Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sobbs vs 420ZeuZK1ng69

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:57
Yellow River map preview
Map Yellow River
Defeated
SobbsRa
Pre-match Elo1150
Win probability1.0%
9:57 Match length 420ZeuZK1ng69 favored
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1940
Win probability99.0%

Match at a glance

Sobbs vs 420ZeuZK1ng69

Winner420ZeuZK1ng69
MapYellow River
QueueRanked 1v1 Supremacy
Duration9:57
Started
Ended
Elo favorite99.0%420ZeuZK1ng69
Fastest Classical4:26*Sobbs
First pressure3:05420ZeuZK1ng69 · Warrior Priest trained
First extra TC4:39Sobbs · Town Center
Market timing6:23Sobbs · Market
Most military units30420ZeuZK1ng69
Highest EAPM51.0420ZeuZK1ng69
Market volume1,800Sobbs

Sobbs

Ra

Defeat
Elo1150
EAPM40.8
Military units11
First pressure5:35Barracks
First expansion4:39
Market volume1800
Total score 9,792
Military score 2,503
Economic score 7,253
Kills score 36
Units killed 2
Units lost 12
Buildings razed 0
Largest army 11
Favorite unit Spearman 8 fielded
Classical 4:26* Research start 3:26
Heroic Research start 9:36 · not reached
Mythic Not reached

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo1940
EAPM51.0
Military units30
First pressure3:05Warrior Priest trained
First expansion4:54
Market volume0
Total score 12,593
Military score 5,950
Economic score 6,520
Kills score 217
Units killed 12
Units lost 2
Buildings razed 1
Largest army 30
Favorite unit Ocelotl Warrior 15 fielded
Classical 4:39* Research start 3:39
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Huehuecoyotl
Sekhmet
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SobbsRa
Match time
420ZeuZK1ng69Quetzalcoatl
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Spearman7 training queues
MarketMarket
ArmoryArmory
ArmoryArmory
Axeman3 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Town CenterAdditional center
Warrior Priest11 training queues
Ocelotl Warrior15 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite99.0%420ZeuZK1ng69
Fastest Classical4:26*Sobbs
First pressure3:05420ZeuZK1ng69 · Warrior Priest trained
First extra TC4:39Sobbs · Town Center
Market timing6:23Sobbs · Market
Armory timing6:24Sobbs · Armory

Player highlights

Standout performances

Highest total score12,593420ZeuZK1ng69
Highest military score5,950420ZeuZK1ng69
Highest economy score7,253Sobbs
Most kills217420ZeuZK1ng69
Most units killed12420ZeuZK1ng69
Most deaths12Sobbs
Most buildings razed1420ZeuZK1ng69
Largest army30420ZeuZK1ng69
Favorite unitOcelotl Warrior420ZeuZK1ng69 · 15 fielded

Sobbs

Most DeathsMost Improvements

420ZeuZK1ng69

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sobbs

Classical timing4:26 estimated completion
Early pressure5:35 · Barracks
Fast expansion4:39 · Town Center
Early market / Heroic prep6:23 · Market
Early armory / Heroic prep6:24 · Armory
Market economy signal1,800 total resource volume

420ZeuZK1ng69

Classical timing4:39 estimated completion
Early pressure3:05 · Warrior Priest trained
Fast expansion4:54 · Town Center
Sobbs · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Sobbs

Bought

Food1000

Sold

Wood800
Total player market volume1800

420ZeuZK1ng69

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sobbs

Army

Spearman8
Axeman3
Buildings11 types
House18
Granary5
Obelisk4
Armory2
Barracks2
Lumber Camp1
Market1
Mining Camp1
Monument To Villagers1
Temple1
Town Center1

420ZeuZK1ng69

Army

Ocelotl Warrior15
Warrior Priest15
Buildings5 types
House12
Calpulli8
Nobles Hut3
Temple2
Town Center1