Expansion signal9:02 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:26 · Market
Early armory / Heroic prep10:32 · Armory
Fortress tech path14:08 · Hill Fort
Heavy walling signal20 wall build events
Farm transition7:27–8:01 · 3 farms clustered
Trade route started12:44 · Caravan Norse queued
Market economy signal1,700 total resource volume
Large army production98 military units
Nem · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Nem · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Nem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nem · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
唬爛貓 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
唬爛貓 · Early MilitaryMeaningful trained combat units were produced during the early opening.
唬爛貓 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
唬爛貓 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

Nem

Bought

No buys

Sold

No sells

Total player market volume0

唬爛貓

Bought

Wood100

Sold

Food500
Wood1100
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nem

Army

Hirdman19
Raiding Cavalry14
Throwing Axeman13
Hersir9
Portable Ram6
Berserk5
Huskarl5
Jarl4
Draugr1
Godi1
Buildings10 types
Wall34
Farm19
House12
Longhouse7
Ox Cart Building5
Great Hall4
Temple3
Town Center2
Armory1
Hill Fort1
God powers2 invoked
Asgardian Bastion1
Flaming Weapons1

唬爛貓

Army

Throwing Axeman46
Raiding Cavalry16
Berserk11
Huskarl6
Hersir5
Hirdman5
Portable Ram4
Godi3
Ballista2
Buildings11 types
Farm31
Wall20
House18
Longhouse11
Ox Cart Building7
Great Hall5
Hill Fort3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Great Hunt2
Fimbulwinter1
Forest Fire1
Frost1