Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Brute force 3000 vs SaftSack

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:42
Marsh map preview
Map Marsh
Winner
Brute force 3000Kronos
Pre-match Elo1166
Win probability52.6%
22:42 Match length Brute force 3000 favored
Defeated
SaftSackThor
Pre-match Elo1148
Win probability47.4%

Match at a glance

Brute force 3000 vs SaftSack

WinnerBrute force 3000
MapMarsh
QueueRanked 1v1 Supremacy
Duration22:42
Started
Ended
Elo favorite52.6%Brute force 3000
Fastest Classical4:35*SaftSack
First pressure1:22SaftSack · Hersir trained
First extra TC9:34Brute force 3000 · Town Center
Market timing17:55Brute force 3000 · Market
Most military units152SaftSack
Highest EAPM46.5SaftSack
Market volume2,700Brute force 3000
Victory
Elo1166+17
EAPM32.6
Military units115
First pressure12:53Palace
First expansion9:34
Market volume2700
Total score 57,048
Military score 22,560
Economic score 31,374
Kills score 3,289
Units killed 113
Units lost 95
Buildings razed 18
Largest army 115
Favorite unit Fanatic 65 fielded
Classical 5:25* Research start 4:25
Heroic 10:27* Research start 9:12
Mythic 20:26* Research start 18:26

SaftSack

Thor

Defeat
Elo1148-17
EAPM46.5
Military units152
First pressure1:22Hersir trained
First expansion
Market volume500
Total score 30,784
Military score 15,559
Economic score 12,164
Kills score 3,161
Units killed 95
Units lost 112
Buildings razed 3
Largest army 152
Favorite unit Throwing Axeman 64 fielded
Classical 4:35* Research start 3:35
Heroic 10:38* Research start 9:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Forseti
Rheia
HeroicAge
Skadi
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Brute force 3000Kronos
Match time
SaftSackThor
Key technologyHand Axe
Key technologyPlow
God powerValor
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerValor
God powerValor
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Promethean3 training queues
Key technologyPlow
God powerValor
Town CenterAdditional center
Promethean2 training queues
God powerTraitor
God powerDeconstruction
Town CenterAdditional center
Town CenterAdditional center
Farm transition9 farms clustered
First military pressurePalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerValor
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBallistics
God powerValor
Behemoth2 training queues
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Fanatic20 training queues
God powerTraitor
Key technologyHeavy Infantry
ArmoryArmory
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
God powerValor
God powerValor
Fortress-tier buildingPalace
God powerValor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyChampion Infantry
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
God powerImplode
Fanatic45 training queues
Destroyer40 training queues
God powerValor
God powerValor
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryDwarven Armory
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyIron Weapons
Key technologyBronze Armor
Hersir13 training queues
Key technologyMedium Infantry
Throwing Axeman7 training queues
God powerHealing Spring
Key technologyHeavy Infantry
Throwing Axeman14 training queues
Key technologyBow Saw
Key technologyShaft Mine
Hersir15 training queues
Key technologyIron Armor
Fortress-tier buildingHill Fort
Farm transition9 farms clustered
Portable Ram4 training queues
Key technologyPlow
Frost Giant3 training queues
Throwing Axeman43 training queues
MarketMarket
Hersir29 training queues
Key technologyMeteoric Iron Armor
Hirdman3 training queues
Frost Giant2 training queues
Berserk2 training queues
God powerHealing Spring
Troll12 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%Brute force 3000
Fastest Classical4:35*SaftSack
Fastest Heroic10:27*Brute force 3000
Fastest Mythic20:26*Brute force 3000
First pressure1:22SaftSack · Hersir trained
First extra TC9:34Brute force 3000 · Town Center
Fortress timing12:53Brute force 3000 · Palace
Market timing17:55Brute force 3000 · Market
Armory timing4:33SaftSack · Dwarven Armory
Farm transition12:14–13:13Brute force 3000 · 9 farms clustered

Player highlights

Standout performances

Highest total score57,048Brute force 3000
Highest military score22,560Brute force 3000
Highest economy score31,374Brute force 3000
Most kills3,289Brute force 3000
Most units killed113Brute force 3000
Most deaths112SaftSack
Most buildings razed18Brute force 3000
Largest army152SaftSack
Favorite unitFanaticBrute force 3000 · 65 fielded

Brute force 3000

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SaftSack

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Brute force 3000

Late Classical5:25 estimated completion
Delayed pressure12:53 · Palace
Expansion signal9:34 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:55 · Market
Early armory / Heroic prep6:20 · Armory
Fortress tech path12:53 · Palace
Farm transition12:14–13:13 · 9 farms clustered
Market economy signal2,700 total resource volume
Large army production115 military units

SaftSack

Classical timing4:35 estimated completion
Early pressure1:22 · Hersir trained
Early market / Heroic prep19:34 · Market
Early armory / Heroic prep4:33 · Dwarven Armory
Fortress tech path14:38 · Hill Fort
Farm transition14:58–15:29 · 9 farms clustered
Market economy signal500 total resource volume
Large army production152 military units
Brute force 3000 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Brute force 3000 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Brute force 3000 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SaftSack · Early MilitaryMeaningful trained combat units were produced during the early opening.
SaftSack · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3200 total volume

Brute force 3000

Bought

No buys

Sold

Food700
Wood2000
Total player market volume2700

SaftSack

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Brute force 3000

Army

Fanatic65
Destroyer40
Promethean6
Behemoth2
Oracle2
Buildings8 types
Farm23
Manor13
Palace10
Economic Guild3
Town Center3
Armory2
Market1
Temple1
God powers4 invoked
Valor11
Traitor2
Deconstruction1
Implode1

SaftSack

Army

Throwing Axeman64
Hersir60
Troll12
Frost Giant5
Portable Ram5
Berserk3
Hirdman3
Buildings10 types
House24
Farm12
Ox Cart Building9
Longhouse5
Wall5
Great Hall3
Temple2
Dwarven Armory1
Hill Fort1
Market1
God powers1 invoked
Healing Spring2