Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DUratestoNN vs ZxImpulseZx

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 47:38
Watering Hole map preview
Map Watering Hole
Defeated
DUratestoNNLoki
Pre-match Elo960
Win probability49.0%
47:38 Match length ZxImpulseZx favored
Winner
ZxImpulseZxGaia
Pre-match Elo967
Win probability51.0%

Match at a glance

DUratestoNN vs ZxImpulseZx

WinnerZxImpulseZx
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration47:38
Started
Ended
Elo favorite51.0%ZxImpulseZx
Fastest Classical4:00*ZxImpulseZx
First pressure3:40DUratestoNN · Hersir trained
First extra TC4:27ZxImpulseZx · Town Center
Market timing8:25DUratestoNN · Market
Most military units803ZxImpulseZx
Highest EAPM52.8DUratestoNN
Market volume56,100DUratestoNN
Defeat
Elo960-17
EAPM52.8
Military units599
First pressure3:40Hersir trained
First expansion11:50
Market volume56100
Total score 81,758
Military score 23,351
Economic score 29,380
Kills score 29,059
Units killed 822
Units lost 491
Buildings razed 47
Largest army 599
Favorite unit Godi 140 fielded
Classical 4:36* Estimated start 3:36
Heroic 11:10* Estimated start 9:55
Mythic 17:22* Estimated start 15:22
Victory
Elo967+17
EAPM42.7
Military units803
First pressure6:36Counter Barracks
First expansion4:27
Market volume2100
Total score 74,825
Military score 31,007
Economic score 28,224
Kills score 15,624
Units killed 493
Units lost 805
Buildings razed 60
Largest army 803
Favorite unit Contarius 382 fielded
Classical 4:00* Estimated start 3:00
Heroic 13:20* Estimated start 12:05
Mythic 20:12* Estimated start 18:12

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Leto
Bragi
HeroicAge
Theia
Hel
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DUratestoNNLoki
Match time
ZxImpulseZxGaia
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry6 training queues
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Hersir2 training queues
Key technologyMedium Infantry
Berserk37 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyShaft Mine
Godi10 training queues
ArmoryArmory
ArmoryArmory
Throwing Axeman10 training queues
Key technologyBow Saw
Raiding Cavalry10 training queues
Fortress-tier buildingHill Fort
God powerFlaming Weapons
Huskarl6 training queues
Portable Ram3 training queues
Godi5 training queues
Berserk10 training queues
Jarl10 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Jarl15 training queues
Key technologyMedium Cavalry
Frost Giant2 training queues
Fire Giant2 training queues
Godi10 training queues
Fortress-tier buildingHill Fort
God powerHealing Spring
Berserk15 training queues
God powerNidhogg
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Key technologyIron Weapons
Key technologyIron Armor
Godi30 training queues
Frost Giant2 training queues
Berserk20 training queues
Godi10 training queues
Jarl5 training queues
Hirdman25 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyChampion Infantry
Godi15 training queues
Town CenterAdditional center
Berserk15 training queues
Hirdman20 training queues
Key technologyHeavy Cavalry
Farm transition18 farms clustered
Key technologyPlow
Fire Giant2 training queues
Jarl10 training queues
Hirdman15 training queues
Berserk15 training queues
Godi15 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Jarl10 training queues
Hirdman15 training queues
MarketMarket
God powerFlaming Weapons
Portable Ram5 training queues
Ballista10 training queues
Godi10 training queues
Frost Giant3 training queues
Huskarl15 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Hirdman15 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Hersir10 training queues
Frost Giant2 training queues
Berserk5 training queues
Godi10 training queues
Key technologyChampion Cavalry
Jarl5 training queues
Town CenterAdditional center
Trade route startedCaravan Norse queued
Portable Ram4 training queues
Town CenterAdditional center
Jarl15 training queues
Hirdman35 training queues
Fortress-tier buildingHill Fort
God powerFlaming Weapons
Huskarl10 training queues
Frost Giant3 training queues
Ballista10 training queues
ArmoryArmory
Godi25 training queues
Jarl20 training queues
DefeatMatch result
Town CenterAdditional center
God powerSpider Lair
God powerSpider Lair
Key technologyPickaxe
First military pressureCounter Barracks
Turma2 training queues
Key technologyHand Axe
God powerSpider Lair
God powerGaia Forest
Cheiroballista3 training queues
Katapeltes5 training queues
God powerSpider Lair
ArmoryArmory
Katapeltes2 training queues
Cheiroballista2 training queues
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyPlow
Key technologyBow Saw
Automaton3 training queues
God powerGaia Forest
God powerHesperides Tree
Dryad2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Contarius25 training queues
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerHesperides Tree
God powerSpider Lair
Fortress-tier buildingPalace
Dryad29 training queues
Cheiroballista2 training queues
Key technologyCrenellations
God powerGaia Forest
Farm transition8 farms clustered
Automaton2 training queues
Destroyer2 training queues
Fortress-tier buildingPalace
Destroyer6 training queues
Key technologyHeavy Infantry
MarketMarket
Trade route startedCaravan Atlantean queued
Contarius13 training queues
Arcus13 training queues
Fortress-tier buildingPalace
Katapeltes7 training queues
Dryad10 training queues
God powerTartarian Gate
Key technologyHeavy Archers
Arcus4 training queues
Destroyer21 training queues
Key technologyChampion Cavalry
Contarius29 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Oracle3 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Dryad5 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Fortress-tier buildingPalace
Fanatic5 training queues
Fortress-tier buildingPalace
DockDock
Contarius4 training queues
Oracle2 training queues
MarketMarket
Destroyer2 training queues
Dryad5 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Contarius253 training queues
Fanatic20 training queues
Key technologyIron Armor
Murmillo4 training queues
God powerSpider Lair
Destroyer15 training queues
God powerGaia Forest
Murmillo5 training queues
Fanatic13 training queues
Dryad12 training queues
Fanatic25 training queues
Arcus10 training queues
Murmillo9 training queues
Destroyer3 training queues
Dryad8 training queues
God powerGaia Forest
Fire Siphon7 training queues
MarketMarket
Destroyer3 training queues
Dryad93 training queues
Fortress-tier buildingPalace
God powerSpider Lair
Fanatic12 training queues
Destroyer6 training queues
God powerHesperides Tree
Destroyer10 training queues
Fire Siphon4 training queues
God powerSpider Lair
Fortress-tier buildingPalace
Contarius58 training queues
Fanatic17 training queues
Destroyer3 training queues
Fire Siphon2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.0%ZxImpulseZx
Fastest Classical4:00*ZxImpulseZx
Fastest Heroic11:10*DUratestoNN
Fastest Mythic17:22*DUratestoNN
First pressure3:40DUratestoNN · Hersir trained
First extra TC4:27ZxImpulseZx · Town Center
Fortress timing14:22DUratestoNN · Hill Fort
Market timing8:25DUratestoNN · Market
Armory timing10:35ZxImpulseZx · Armory
Farm transition16:30–17:06ZxImpulseZx · 8 farms clustered
Trade route started19:29ZxImpulseZx

