Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Weasel vs Al'esquisse

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:22
Yellow River map preview
Map Yellow River
Winner
WeaselZeus
Pre-match Elo1068
Win probability51.3%
25:22 Match length Weasel favored
Defeated
Al'esquisseLoki
Pre-match Elo1059
Win probability48.7%

Match at a glance

Weasel vs Al'esquisse

WinnerWeasel
MapYellow River
QueueRanked 1v1 Supremacy
Duration25:22
Started
Ended
Elo favorite51.3%Weasel
Fastest Classical3:55*Weasel
First pressure4:05Weasel · Military Academy
Market timing9:40Weasel · Market
First extra TC6:32Al'esquisse · Town Center
Most military units123Weasel
Highest EAPM48.8Weasel
Market volume2,800Weasel

Weasel

Zeus

Victory
Elo1068+17
EAPM48.8
Military units123
First pressure4:05Military Academy
First expansion11:58
Market volume2800
Total score 21,733
Military score 6,058
Economic score 12,070
Kills score 3,605
Units killed 124
Units lost 139
Buildings razed 18
Largest army 123
Favorite unit Hoplite 93 fielded
Classical 3:55* Research start 2:55
Heroic Not reached
Mythic Not reached
Defeat
Elo1059-17
EAPM33.3
Military units65
First pressure4:10Hersir trained
First expansion6:32
Market volume0
Total score 15,757
Military score 2,715
Economic score 9,464
Kills score 3,600
Units killed 139
Units lost 125
Buildings razed 19
Largest army 65
Favorite unit Throwing Axeman 31 fielded
Classical 4:02* Estimated start 3:02
Heroic 17:57* Estimated start 16:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WeaselZeus
Match time
Al'esquisseLoki
Centaur2 training queues
First military pressureMilitary Academy
Hoplite14 training queues
Centaur6 training queues
God powerBolt
Farm transition10 farms clustered
MarketMarket
Key technologyPlow
Hoplite12 training queues
Town CenterAdditional center
Centaur3 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Hoplite67 training queues
ArmoryArmory
Centaur9 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Centaur2 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir5 training queues
Key technologyHusbandry
Key technologyPickaxe
Town CenterAdditional center
Throwing Axeman4 training queues
Berserk3 training queues
Throwing Axeman6 training queues
Hersir2 training queues
Town CenterAdditional center
ArmoryArmory
Einheri2 training queues
Raiding Cavalry5 training queues
God powerUndermine
Hersir2 training queues
Throwing Axeman18 training queues
God powerWalking Woods
Fortress-tier buildingHill Fort
Godi3 training queues
Town CenterAdditional center
Farm transition3 farms clustered
Key technologyPlow
Portable Ram2 training queues
Godi2 training queues
God powerUndermine
God powerWalking Woods
Hersir2 training queues
Portable Ram2 training queues
Throwing Axeman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%Weasel
Fastest Classical3:55*Weasel
Fastest Heroic17:57*Al'esquisse
First pressure4:05Weasel · Military Academy
First extra TC6:32Al'esquisse · Town Center
Fortress timing17:46Al'esquisse · Hill Fort
Market timing9:40Weasel · Market
Armory timing15:12Al'esquisse · Armory
Farm transition9:02–9:44Weasel · 10 farms clustered

Player highlights

Standout performances

Highest total score21,733Weasel
Highest military score6,058Weasel
Highest economy score12,070Weasel
Most kills3,605Weasel
Most units killed139Al'esquisse
Most deaths139Weasel
Most buildings razed19Al'esquisse
Largest army123Weasel
Favorite unitHopliteWeasel · 93 fielded

Weasel

Highest ScoreMost DeathsMost ImprovementsMost Resources

Al'esquisse

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Weasel

Fast Classical3:55 estimated completion
Early pressure4:05 · Military Academy
Expansion signal11:58 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:40 · Market
Early armory / Heroic prep15:54 · Armory
Heavy walling signal26 wall build events
Farm transition9:02–9:44 · 10 farms clustered
Market economy signal2,800 total resource volume
Large army production123 military units

Al'esquisse

Classical timing4:02 estimated completion
Early pressure4:10 · Hersir trained
Fast expansion6:32 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep15:12 · Armory
Fortress tech path17:46 · Hill Fort
Farm transition18:45–18:52 · 3 farms clustered
Weasel · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Weasel · Early MilitaryMeaningful trained combat units were produced during the early opening.
Weasel · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Al'esquisse · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Al'esquisse · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Al'esquisse · Early MilitaryMeaningful trained combat units were produced during the early opening.
Al'esquisse · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

Weasel

Bought

Food900
Wood700

Sold

Food200
Wood1000
Total player market volume2800

Al'esquisse

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Weasel

Army

Hoplite93
Centaur23
Jason4
Heracles3
Buildings10 types
Farm26
Wall26
House20
Granary5
Military Academy5
Storehouse5
Temple2
Town Center2
Armory1
Market1
God powers1 invoked
Bolt1

Al'esquisse

Army

Throwing Axeman31
Hersir12
Berserk5
Godi5
Raiding Cavalry5
Portable Ram4
Einheri2
Hirdman1
Buildings9 types
House9
Farm7
Longhouse5
Ox Cart Building5
Great Hall3
Town Center3
Temple2
Armory1
Hill Fort1
God powers3 invoked
Undermine2
Walking Woods2
Spy1