Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BridgettPrincess vs Chelsea

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:09
Savannah map preview
Map Savannah
Winner
BridgettPrincessOranos
Pre-match Elo1441
Win probability67.4%
20:09 Match length BridgettPrincess favored
Defeated
ChelseaHades
Pre-match Elo1315
Win probability32.6%

Match at a glance

BridgettPrincess vs Chelsea

WinnerBridgettPrincess
MapSavannah
QueueRanked 1v1 Supremacy
Duration20:09
Started
Ended
Elo favorite67.4%BridgettPrincess
Fastest Classical3:09*BridgettPrincess
First pressure3:08BridgettPrincess · Military Barracks
Market timing8:36Chelsea · Market
First extra TC4:26Chelsea · Town Center
Most military units105BridgettPrincess
Highest EAPM44.4BridgettPrincess
Market volume800Chelsea
Victory
Elo1441+11
EAPM44.4
Military units105
First pressure3:08Military Barracks
First expansion7:17
Market volume400
Total score 38,535
Military score 15,830
Economic score 20,993
Kills score 1,873
Units killed 85
Units lost 67
Buildings razed 3
Largest army 105
Favorite unit Murmillo 31 fielded
Classical 3:09* Estimated start 2:09
Heroic 13:13* Research start 11:58
Mythic 18:53* Estimated start 16:53

Chelsea

Hades

Defeat
Elo1315-11
EAPM42.5
Military units65
First pressure5:42Archery Range
First expansion4:26
Market volume800
Total score 29,311
Military score 9,321
Economic score 17,887
Kills score 2,131
Units killed 66
Units lost 98
Buildings razed 0
Largest army 65
Favorite unit Hoplite 22 fielded
Classical 3:19* Estimated start 2:19
Heroic 11:22* Estimated start 10:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Athena
Hyperion
HeroicAge
Aphrodite
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BridgettPrincessOranos
Match time
ChelseaHades
First military pressureMilitary Barracks
God powerValor
Murmillo6 training queues
God powerValor
God powerValor
God powerValor
Key technologyHand Axe
Murmillo2 training queues
Town CenterAdditional center
God powerShockwave
Key technologyPickaxe
God powerValor
Turma13 training queues
ArmoryArmory
Key technologyMedium Archers
God powerShockwave
Turma3 training queues
Cheiroballista6 training queues
Key technologyCopper Shields
Murmillo13 training queues
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Oracle2 training queues
Key technologyBronze Shields
Contarius9 training queues
Arcus4 training queues
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyHusbandry
Key technologyPlow
Key technologyBallistics
Fortress-tier buildingPalace
MarketMarket
Key technologyHeavy Cavalry
God powerValor
Key technologyBronze Weapons
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Contarius16 training queues
Town CenterAdditional center
God powerChaos
Murmillo10 training queues
God powerShockwave
Destroyer11 training queues
Katapeltes2 training queues
Turma4 training queues
Cheiroballista2 training queues
Key technologyBronze Armor
God powerTartarian Gate
Farm transition6 farms clustered
VictoryMatch result
Town CenterAdditional center
God powerSentinel
First military pressureArchery Range
Toxotes2 training queues
MarketMarket
Toxotes2 training queues
Peltast6 training queues
Hypaspist4 training queues
God powerCurse
Hypaspist4 training queues
Peltast8 training queues
Farm transition15 farms clustered
Key technologyPlow
Key technologyMedium Archers
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Hoplite19 training queues
Fortress-tier buildingFortress
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Infantry
Fortress-tier buildingFortress
God powerRestoration
Hypaspist5 training queues
Peltast5 training queues
Fortress-tier buildingFortress
Hoplite3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.4%BridgettPrincess
Fastest Classical3:09*BridgettPrincess
Fastest Heroic11:22*Chelsea
Fastest Mythic18:53*BridgettPrincess
First pressure3:08BridgettPrincess · Military Barracks
First extra TC4:26Chelsea · Town Center
Fortress timing15:53BridgettPrincess · Palace
Market timing8:36Chelsea · Market
Armory timing10:05BridgettPrincess · Armory
Farm transition12:43–13:57Chelsea · 15 farms clustered

Player highlights

Standout performances

Highest total score38,535BridgettPrincess
Highest military score15,830BridgettPrincess
Highest economy score20,993BridgettPrincess
Most kills2,131Chelsea
Most units killed85BridgettPrincess
Most deaths98Chelsea
Most buildings razed3BridgettPrincess
Largest army105BridgettPrincess
Favorite unitMurmilloBridgettPrincess · 31 fielded

BridgettPrincess

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Chelsea

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BridgettPrincess

Fast Classical3:09 estimated completion
Early pressure3:08 · Military Barracks
Fast expansion7:17 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:12 · Market
Early armory / Heroic prep10:05 · Armory
Fortress tech path15:53 · Palace
Farm transition19:46–19:48 · 6 farms clustered
Market economy signal400 total resource volume
Large army production105 military units

Chelsea

Fast Classical3:19 estimated completion
Early pressure5:42 · Archery Range
Fast expansion4:26 · Town Center
Early market / Heroic prep8:36 · Market
Early armory / Heroic prep13:35 · Armory
Fortress tech path16:09 · Fortress
Farm transition12:43–13:57 · 15 farms clustered
Market economy signal800 total resource volume
BridgettPrincess · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
BridgettPrincess · Early MilitaryMeaningful trained combat units were produced during the early opening.
BridgettPrincess · Fast ClassicalClassical completed before 4:00 on a standard land opening.
BridgettPrincess · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Chelsea · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

BridgettPrincess

Bought

Food100

Sold

Wood300
Total player market volume400

Chelsea

Bought

Food300
Wood200

Sold

Wood300
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BridgettPrincess

Army

Murmillo31
Contarius25
Turma20
Destroyer11
Cheiroballista8
Arcus5
Oracle3
Katapeltes2
Buildings11 types
Manor12
Farm9
Military Barracks8
Counter Barracks4
Palace2
Sky Passage2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Valor6
Shockwave3
Chaos1
Tartarian Gate1

Chelsea

Army

Hoplite22
Peltast19
Hypaspist13
Toxotes5
Ajax3
Achilles1
Chiron1
Petrobolos1
Buildings12 types
Farm30
House16
Archery Range7
Military Academy7
Granary6
Storehouse6
Wall4
Fortress3
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Curse1
Restoration1
Sentinel1