Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Boit vs Dr.Ash

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:35
Valley Of Kings map preview
Map Valley Of Kings
Winner
BoitPoseidon
Pre-match Elo2054
Win probability72.6%
12:35 Match length Boit favored
Defeated
Dr.AshPoseidon
Pre-match Elo1885
Win probability27.4%

Match at a glance

Boit vs Dr.Ash

WinnerBoit
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration12:35
Started
Ended
Elo favorite72.6%Boit
Fastest Classical3:48*Boit
First pressure3:54Boit · Stable
Most military units51Dr.Ash
Highest EAPM121.9Dr.Ash

Boit

Poseidon

Victory
Elo2054+10
EAPM68.1
Military units43
First pressure3:54Stable
First expansion
Market volume0
Total score 14,215
Military score 7,654
Economic score 6,141
Kills score 432
Units killed 16
Units lost 5
Buildings razed 0
Largest army 43
Favorite unit Hippeus 32 fielded
Classical 3:48* Research start 2:48
Heroic 11:25* Estimated start 10:10
Mythic Not reached

Dr.Ash

Poseidon

Defeat
Elo1885-10
EAPM121.9
Military units51
First pressure4:28Stable
First expansion
Market volume0
Total score 11,593
Military score 5,003
Economic score 6,452
Kills score 138
Units killed 5
Units lost 16
Buildings razed 0
Largest army 51
Favorite unit Hippeus 48 fielded
Classical 4:14* Research start 3:14
Heroic Estimated start 12:22 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Dionysus
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BoitPoseidon
Match time
Dr.AshPoseidon
God powerLure
First military pressureStable
God powerLure
Hippeus32 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
ArmoryArmory
God powerCease Fire
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Prodromos9 training queues
VictoryMatch result
God powerLure
Atalanta2 training queues
First military pressureStable
Hippeus48 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
ArmoryArmory
ArmoryArmory
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.6%Boit
Fastest Classical3:48*Boit
Fastest Heroic11:25*Boit
First pressure3:54Boit · Stable
Armory timing7:30Boit · Armory

Player highlights

Standout performances

Highest total score14,215Boit
Highest military score7,654Boit
Highest economy score6,452Dr.Ash
Most kills432Boit
Most units killed16Boit
Most deaths16Dr.Ash
Most buildings razed0Boit
Largest army51Dr.Ash
Favorite unitHippeusDr.Ash · 48 fielded

Boit

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Dr.Ash

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Boit

Fast Classical3:48 estimated completion
Early pressure3:54 · Stable
Early armory / Heroic prep7:30 · Armory
Heavy walling signal7 wall build events

Dr.Ash

Classical timing4:14 estimated completion
Early pressure4:28 · Stable
Early armory / Heroic prep8:52 · Armory
Heavy walling signal8 wall build events
Boit · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Boit · Early MilitaryMeaningful trained combat units were produced during the early opening.
Boit · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Boit

Army

Hippeus32
Prodromos9
Atalanta1
Theseus1
Buildings7 types
House11
Wall7
Granary4
Stable4
Storehouse2
Armory1
Temple1
God powers2 invoked
Lure2
Cease Fire1

Dr.Ash

Army

Hippeus48
Atalanta2
Theseus1
Buildings7 types
House10
Wall8
Stable4
Granary3
Storehouse3
Armory2
Temple1
God powers1 invoked
Lure1