Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Snowflakes vs Dralex

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 39:36
Ghost Lake map preview
Map Ghost Lake
Winner
SnowflakesSet
Pre-match Elo1203
Win probability52.7%
39:36 Match length Snowflakes favored
Defeated
DralexPoseidon
Pre-match Elo1184
Win probability47.3%

Match at a glance

Snowflakes vs Dralex

WinnerSnowflakes
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration39:36
Started
Ended
Elo favorite52.7%Snowflakes
Fastest Classical4:26*Dralex
First pressure4:23Dralex · Military Academy
Market timing8:24Snowflakes · Market
First extra TC9:12Snowflakes · Town Center
Most military units279Dralex
Highest EAPM57.8Snowflakes
Market volume2,900Snowflakes
Victory
Elo1203+17
EAPM57.8
Military units263
First pressure7:22Barracks
First expansion9:12
Market volume2900
Total score 80,892
Military score 32,384
Economic score 35,751
Kills score 12,757
Units killed 471
Units lost 417
Buildings razed 51
Largest army 263
Favorite unit Spearman 102 fielded
Classical 6:00* Estimated start 5:00
Heroic 13:06* Estimated start 11:51
Mythic 21:35* Estimated start 19:35

Dralex

Poseidon

Defeat
Elo1184-17
EAPM44.4
Military units279
First pressure4:23Military Academy
First expansion19:22
Market volume0
Total score 37,052
Military score 8,805
Economic score 19,257
Kills score 8,990
Units killed 367
Units lost 470
Buildings razed 34
Largest army 279
Favorite unit Hippeus 95 fielded
Classical 4:26* Estimated start 3:26
Heroic 15:16* Estimated start 14:01
Mythic 31:40* Estimated start 29:40

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ares
Sekhmet
HeroicAge
Dionysus
Thoth
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnowflakesSet
Match time
DralexPoseidon
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
ArmoryArmory
God powerVision
God powerPlague Of Serpents
First military pressureBarracks
Key technologyCopper Weapons
Key technologyMedium Spearmen
MarketMarket
MarketMarket
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
ArmoryArmory
Spearman16 training queues
God powerPlague Of Serpents
Key technologyMedium Slingers
Spearman2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Giraffe Of Set3 training queues
Key technologyHeavy Spearmen
God powerCitadel
God powerPlague Of Serpents
Key technologyHeavy Slingers
Slinger21 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Spearman9 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Giraffe Of Set11 training queues
Scarab3 training queues
Fortress-tier buildingMigdol Stronghold
Spearman11 training queues
Town CenterAdditional center
Town CenterAdditional center
Slinger13 training queues
Key technologyHeavy War Elephants
Spearman2 training queues
God powerMeteor
War Elephant6 training queues
Elephant Of Set3 training queues
Key technologyHusbandry
Key technologyPlow
ArmoryArmory
ArmoryArmory
ArmoryArmory
Elephant Of Set2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Slingers
Spearman16 training queues
Key technologyChampion Spearmen
Chariot Archer2 training queues
War Elephant6 training queues
Key technologyChampion War Elephants
Key technologyCopper Shields
Key technologyBronze Armor
Slinger2 training queues
God powerPlague Of Serpents
Chariot Archer4 training queues
Elephant Of Set3 training queues
Key technologyBronze Shields
Key technologyBallistics
Farm transition14 farms clustered
Phoenix2 training queues
Slinger11 training queues
Chariot Archer6 training queues
Key technologyIron Weapons
Key technologyIron Shields
Key technologyIron Armor
Trade route startedCaravan Egyptian queued
Key technologyHeavy Chariot Archers
Spearman8 training queues
Elephant Of Set4 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant8 training queues
Slinger5 training queues
Elephant Of Set2 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Chariot Archers
Spearman21 training queues
Slinger21 training queues
War Elephant7 training queues
Scarab4 training queues
Spearman17 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
War Elephant2 training queues
Scarab4 training queues
Siege Tower3 training queues
VictoryMatch result
God powerLure
Key technologyPickaxe
First military pressureMilitary Academy
Hippeus23 training queues
Hypaspist4 training queues
ArmoryArmory
Cyclops5 training queues
Hypaspist9 training queues
Farm transition27 farms clustered
Key technologyPlow
Key technologyHand Axe
Hypaspist2 training queues
Fortress-tier buildingFortress
Hippeus11 training queues
Hypaspist25 training queues
Key technologyShaft Mine
Town CenterAdditional center
Fortress-tier buildingFortress
Town CenterAdditional center
Hippeus18 training queues
Hydra3 training queues
God powerBronze
Hypaspist5 training queues
Cyclops2 training queues
Hippeus13 training queues
Fortress-tier buildingFortress
Hypaspist10 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Hippeus2 training queues
Prodromos16 training queues
Cyclops2 training queues
God powerPestilence
Hoplite2 training queues
Hypaspist7 training queues
Hippeus3 training queues
Petrobolos2 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Prodromos10 training queues
Hydra2 training queues
Hippeus6 training queues
Key technologyHeavy Infantry
God powerPlenty Vault
Hoplite2 training queues
Hippeus3 training queues
Hydra5 training queues
Cyclops2 training queues
Prodromos44 training queues
Hippeus16 training queues
Key technologyChampion Cavalry
Town CenterAdditional center
MarketMarket
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%Snowflakes
Fastest Classical4:26*Dralex
Fastest Heroic13:06*Snowflakes
Fastest Mythic21:35*Snowflakes
First pressure4:23Dralex · Military Academy
First extra TC9:12Snowflakes · Town Center
Fortress timing16:50Snowflakes · Migdol Stronghold
Market timing8:24Snowflakes · Market
Armory timing5:58Snowflakes · Armory
Farm transition14:48–16:04Dralex · 27 farms clustered
Trade route started30:46Snowflakes