Player highlights

Standout performances

Highest total score81,758DUratestoNN
Highest military score31,007ZxImpulseZx
Highest economy score29,380DUratestoNN
Most kills29,059DUratestoNN
Most units killed822DUratestoNN
Most deaths805ZxImpulseZx
Most buildings razed60ZxImpulseZx
Largest army803ZxImpulseZx
Favorite unitContariusZxImpulseZx · 382 fielded

DUratestoNN

Highest ScoreMost Kills

ZxImpulseZx

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DUratestoNN

Classical timing4:36 estimated completion
Early pressure3:40 · Hersir trained
Expansion signal11:50 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep8:25 · Market
Early armory / Heroic prep13:31 · Armory
Fortress tech path14:22 · Hill Fort
Heavy walling signal33 wall build events
Farm transition29:13–29:25 · 18 farms clustered
Trade route started41:41 · Caravan Norse queued
Market economy signal56,100 total resource volume
Large army production599 military units

ZxImpulseZx

Classical timing4:00 estimated completion
Early pressure6:36 · Counter Barracks
Fast expansion4:27 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:54 · Market
Early armory / Heroic prep10:35 · Armory
Fortress tech path15:37 · Palace
Heavy walling signal11 wall build events
Water commitment signal1 dock build events
Farm transition16:30–17:06 · 8 farms clustered
Trade route started19:29 · Caravan Atlantean queued
Market economy signal2,100 total resource volume
Large army production803 military units
DUratestoNN · Early MilitaryMeaningful trained combat units were produced during the early opening.
DUratestoNN · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ZxImpulseZx · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ZxImpulseZx · Early MilitaryMeaningful trained combat units were produced during the early opening.
ZxImpulseZx · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 58200 total volume

DUratestoNN

Bought

Food3500
Wood400

Sold

Food10000
Wood42200
Total player market volume56100

ZxImpulseZx

Bought

Food1000

Sold

Food1100
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DUratestoNN

Army

Godi140
Hirdman125
Berserk117
Jarl90
Huskarl31
Ballista20
Hersir18
Raiding Cavalry16
Portable Ram15
Frost Giant12
Throwing Axeman10
Fire Giant5
Buildings11 types
Farm49
House43
Wall33
Longhouse18
Ox Cart Building16
Great Hall15
Hill Fort8
Town Center5
Armory3
Market2
Temple1
God powers3 invoked
Flaming Weapons3
Healing Spring1
Nidhogg1

ZxImpulseZx

Army

Contarius382
Dryad164
Fanatic92
Destroyer71
Arcus27
Murmillo18
Katapeltes14
Fire Siphon13
Cheiroballista7
Oracle7
Automaton5
Turma3
Buildings13 types
Military Barracks43
Farm29
Palace11
Wall11
Manor10
Sentry Tower4
Counter Barracks3
Economic Guild3
Market3
Town Center3
Armory1
Dock1
Temple1
God powers4 invoked
Spider Lair8
Gaia Forest5
Hesperides Tree3
Tartarian Gate1