Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BH vs Sqanto

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:28
Giza map preview
Map Giza
Defeated
BHAmaterasu
Pre-match Elo1360
Win probability34.0%
16:28 Match length Sqanto favored
Winner
SqantoAmaterasu
Pre-match Elo1475
Win probability66.0%

Match at a glance

BH vs Sqanto

WinnerSqanto
MapGiza
QueueRanked 1v1 Supremacy
Duration16:28
Started
Ended
Elo favorite66.0%Sqanto
Fastest Classical3:52*BH
First pressure4:10BH · Stable Japanese
First extra TC5:22Sqanto · Town Center
Most military units94Sqanto
Highest EAPM63.8Sqanto

BH

Amaterasu

Defeat
Elo1360-12
EAPM26.9
Military units82
First pressure4:10Stable Japanese
First expansion
Market volume0
Total score 17,184
Military score 7,520
Economic score 7,747
Kills score 1,917
Units killed 58
Units lost 61
Buildings razed 1
Largest army 82
Favorite unit Naginata Rider 44 fielded
Classical 3:52* Research start 2:52
Heroic 13:02* Estimated start 11:47
Mythic Not reached

Sqanto

Amaterasu

Victory
Elo1475+12
EAPM63.8
Military units94
First pressure6:00Samurai produced
First expansion5:22
Market volume0
Total score 25,452
Military score 11,153
Economic score 12,134
Kills score 2,165
Units killed 64
Units lost 58
Buildings razed 0
Largest army 94
Favorite unit Samurai 48 fielded
Classical 4:21* Research start 3:21
Heroic 13:55* Estimated start 12:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Minakatatomi
Raijin
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BHAmaterasu
Match time
SqantoAmaterasu
First military pressureStable Japanese
Naginata Rider44 training queues
Samurai2 training queues
God powerShrine Of The Hunt
Samurai10 training queues
Onna Musha3 training queues
ArmoryArmory
Onna Musha6 training queues
God powerSolar Shield
Samurai3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Yari Spearman4 training queues
Bushi3 training queues
God powerSolar Shield
Onna Musha2 training queues
Samurai3 training queues
Key technologyPickaxe
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
God powerShrine Of The Hunt
First military pressureSamurai produced
Yumi Archer30 training queues
Key technologyHusbandry
Samurai47 training queues
Onna Musha3 training queues
Key technologyPlow
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Farm transition4 farms clustered
God powerSolar Shield
Onna Musha4 training queues
Key technologyCopper Shields
Bushi2 training queues
Yari Spearman3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.0%Sqanto
Fastest Classical3:52*BH
Fastest Heroic13:02*BH
First pressure4:10BH · Stable Japanese
First extra TC5:22Sqanto · Town Center
Armory timing10:17BH · Armory
Farm transition11:44–11:45Sqanto · 4 farms clustered

Player highlights

Standout performances

Highest total score25,452Sqanto
Highest military score11,153Sqanto
Highest economy score12,134Sqanto
Most kills2,165Sqanto
Most units killed64Sqanto
Most deaths61BH
Most buildings razed1BH
Largest army94Sqanto
Favorite unitSamuraiSqanto · 48 fielded

BH

Largest ArmyMost Deaths

Sqanto

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BH

Fast Classical3:52 estimated completion
Early pressure4:10 · Stable Japanese
Early armory / Heroic prep10:17 · Armory
Heavy walling signal14 wall build events
Large army production82 military units

Sqanto

Classical timing4:21 estimated completion
Early pressure6:00 · Samurai produced
Fast expansion5:22 · Town Center
Early armory / Heroic prep11:10 · Armory
Heavy walling signal14 wall build events
Farm transition11:44–11:45 · 4 farms clustered
Large army production94 military units
BH · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BH · Early MilitaryMeaningful trained combat units were produced during the early opening.
BH · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sqanto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BH

Army

Naginata Rider44
Samurai18
Onna Musha12
Yari Spearman4
Bushi3
Wanyudo1
Buildings10 types
House16
Wall14
Watermill8
Dojo5
Stable Japanese4
Shrine Japanese3
Guardhouse2
Mining Camp Japanese2
Armory1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1

Sqanto

Army

Samurai48
Yumi Archer30
Onna Musha7
Yari Spearman5
Bushi4
Buildings11 types
Farm23
House20
Wall14
Watermill8
Dojo5
Mining Camp Japanese4
Guardhouse3
Shrine Japanese3
Armory1
Temple1
Town Center1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1