Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Spartacus vs lero

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:01
Mirage map preview
Map Mirage
Winner
SpartacusGaia
Pre-match Elo1389
Win probability62.3%
0:01 Match length Spartacus favored
Defeated
leroGaia
Pre-match Elo1302
Win probability37.7%

Match at a glance

Spartacus vs lero

WinnerSpartacus
MapMirage
QueueRanked 1v1 Supremacy
Duration0:01
Started
Ended
Elo favorite62.3%Spartacus
Most military units0Spartacus
Highest EAPM54.5Spartacus

Spartacus

Gaia

Victory
Elo1389+13
EAPM54.5
Military units0
First pressure
First expansion
Market volume0
Total score 2,300
Military score 1,000
Economic score 1,300
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

lero

Gaia

Defeat
Elo1302-13
EAPM54.5
Military units0
First pressure
First expansion
Market volume0
Total score 2,300
Military score 1,000
Economic score 1,300
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SpartacusGaia
Match time
leroGaia
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%Spartacus

Player highlights

Standout performances

Highest total score2,300Spartacus
Highest military score1,000Spartacus
Highest economy score1,300Spartacus
Most kills0Spartacus
Most units killed0Spartacus
Most deaths0Spartacus
Most buildings razed0Spartacus
Largest army0Spartacus

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Spartacus

No strong intent signals were detected.

lero

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Spartacus

Army

Buildings0 types

lero

Army

Buildings0 types