Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

buche vs OscarEsp5131

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:56
Cloud Forest map preview
Map Cloud Forest
Defeated
buchePoseidon
Pre-match Elo788
Win probability41.2%
33:56 Match length OscarEsp5131 favored
Winner
OscarEsp5131Hades
Pre-match Elo850
Win probability58.8%

Match at a glance

buche vs OscarEsp5131

WinnerOscarEsp5131
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration33:56
Started
Ended
Elo favorite58.8%OscarEsp5131
Fastest Classical5:16*buche
First pressure5:40buche · Stable
First extra TC6:38OscarEsp5131 · Town Center
Market timing8:14buche · Market
Most military units351OscarEsp5131
Highest EAPM32.7buche
Market volume15,400buche

buche

Poseidon

Defeat
Elo788-14
EAPM32.7
Military units247
First pressure5:40Stable
First expansion14:20
Market volume15400
Total score 40,653
Military score 13,050
Economic score 23,585
Kills score 4,018
Units killed 142
Units lost 311
Buildings razed 0
Largest army 247
Favorite unit Hippeus 155 fielded
Classical 5:16* Estimated start 4:16
Heroic 14:21* Estimated start 13:06
Mythic 28:37* Estimated start 26:37

OscarEsp5131

Hades

Victory
Elo850+14
EAPM21.7
Military units351
First pressure7:01Stable
First expansion6:38
Market volume2600
Total score 87,876
Military score 39,527
Economic score 38,562
Kills score 9,829
Units killed 310
Units lost 145
Buildings razed 22
Largest army 351
Favorite unit Toxotes 163 fielded
Classical 5:35* Estimated start 4:35
Heroic 15:55* Estimated start 14:40
Mythic 21:45* Estimated start 19:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ares
Dionysus
HeroicAge
Aphrodite
Hephaestus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

buchePoseidon
Match time
OscarEsp5131Hades
Key technologyPickaxe
God powerLure
Key technologyHand Axe
First military pressureStable
Key technologyPlow
MarketMarket
ArmoryArmory
Hippeus18 training queues
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Toxotes6 training queues
Key technologyMedium Archers
Hippeus10 training queues
Hoplite9 training queues
Toxotes8 training queues
Town CenterAdditional center
Centaur4 training queues
Hydra2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Hoplite2 training queues
Key technologyMedium Infantry
Key technologyHeavy Archers
Key technologyShaft Mine
Key technologyBow Saw
MarketMarket
MarketMarket
Key technologyHeavy Cavalry
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyHeavy Infantry
God powerCease Fire
God powerBronze
Fortress-tier buildingFortress
Hippeus7 training queues
Petrobolos2 training queues
Farm transition45 farms clustered
Hoplite7 training queues
Key technologyHeavy Infantry
Hippeus18 training queues
Prodromos2 training queues
Hoplite14 training queues
Hydra3 training queues
Centaur4 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Toxotes8 training queues
Fortress-tier buildingFortress
ArmoryArmory
ArmoryArmory
Fortress-tier buildingFortress
God powerCease Fire
Fortress-tier buildingFortress
ArmoryArmory
Hippeus102 training queues
Hydra6 training queues
God powerPlenty Vault
Key technologyChampion Cavalry
Colossus2 training queues
Centaur4 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyBow Saw
God powerSentinel
Town CenterAdditional center
First military pressureStable
Farm transition4 farms clustered
Hippeus35 training queues
Toxotes7 training queues
ArmoryArmory
Key technologyShaft Mine
Toxotes12 training queues
Toxotes15 training queues
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Cavalry
Key technologyMedium Archers
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Hippeus42 training queues
Toxotes43 training queues
Petrobolos5 training queues
God powerSentinel
God powerPestilence
God powerCurse
MarketMarket
God powerSentinel
Trade route startedCaravan Greek queued
Town CenterAdditional center
Key technologyBronze Weapons
Petrobolos4 training queues
Key technologyChampion Cavalry
Key technologyChampion Archers
Hippeus22 training queues
Toxotes32 training queues
God powerSentinel
God powerPlenty Vault
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Petrobolos3 training queues
Hippeus21 training queues
Toxotes16 training queues
God powerCurse
Hippeus25 training queues
Toxotes28 training queues
God powerTitan Gate
Petrobolos13 training queues
God powerCurse
Hippeus11 training queues
Toxotes10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%OscarEsp5131
Fastest Classical5:16*buche
Fastest Heroic14:21*buche
Fastest Mythic21:45*OscarEsp5131
First pressure5:40buche · Stable
First extra TC6:38OscarEsp5131 · Town Center
Fortress timing18:07OscarEsp5131 · Fortress
Market timing8:14buche · Market
Armory timing8:17buche · Armory
Farm transition7:20–7:26OscarEsp5131 · 4 farms clustered
Trade route started18:11buche

Player highlights

Standout performances

Highest total score87,876OscarEsp5131
Highest military score39,527OscarEsp5131
Highest economy score38,562OscarEsp5131
Most kills9,829OscarEsp5131
Most units killed310OscarEsp5131
Most deaths311buche
Most buildings razed22OscarEsp5131
Largest army351OscarEsp5131
Favorite unitToxotesOscarEsp5131 · 163 fielded

buche

Most Deaths

OscarEsp5131

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

buche

Late Classical5:16 estimated completion
Early pressure5:40 · Stable
Expansion signal14:20 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:14 · Market
Early armory / Heroic prep8:17 · Armory
Fortress tech path19:27 · Fortress
Farm transition22:36–22:55 · 45 farms clustered
Trade route started18:11 · Caravan Greek queued
Market economy signal15,400 total resource volume
Large army production247 military units

OscarEsp5131

Late Classical5:35 estimated completion
Delayed pressure7:01 · Stable
Fast expansion6:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep21:01 · Market
Early armory / Heroic prep9:43 · Armory
Fortress tech path18:07 · Fortress
Farm transition7:20–7:26 · 4 farms clustered
Trade route started21:52 · Caravan Greek queued
Market economy signal2,600 total resource volume
Large army production351 military units
buche · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
buche · Early MilitaryMeaningful trained combat units were produced during the early opening.
buche · Late ClassicalClassical completed after 5:00 on a standard land opening.
buche · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
OscarEsp5131 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
OscarEsp5131 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
OscarEsp5131 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
OscarEsp5131 · Early MilitaryMeaningful trained combat units were produced during the early opening.
OscarEsp5131 · Late ClassicalClassical completed after 5:00 on a standard land opening.
OscarEsp5131 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 18000 total volume

buche

Bought

Food3800
Wood700

Sold

Food1600
Wood9300
Total player market volume15400

OscarEsp5131

Bought

No buys

Sold

Food700
Wood1900
Total player market volume2600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

buche

Army

Hippeus155
Hoplite32
Toxotes22
Centaur12
Hydra11
Hippolyta4
Theseus3
Atalanta2
Colossus2
Petrobolos2
Prodromos2
Buildings12 types
Farm61
House18
Storehouse10
Military Academy6
Stable6
Fortress5
Granary5
Market5
Armory4
Town Center3
Archery Range1
Temple1
God powers4 invoked
Cease Fire2
Bronze1
Lure1
Plenty Vault1

OscarEsp5131

Army

Toxotes163
Hippeus156
Petrobolos25
Ajax3
Achilles2
Chiron1
Perseus1
Buildings12 types
Farm22
House17
Storehouse9
Archery Range4
Stable4
Granary2
Sentry Tower2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers5 invoked
Sentinel4
Curse3
Pestilence1
Plenty Vault1
Titan Gate1