Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs Marcus Atilius Regulus

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:52
Giza map preview
Map Giza
Winner
D0p1Odin
Pre-match Elo1792
Win probability93.5%
16:52 Match length D0p1 favored
Defeated
Marcus Atilius RegulusSusanoo
Pre-match Elo1328
Win probability6.5%

Match at a glance

D0p1 vs Marcus Atilius Regulus

WinnerD0p1
MapGiza
QueueRanked 1v1 Supremacy
Duration16:52
Started
Ended
Elo favorite93.5%D0p1
Fastest Classical4:04*D0p1
First pressure2:11D0p1 · Hersir trained
First extra TC9:23D0p1 · Town Center
Market timing7:58D0p1 · Market
Most military units82D0p1
Highest EAPM68.2D0p1
Market volume1,400D0p1

D0p1

Odin

Victory
Elo1792+2
EAPM68.2
Military units82
First pressure2:11Hersir trained
First expansion9:23
Market volume1400
Total score 25,418
Military score 13,387
Economic score 11,366
Kills score 697
Units killed 27
Units lost 30
Buildings razed 6
Largest army 82
Favorite unit Throwing Axeman 23 fielded
Classical 4:04* Research start 3:04
Heroic 13:53* Estimated start 12:38
Mythic Not reached
Defeat
Elo1328-2
EAPM66.1
Military units48
First pressure4:38Stable Japanese
First expansion
Market volume500
Total score 17,744
Military score 8,627
Economic score 8,466
Kills score 679
Units killed 32
Units lost 25
Buildings razed 0
Largest army 48
Favorite unit Yumi Archer 15 fielded
Classical 4:34* Research start 3:34
Heroic 13:02* Estimated start 11:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
Njord
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

D0p1Odin
Match time
Marcus Atilius RegulusSusanoo
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues
God powerForest Fire
Valkyrie2 training queues
MarketMarket
Throwing Axeman2 training queues
Hirdman2 training queues
Key technologyHusbandry
Raiding Cavalry6 training queues
Valkyrie2 training queues
Hersir2 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Cavalry
Throwing Axeman5 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Infantry
Godi5 training queues
Hersir2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Jarl15 training queues
God powerWalking Woods
Godi2 training queues
Key technologyCrenellations
Throwing Axeman10 training queues
Berserk10 training queues
Key technologyHeavy Infantry
Key technologyShaft Mine
Farm transition7 farms clustered
Key technologyPlow
Throwing Axeman5 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
God powerKusanagi
God powerShrine Of The Hunt
Naginata Rider3 training queues
Yari Spearman3 training queues
God powerKusanagi
Bushi4 training queues
Yumi Archer10 training queues
Farm transition3 farms clustered
ArmoryArmory
Key technologyHusbandry
Yumi Archer3 training queues
Key technologyPlow
Yari Spearman7 training queues
Samurai6 training queues
Key technologyCopper Weapons
MarketMarket
Yumi Archer2 training queues
Naginata Rider6 training queues
Key technologyShaft Mine
Onna Musha3 training queues
Key technologyBallistics
Fortress-tier buildingCastle
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite93.5%D0p1
Fastest Classical4:04*D0p1
Fastest Heroic13:02*Marcus Atilius Regulus
First pressure2:11D0p1 · Hersir trained
First extra TC9:23D0p1 · Town Center
Fortress timing14:17D0p1 · Hill Fort
Market timing7:58D0p1 · Market
Armory timing10:17Marcus Atilius Regulus · Armory
Farm transition9:49–10:27Marcus Atilius Regulus · 3 farms clustered

Player highlights

Standout performances

Highest total score25,418D0p1
Highest military score13,387D0p1
Highest economy score11,366D0p1
Most kills697D0p1
Most units killed32Marcus Atilius Regulus
Most deaths30D0p1
Most buildings razed6D0p1
Largest army82D0p1
Favorite unitThrowing AxemanD0p1 · 23 fielded

D0p1

Highest ScoreMost DeathsMost ImprovementsMost Resources

Marcus Atilius Regulus

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

D0p1

Classical timing4:04 estimated completion
Early pressure2:11 · Hersir trained
Expansion signal9:23 · Town Center
Early market / Heroic prep7:58 · Market
Early armory / Heroic prep11:51 · Armory
Fortress tech path14:17 · Hill Fort
Heavy walling signal16 wall build events
Farm transition15:59–16:52 · 7 farms clustered
Market economy signal1,400 total resource volume
Large army production82 military units

Marcus Atilius Regulus

Classical timing4:34 estimated completion
Early pressure4:38 · Stable Japanese
Early market / Heroic prep13:11 · Market
Early armory / Heroic prep10:17 · Armory
Fortress tech path16:22 · Castle
Farm transition9:49–10:27 · 3 farms clustered
Market economy signal500 total resource volume
D0p1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Marcus Atilius Regulus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Marcus Atilius Regulus · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

D0p1

Bought

Wood300

Sold

Food900
Wood200
Total player market volume1400

Marcus Atilius Regulus

Bought

No buys

Sold

Food400
Wood100
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army

Throwing Axeman23
Jarl15
Hersir11
Berserk10
Godi7
Raiding Cavalry6
Valkyrie5
Hirdman4
Huskarl1
Buildings12 types
House16
Wall16
Farm7
Ox Cart Building6
Longhouse5
Great Hall4
Armory1
Hill Fort1
Market1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

Marcus Atilius Regulus

Army

Yumi Archer15
Naginata Rider10
Yari Spearman10
Samurai6
Bushi4
Onna Musha3
Buildings12 types
House15
Farm5
Watermill5
Shrine Japanese3
Dojo2
Guardhouse2
Mining Camp Japanese2
Armory1
Castle1
Market1
Stable Japanese1
Temple1
God powers2 invoked
Kusanagi2
Shrine Of The Hunt1