Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs goatsucker1116

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:54
Savannah map preview
Map Savannah
Winner
epice404Thor
Pre-match Elo1071
Win probability54.9%
28:54 Match length epice404 favored
Defeated
goatsucker1116Susanoo
Pre-match Elo1037
Win probability45.1%

Match at a glance

epice404 vs goatsucker1116

Winnerepice404
MapSavannah
QueueRanked 1v1 Supremacy
Duration28:54
Started
Ended
Elo favorite54.9%epice404
Fastest Classical3:43*epice404
First pressure1:47epice404 · Hersir trained
First extra TC11:47goatsucker1116 · Town Center
Market timing10:55epice404 · Market
Most military units220goatsucker1116
Highest EAPM61.8goatsucker1116
Market volume3,400epice404

epice404

Thor

Victory
Elo1071+16
EAPM52.4
Military units212
First pressure1:47Hersir trained
First expansion18:31
Market volume3400
Total score 44,077
Military score 21,122
Economic score 16,799
Kills score 6,156
Units killed 206
Units lost 196
Buildings razed 7
Largest army 212
Favorite unit Hersir 51 fielded
Classical 3:43* Estimated start 2:43
Heroic 7:17* Estimated start 6:02
Mythic 19:22* Estimated start 17:22

goatsucker1116

Susanoo

Defeat
Elo1037-16
EAPM61.8
Military units220
First pressure11:07Stable Japanese
First expansion11:47
Market volume0
Total score 33,173
Military score 11,562
Economic score 17,175
Kills score 4,436
Units killed 177
Units lost 207
Buildings razed 7
Largest army 220
Favorite unit Yumi Horse Archer 98 fielded
Classical 4:43* Estimated start 3:43
Heroic 10:13* Estimated start 8:58
Mythic 25:34* Estimated start 23:34

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Inari Okami
Skadi
HeroicAge
Raijin
Tyr
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Thor
Match time
goatsucker1116Susanoo
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyCopper Shields
Key technologyHusbandry
Key technologyPickaxe
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerHealing Spring
God powerDwarven Mine
Farm transition4 farms clustered
Key technologyPlow
Key technologyBow Saw
MarketMarket
Hirdman2 training queues
Key technologyIron Shields
Hersir4 training queues
Throwing Axeman2 training queues
Hersir29 training queues
Hirdman2 training queues
Throwing Axeman14 training queues
Berserk4 training queues
Jarl4 training queues
Key technologyShaft Mine
Key technologyBallistics
Key technologyIron Weapons
Key technologyIron Armor
Jarl4 training queues
God powerFrost
Fortress-tier buildingHill Fort
Berserk22 training queues
Throwing Axeman6 training queues
Frost Giant3 training queues
Hirdman6 training queues
Town CenterAdditional center
Jarl5 training queues
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Hirdman2 training queues
God powerHealing Spring
Key technologyMeteoric Iron Armor
Hirdman8 training queues
Hersir6 training queues
Huskarl3 training queues
Throwing Axeman3 training queues
God powerDwarven Mine
Key technologyMedium Cavalry
Godi2 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Throwing Axeman10 training queues
Hersir2 training queues
Jarl8 training queues
Berserk9 training queues
Hirdman8 training queues
Huskarl11 training queues
Key technologyMedium Infantry
Hersir5 training queues
Berserk4 training queues
God powerFimbulwinter
Ballista3 training queues
Fenris Wolf Brood3 training queues
Hirdman4 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Key technologyShaft Mine
Key technologyBow Saw
Samurai4 training queues
Bushi7 training queues
ArmoryArmory
Yumi Archer8 training queues
Samurai5 training queues
First military pressureStable Japanese
Town CenterAdditional center
Key technologyBow Saw
Naginata Rider5 training queues
Yari Spearman5 training queues
Yumi Horse Archer2 training queues
Yumi Horse Archer75 training queues
God powerSwampland
God powerThunder Burst
God powerKusanagi
Shinobi16 training queues
Key technologyHeavy Dojo Soldiers
Town CenterAdditional center
Raiju6 training queues
God powerKusanagi
Yari Spearman8 training queues
Yari Spearman21 training queues
Samurai4 training queues
Key technologyPlow
Fortress-tier buildingCastle
Farm transition41 farms clustered
Town CenterAdditional center
Oyumi7 training queues
Shinobi3 training queues
Onna Musha2 training queues
Fortress-tier buildingCastle
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingCastle
Yumi Horse Archer11 training queues
Yari Spearman6 training queues
Fortress-tier buildingCastle
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Yari Spearman7 training queues
Yumi Horse Archer10 training queues
Naginata Rider5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%epice404
Fastest Classical3:43*epice404
Fastest Heroic7:17*epice404
Fastest Mythic19:22*epice404
First pressure1:47epice404 · Hersir trained
First extra TC11:47goatsucker1116 · Town Center
Fortress timing16:22epice404 · Hill Fort
Market timing10:55epice404 · Market
Armory timing4:32epice404 · Dwarven Armory
Farm transition10:44–10:49epice404 · 4 farms clustered

Player highlights

Standout performances

Highest total score44,077epice404
Highest military score21,122epice404
Highest economy score17,175goatsucker1116
Most kills6,156epice404
Most units killed206epice404
Most deaths207goatsucker1116
Most buildings razed7epice404
Largest army220goatsucker1116
Favorite unitYumi Horse Archergoatsucker1116 · 98 fielded

epice404

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

goatsucker1116

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Fast Classical3:43 estimated completion
Early pressure1:47 · Hersir trained
Expansion signal18:31 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:55 · Market
Early armory / Heroic prep4:32 · Dwarven Armory
Fortress tech path16:22 · Hill Fort
Heavy walling signal24 wall build events
Farm transition10:44–10:49 · 4 farms clustered
Market economy signal3,400 total resource volume
Large army production212 military units

goatsucker1116

Classical timing4:43 estimated completion
Delayed pressure11:07 · Stable Japanese
Expansion signal11:47 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep27:06 · Market
Early armory / Heroic prep7:28 · Armory
Fortress tech path22:34 · Castle
Heavy walling signal26 wall build events
Farm transition22:44–23:13 · 41 farms clustered
Large army production220 military units
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
goatsucker1116 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
goatsucker1116 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3400 total volume

epice404

Bought

No buys

Sold

Food900
Wood2500
Total player market volume3400

goatsucker1116

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Hersir51
Berserk41
Throwing Axeman36
Hirdman33
Jarl21
Huskarl14
Frost Giant5
Ballista3
Fenris Wolf Brood3
Godi2
Portable Ram2
Troll1
Buildings11 types
Wall24
Farm20
House16
Longhouse6
Ox Cart Building6
Great Hall5
Hill Fort3
Town Center2
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Dwarven Mine2
Healing Spring2
Fimbulwinter1
Frost1

goatsucker1116

Army

Yumi Horse Archer98
Yari Spearman47
Shinobi19
Samurai13
Naginata Rider10
Raiju9
Yumi Archer8
Bushi7
Oyumi7
Onna Musha2
Buildings14 types
Farm41
House27
Wall26
Watermill14
Market7
Mining Camp Japanese5
Castle4
Dojo4
Shrine Japanese4
Stable Japanese4
Town Center3
Guardhouse2
Armory1
Temple1
God powers3 invoked
Kusanagi2
Swampland1
Thunder Burst1