Advanced match analysis
BH vs Sqanto
Ranked 1v1 SupremacyStarted 2 days ago
Map
Giza
Match at a glance
BH vs Sqanto
Elo favorite66.0%Sqanto
Fastest Classical3:52*BH
First pressure4:10BH · Stable Japanese
First extra TC5:22Sqanto · Town Center
Most military units94Sqanto
Highest EAPM63.8Sqanto
BH
Amaterasu
Defeat
Elo1360-12
EAPM26.9
Military units82
First pressure4:10Stable Japanese
First expansion—
Market volume0
Total score
17,184
Military score
7,520
Economic score
7,747
Kills score
1,917
Units killed
58
Units lost
61
Buildings razed
1
Largest army
82
Classical
3:52*
Research start 2:52
Mythic
—
Not reached
Sqanto
Amaterasu
Victory
Elo1475+12
EAPM63.8
Military units94
First pressure6:00Samurai produced
First expansion5:22
Market volume0
Total score
25,452
Military score
11,153
Economic score
12,134
Kills score
2,165
Units killed
64
Units lost
58
Buildings razed
0
Largest army
94
Classical
4:21*
Research start 3:21
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite66.0%Sqanto
Fastest Classical3:52*BH
Fastest Heroic13:02*BH
First pressure4:10BH · Stable Japanese
First extra TC5:22Sqanto · Town Center
Armory timing10:17BH · Armory
Farm transition11:44–11:45Sqanto · 4 farms clustered
Player highlights
Standout performances
Highest total score25,452Sqanto
Highest military score11,153Sqanto
Highest economy score12,134Sqanto
Most kills2,165Sqanto
Most units killed64Sqanto
Most deaths61BH
Most buildings razed1BH
Largest army94Sqanto
Favorite unitSamuraiSqanto · 48 fielded
BH
Largest Army
Most Deaths
Sqanto
Highest Score
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
BH
Fast Classical3:52 estimated completionHeavy walling signal14 wall build events
Large army production82 military units
Sqanto
Classical timing4:21 estimated completionHeavy walling signal14 wall build events
Large army production94 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.