Player highlights

Standout performances

Highest total score80,892Snowflakes
Highest military score32,384Snowflakes
Highest economy score35,751Snowflakes
Most kills12,757Snowflakes
Most units killed471Snowflakes
Most deaths470Dralex
Most buildings razed51Snowflakes
Largest army279Dralex
Favorite unitSpearmanSnowflakes · 102 fielded

Snowflakes

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Dralex

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Snowflakes

Late Classical6:00 estimated completion
Delayed pressure7:22 · Barracks
Expansion signal9:12 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep8:24 · Market
Early armory / Heroic prep5:58 · Armory
Fortress tech path16:50 · Migdol Stronghold
Farm transition28:56–29:00 · 14 farms clustered
Trade route started30:46 · Caravan Egyptian queued
Market economy signal2,900 total resource volume
Large army production263 military units

Dralex

Classical timing4:26 estimated completion
Early pressure4:23 · Military Academy
Expansion signal19:22 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep37:59 · Market
Early armory / Heroic prep8:30 · Armory
Fortress tech path17:04 · Fortress
Farm transition14:48–16:04 · 27 farms clustered
Large army production279 military units
Snowflakes · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Snowflakes · Early MilitaryMeaningful trained combat units were produced during the early opening.
Snowflakes · Late ClassicalClassical completed after 5:00 on a standard land opening.
Snowflakes · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Dralex · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dralex · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dralex · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

Snowflakes

Bought

Food600

Sold

Wood2300
Total player market volume2900

Dralex

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snowflakes

Army

Spearman102
Slinger73
War Elephant29
Elephant Of Set15
Giraffe Of Set14
Chariot Archer12
Scarab11
Siege Tower3
Phoenix2
Anubite1
Catapult1
Buildings17 types
House32
Farm29
Mining Camp24
Lumber Camp17
Granary9
Armory8
Migdol Stronghold8
Siege Works7
Town Center6
Barracks5
Temple4
Market2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Plague Of Serpents5
Citadel1
Meteor1
Vision1

Dralex

Army

Hippeus95
Prodromos70
Hypaspist64
Cyclops17
Hydra13
Petrobolos7
Theseus5
Hoplite4
Atalanta2
Hippolyta2
Buildings12 types
Farm89
House46
Storehouse10
Military Academy5
Stable5
Armory4
Fortress4
Granary4
Temple3
Town Center3
Wall3
Market1
God powers4 invoked
Bronze1
Lure1
Pestilence1
Plenty Vault1