Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sack vs SethiZ_Gaming

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:59
Yellow River map preview
Map Yellow River
Winner
SackTsukuyomi
Pre-match Elo844
Win probability51.9%
14:59 Match length Sack favored
Defeated
SethiZ_GamingKronos
Pre-match Elo831
Win probability48.1%

Match at a glance

Sack vs SethiZ_Gaming

WinnerSack
MapYellow River
QueueRanked 1v1 Supremacy
Duration14:59
Started
Ended
Elo favorite51.9%Sack
Fastest Classical3:48*Sack
First pressure4:35Sack · Stable Japanese
Most military units46Sack
Highest EAPM28.6Sack

Sack

Tsukuyomi

Victory
Elo844+19
EAPM28.6
Military units46
First pressure4:35Stable Japanese
First expansion
Market volume0
Total score 20,771
Military score 9,912
Economic score 10,052
Kills score 807
Units killed 31
Units lost 14
Buildings razed 1
Largest army 46
Favorite unit Yumi Horse Archer 24 fielded
Classical 3:48* Research start 3:03
Heroic 10:26* Research start 9:30
Mythic Not reached

SethiZ_Gaming

Kronos

Defeat
Elo831-51
EAPM10.4
Military units17
First pressure7:54Military Barracks
First expansion
Market volume0
Total score 9,963
Military score 2,330
Economic score 7,312
Kills score 321
Units killed 14
Units lost 30
Buildings razed 0
Largest army 17
Favorite unit Automaton 11 fielded
Classical 7:29* Research start 6:29
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Leto
Hachiman
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SackTsukuyomi
Match time
SethiZ_GamingKronos
First military pressureStable Japanese
Key technologyHand Axe
Key technologyPickaxe
Naginata Rider7 training queues
ArmoryArmory
God powerSwampland
Samurai2 training queues
Yumi Archer4 training queues
God powerShogun
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Key technologyBow Saw
Yumi Horse Archer24 training queues
Naginata Rider3 training queues
Key technologyShaft Mine
God powerNew Moon
Naginata Rider3 training queues
VictoryMatch result
First military pressureMilitary Barracks
Automaton9 training queues
Murmillo3 training queues
Automaton2 training queues
God powerDeconstruction
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%Sack
Fastest Classical3:48*Sack
Fastest Heroic10:26*Sack
First pressure4:35Sack · Stable Japanese
Armory timing8:19Sack · Armory

Player highlights

Standout performances

Highest total score20,771Sack
Highest military score9,912Sack
Highest economy score10,052Sack
Most kills807Sack
Most units killed31Sack
Most deaths30SethiZ_Gaming
Most buildings razed1Sack
Largest army46Sack
Favorite unitYumi Horse ArcherSack · 24 fielded

Sack

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SethiZ_Gaming

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sack

Fast Classical3:48 estimated completion
Early pressure4:35 · Stable Japanese
Early armory / Heroic prep8:19 · Armory
Heavy walling signal8 wall build events

SethiZ_Gaming

Late Classical7:29 estimated completion
Delayed pressure7:54 · Military Barracks
Sack · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sack · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sack · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sack · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SethiZ_Gaming · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SethiZ_Gaming · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sack

Army

Yumi Horse Archer24
Naginata Rider13
Yumi Archer4
Samurai2
Daimyo1
Kitsune1
Onna Musha1
Buildings10 types
House14
Wall8
Watermill4
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese3
Guardhouse2
Armory1
Dojo1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1

SethiZ_Gaming

Army

Automaton11
Murmillo5
Oracle1
Buildings5 types
Manor3
Military Barracks3
Farm2
Sentry Tower1
Temple1
God powers1 invoked
Deconstruction1