Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs 420ZeuZK1ng69

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:06
Nile Shallows map preview
Map Nile Shallows
Defeated
Dr.AshPoseidon
Pre-match Elo1872
Win probability38.5%
12:06 Match length 420ZeuZK1ng69 favored
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1953
Win probability61.5%

Match at a glance

Dr.Ash vs 420ZeuZK1ng69

Winner420ZeuZK1ng69
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration12:06
Started
Ended
Elo favorite61.5%420ZeuZK1ng69
Fastest Classical3:48*Dr.Ash
First pressure3:08420ZeuZK1ng69 · Warrior Priest trained
First extra TC7:02Dr.Ash · Town Center
Most military units66420ZeuZK1ng69
Highest EAPM104.3Dr.Ash

Dr.Ash

Poseidon

Defeat
Elo1872-13
EAPM104.3
Military units44
First pressure3:54Stable
First expansion7:02
Market volume0
Total score 11,713
Military score 5,087
Economic score 6,239
Kills score 387
Units killed 18
Units lost 19
Buildings razed 1
Largest army 44
Favorite unit Hippeus 30 fielded
Classical 3:48* Research start 2:48
Heroic Not reached
Mythic Not reached

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo1953+13
EAPM76.9
Military units66
First pressure3:08Warrior Priest trained
First expansion
Market volume0
Total score 13,236
Military score 6,605
Economic score 6,081
Kills score 605
Units killed 19
Units lost 18
Buildings razed 0
Largest army 66
Favorite unit Warrior Priest 34 fielded
Classical 4:27* Research start 3:27
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Huehuecoyotl
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
420ZeuZK1ng69Quetzalcoatl
God powerLure
Theseus2 training queues
Atalanta2 training queues
First military pressureStable
Hippeus13 training queues
Town CenterAdditional center
Key technologyHusbandry
Hippeus2 training queues
Key technologyMedium Cavalry
Centaur6 training queues
Hippeus3 training queues
Hippeus12 training queues
God powerCease Fire
Centaur2 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest34 training queues
Key technologyPickaxe
Tlamanih Spearman30 training queues
Tequihua Archer2 training queues
God powerLullaby
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%420ZeuZK1ng69
Fastest Classical3:48*Dr.Ash
First pressure3:08420ZeuZK1ng69 · Warrior Priest trained
First extra TC7:02Dr.Ash · Town Center

Player highlights

Standout performances

Highest total score13,236420ZeuZK1ng69
Highest military score6,605420ZeuZK1ng69
Highest economy score6,239Dr.Ash
Most kills605420ZeuZK1ng69
Most units killed19420ZeuZK1ng69
Most deaths19Dr.Ash
Most buildings razed1Dr.Ash
Largest army66420ZeuZK1ng69
Favorite unitWarrior Priest420ZeuZK1ng69 · 34 fielded

Dr.Ash

Most DeathsMost Improvements

420ZeuZK1ng69

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:48 estimated completion
Early pressure3:54 · Stable
Fast expansion7:02 · Town Center

420ZeuZK1ng69

Classical timing4:27 estimated completion
Early pressure3:08 · Warrior Priest trained
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus30
Centaur8
Atalanta3
Theseus3
Buildings8 types
House8
Stable4
Granary3
Wall3
Storehouse2
Military Academy1
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1

420ZeuZK1ng69

Army

Warrior Priest34
Tlamanih Spearman30
Tequihua Archer2
Buildings4 types
House16
Calpulli8
War Hut3
Temple2
God powers1 invoked
Lullaby1