Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs goatsucker1116

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:32
Steppe map preview
Map Steppe
Winner
epice404Thor
Pre-match Elo1055
Win probability50.3%
32:32 Match length epice404 favored
Defeated
goatsucker1116Quetzalcoatl
Pre-match Elo1053
Win probability49.7%

Match at a glance

epice404 vs goatsucker1116

Winnerepice404
MapSteppe
QueueRanked 1v1 Supremacy
Duration32:32
Started
Ended
Elo favorite50.3%epice404
Fastest Classical3:26*epice404
First pressure2:24epice404 · Hersir trained
Market timing20:35epice404 · Market
First extra TC10:29goatsucker1116 · Town Center
Most military units405epice404
Highest EAPM58.8epice404
Market volume4,200epice404

epice404

Thor

Victory
Elo1055+17
EAPM58.8
Military units405
First pressure2:24Hersir trained
First expansion13:51
Market volume4200
Total score 50,810
Military score 21,631
Economic score 22,334
Kills score 6,845
Units killed 241
Units lost 394
Buildings razed 14
Largest army 405
Favorite unit Throwing Axeman 132 fielded
Classical 3:26* Estimated start 2:26
Heroic 9:53* Estimated start 8:38
Mythic 18:05* Estimated start 16:05

goatsucker1116

Quetzalcoatl

Defeat
Elo1053-17
EAPM54.5
Military units273
First pressure3:49Warrior Priest trained
First expansion10:29
Market volume1500
Total score 42,271
Military score 12,751
Economic score 19,858
Kills score 9,682
Units killed 369
Units lost 279
Buildings razed 3
Largest army 273
Favorite unit Eagle Warrior 88 fielded
Classical 4:48* Estimated start 3:48
Heroic 10:29* Estimated start 9:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Patecatl
Skadi
HeroicAge
Coatlicue
Tyr
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Thor
Match time
goatsucker1116Quetzalcoatl
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Armor
Throwing Axeman3 training queues
Key technologyBronze Shields
God powerDwarven Mine
Throwing Axeman9 training queues
Key technologyBallistics
Hersir6 training queues
Hirdman3 training queues
Raiding Cavalry5 training queues
Key technologyBronze Weapons
Key technologyIron Armor
Key technologyIron Shields
Valkyrie3 training queues
Throwing Axeman6 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Town CenterAdditional center
Hirdman2 training queues
Berserk2 training queues
Hersir4 training queues
Key technologyIron Weapons
Key technologyMeteoric Iron Armor
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Hersir11 training queues
Berserk13 training queues
Throwing Axeman29 training queues
God powerFimbulwinter
Fortress-tier buildingHill Fort
Ballista2 training queues
Town CenterAdditional center
Jarl2 training queues
MarketMarket
Farm transition3 farms clustered
Trade route startedCaravan Norse queued
Jarl8 training queues
Throwing Axeman7 training queues
Fenris Wolf Brood3 training queues
Frost Giant5 training queues
Throwing Axeman53 training queues
Ballista5 training queues
Town CenterAdditional center
Hirdman23 training queues
God powerFrost
Hersir39 training queues
Huskarl15 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Jarl9 training queues
Berserk3 training queues
Huskarl13 training queues
Ballista5 training queues
Jarl11 training queues
Hirdman5 training queues
Frost Giant2 training queues
Key technologyPlow
Key technologyShaft Mine
Valkyrie2 training queues
Hersir27 training queues
Fenris Wolf Brood3 training queues
Huskarl7 training queues
Jarl7 training queues
Hirdman9 training queues
Throwing Axeman25 training queues
Ballista2 training queues
Valkyrie5 training queues
VictoryMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Quimichin Spy2 training queues
Key technologyPickaxe
God powerAgave Bloom
Warrior Priest3 training queues
Tlamanih Spearman8 training queues
ArmoryArmory
Tequihua Archer4 training queues
Town CenterAdditional center
Key technologyBallistics
Tequihua Archer2 training queues
God powerTailwind
Eagle Warrior36 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Key technologyBow Saw
Tlamanih Spearman11 training queues
Warrior Priest2 training queues
Key technologyBow Saw
Key technologyHeavy Nobles Hut Soldiers
God powerEarth Monster
Warrior Priest6 training queues
Eagle Warrior8 training queues
Warrior Priest5 training queues
Ocelotl Warrior7 training queues
Otontin4 training queues
Shorn One4 training queues
Town CenterAdditional center
Key technologyPlow
Shorn One4 training queues
Coyote Warrior2 training queues
Farm transition37 farms clustered
Eagle Warrior6 training queues
Otontin7 training queues
Jaguar Rider33 training queues
God powerMonolith Of Tlaloc
Warrior Priest25 training queues
Eagle Warrior37 training queues
Tequihua Archer2 training queues
Otontin2 training queues
Tlamanih Spearman26 training queues
God powerEarth Monster
Key technologyHeavy Great Temple Soldiers
God powerTailwind
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Ahuizotl14 training queues
Jaguar Rider2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%epice404
Fastest Classical3:26*epice404
Fastest Heroic9:53*epice404
Fastest Mythic18:05*epice404
First pressure2:24epice404 · Hersir trained
First extra TC10:29goatsucker1116 · Town Center
Fortress timing15:05epice404 · Hill Fort
Market timing20:35epice404 · Market
Armory timing5:39epice404 · Dwarven Armory
Farm transition20:45–21:50epice404 · 3 farms clustered
Trade route started21:46epice404

