Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RequeL vs alafermeaujouet

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:02
Yellow River map preview
Map Yellow River
Winner
RequeLLoki
Pre-match Elo1643
Win probability82.0%
26:02 Match length RequeL favored
Defeated
alafermeaujouetShennong
Pre-match Elo1379
Win probability18.0%

Match at a glance

RequeL vs alafermeaujouet

WinnerRequeL
MapYellow River
QueueRanked 1v1 Supremacy
Duration26:02
Started
Ended
Elo favorite82.0%RequeL
Fastest Classical4:31*RequeL
First pressure1:38RequeL · Hersir trained
First extra TC11:27alafermeaujouet · Town Center
Most military units395alafermeaujouet
Highest EAPM73.8alafermeaujouet

RequeL

Loki

Victory
Elo1643+6
EAPM67.3
Military units240
First pressure1:38Hersir trained
First expansion19:08
Market volume0
Total score 44,159
Military score 17,038
Economic score 20,823
Kills score 6,372
Units killed 265
Units lost 138
Buildings razed 22
Largest army 240
Favorite unit Berserk 66 fielded
Classical 4:31* Research start 3:31
Heroic 14:56* Estimated start 13:40
Mythic Not reached

alafermeaujouet

Shennong

Defeat
Elo1379-6
EAPM73.8
Military units395
First pressure14:20Imperial Academy
First expansion11:27
Market volume0
Total score 21,108
Military score 6,419
Economic score 10,572
Kills score 4,117
Units killed 132
Units lost 265
Buildings razed 6
Largest army 395
Favorite unit Ge Halberdier 137 fielded
Classical 4:55* Estimated start 3:55
Heroic 14:34* Estimated start 13:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Houtu
Bragi
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RequeLLoki
Match time
alafermeaujouetShennong
First military pressureHersir trained
Hersir2 training queues
Hersir16 training queues
God powerSpy
Throwing Axeman4 training queues
God powerHealing Spring
Raiding Cavalry12 training queues
Key technologyMedium Cavalry
Throwing Axeman8 training queues
Key technologyMedium Infantry
Raiding Cavalry3 training queues
Berserk4 training queues
ArmoryArmory
Berserk20 training queues
Throwing Axeman9 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry27 training queues
God powerFlaming Weapons
Jarl12 training queues
Battle Boar3 training queues
Battle Boar8 training queues
Key technologyHeavy Infantry
Farm transition8 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Berserk5 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Throwing Axeman5 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram3 training queues
Battle Boar5 training queues
Jarl5 training queues
Throwing Axeman40 training queues
Berserk37 training queues
Raiding Cavalry2 training queues
Hersir8 training queues
Town CenterAdditional center
VictoryMatch result
God powerProsperous Seeds
Key technologyHand Axe
Pioneer4 training queues
Dao Swordsman8 training queues
Fire Archer11 training queues
Pioneer2 training queues
Ge Halberdier12 training queues
Farm transition3 farms clustered
God powerProsperous Seeds
Key technologyPickaxe
Key technologyMedium Infantry
Dao Swordsman16 training queues
ArmoryArmory
Key technologyBallistics
Wuzu Javelineer3 training queues
God powerProsperous Seeds
Town CenterAdditional center
Ge Halberdier5 training queues
God powerProsperous Seeds
Wuzu Javelineer2 training queues
Key technologyMedium Archers
God powerProsperous Seeds
First military pressureImperial Academy
Wuzu Javelineer43 training queues
Ge Halberdier120 training queues
Dao Swordsman16 training queues
God powerEarth Wall
Fire Archer27 training queues
Pioneer11 training queues
Dao Swordsman2 training queues
Key technologyCopper Armor
Fire Archer10 training queues
Key technologyCopper Weapons
Pioneer9 training queues
Dao Swordsman59 training queues
Key technologyHeavy Infantry
God powerEarth Wall
God powerVenom Beast
Siege Crossbow5 training queues
Wuzu Javelineer15 training queues
Fire Archer10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite82.0%RequeL
Fastest Classical4:31*RequeL
Fastest Heroic14:34*alafermeaujouet
First pressure1:38RequeL · Hersir trained
First extra TC11:27alafermeaujouet · Town Center
Fortress timing20:55RequeL · Hill Fort
Armory timing10:08alafermeaujouet · Armory
Farm transition8:08–8:25alafermeaujouet · 3 farms clustered

Player highlights

Standout performances

Highest total score44,159RequeL
Highest military score17,038RequeL
Highest economy score20,823RequeL
Most kills6,372RequeL
Most units killed265RequeL
Most deaths265alafermeaujouet
Most buildings razed22RequeL
Largest army395alafermeaujouet
Favorite unitGe Halberdieralafermeaujouet · 137 fielded

RequeL

Highest ScoreMost ImprovementsMost KillsMost Resources

alafermeaujouet

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RequeL

Classical timing4:31 estimated completion
Early pressure1:38 · Hersir trained
Expansion signal19:08 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep12:10 · Armory
Fortress tech path20:55 · Hill Fort
Heavy walling signal15 wall build events
Farm transition17:54–17:55 · 8 farms clustered
Large army production240 military units

alafermeaujouet

Classical timing4:55 estimated completion
Delayed pressure14:20 · Imperial Academy
Expansion signal11:27 · Town Center
Early armory / Heroic prep10:08 · Armory
Farm transition8:08–8:25 · 3 farms clustered
Large army production395 military units
RequeL · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RequeL · Early MilitaryMeaningful trained combat units were produced during the early opening.
RequeL · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
alafermeaujouet · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
alafermeaujouet · Early MilitaryMeaningful trained combat units were produced during the early opening.
alafermeaujouet · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RequeL

Army

Berserk66
Throwing Axeman66
Raiding Cavalry44
Hersir28
Jarl17
Battle Boar16
Portable Ram3
Buildings10 types
Farm50
House26
Wall15
Longhouse11
Ox Cart Building6
Great Hall5
Town Center3
Armory1
Hill Fort1
Temple1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1

alafermeaujouet

Army

Ge Halberdier137
Dao Swordsman101
Wuzu Javelineer64
Fire Archer59
Pioneer27
Siege Crossbow5
Bai Hu1
Qiong Qi1
Buildings11 types
House18
Farm13
Silo11
Machine Workshop6
Military Camp6
Wall4
Imperial Academy2
Armory1
Baolei1
Temple1
Town Center1
God powers3 invoked
Prosperous Seeds5
Earth Wall2
Venom Beast1