Player highlights

Standout performances

Highest total score50,810epice404
Highest military score21,631epice404
Highest economy score22,334epice404
Most kills9,682goatsucker1116
Most units killed369goatsucker1116
Most deaths394epice404
Most buildings razed14epice404
Largest army405epice404
Favorite unitThrowing Axemanepice404 · 132 fielded

epice404

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

goatsucker1116

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Fast Classical3:26 estimated completion
Early pressure2:24 · Hersir trained
Expansion signal13:51 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep20:35 · Market
Early armory / Heroic prep5:39 · Dwarven Armory
Fortress tech path15:05 · Hill Fort
Heavy walling signal8 wall build events
Farm transition20:45–21:50 · 3 farms clustered
Trade route started21:46 · Caravan Norse queued
Market economy signal4,200 total resource volume
Large army production405 military units

goatsucker1116

Classical timing4:48 estimated completion
Early pressure3:49 · Warrior Priest trained
Expansion signal10:29 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep30:06 · Market
Early armory / Heroic prep7:44 · Armory
Heavy walling signal25 wall build events
Farm transition24:00–24:23 · 37 farms clustered
Market economy signal1,500 total resource volume
Large army production273 military units
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
goatsucker1116 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
goatsucker1116 · Early MilitaryMeaningful trained combat units were produced during the early opening.
goatsucker1116 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5700 total volume

epice404

Bought

Food1600

Sold

Wood2600
Total player market volume4200

goatsucker1116

Bought

No buys

Sold

Wood1500
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Throwing Axeman132
Hersir91
Hirdman42
Jarl37
Huskarl35
Berserk19
Ballista14
Valkyrie11
Frost Giant7
Fenris Wolf Brood6
Portable Ram5
Raiding Cavalry5
Godi1
Buildings11 types
Farm26
House19
Ox Cart Building11
Wall8
Longhouse7
Great Hall5
Temple3
Town Center3
Hill Fort2
Dwarven Armory1
Market1
God powers3 invoked
Dwarven Mine1
Fimbulwinter1
Frost1

goatsucker1116

Army

Eagle Warrior88
Warrior Priest49
Tlamanih Spearman45
Jaguar Rider35
Ahuizotl14
Otontin13
Shorn One8
Tequihua Archer8
Ocelotl Warrior7
Quimichin Spy3
Coyote Warrior2
Ayotochtli1
Buildings12 types
Farm50
House41
Wall25
Calpulli16
War Hut9
Nobles Hut8
Market7
Temple4
Great Temple3
Sentry Tower2
Town Center2
Armory1
God powers4 invoked
Earth Monster2
Tailwind2
Agave Bloom1
Monolith Of Tlaloc1