Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

易路扒佐 vs jaime-shinobi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:51
Alfheim map preview
Map Alfheim
Winner
易路扒佐Quetzalcoatl
Pre-match Elo1068
Win probability61.6%
12:51 Match length 易路扒佐 favored
Defeated
jaime-shinobiRa
Pre-match Elo986
Win probability38.4%

Match at a glance

易路扒佐 vs jaime-shinobi

Winner易路扒佐
MapAlfheim
QueueRanked 1v1 Supremacy
Duration12:51
Started
Ended
Elo favorite61.6%易路扒佐
Fastest Classical4:51*jaime-shinobi
First pressure3:53易路扒佐 · Warrior Priest trained
Market timing6:34易路扒佐 · Market
First extra TC10:17jaime-shinobi · Town Center
Most military units60易路扒佐
Highest EAPM46.9易路扒佐

易路扒佐

Quetzalcoatl

Victory
Elo1068+13
EAPM46.9
Military units60
First pressure3:53Warrior Priest trained
First expansion
Market volume0
Total score 13,967
Military score 6,545
Economic score 6,858
Kills score 564
Units killed 25
Units lost 29
Buildings razed 5
Largest army 60
Favorite unit Ocelotl Warrior 19 fielded
Classical 5:32* Research start 4:32
Heroic Not reached
Mythic Not reached
Defeat
Elo986-13
EAPM26.9
Military units59
First pressure4:40Barracks
First expansion10:17
Market volume0
Total score 8,805
Military score 2,438
Economic score 5,711
Kills score 656
Units killed 28
Units lost 25
Buildings razed 0
Largest army 59
Favorite unit Axeman 39 fielded
Classical 4:51* Estimated start 3:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Ptah
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

易路扒佐Quetzalcoatl
Match time
jaime-shinobiRa
Key technologyHusbandry
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
ArmoryArmory
MarketMarket
Tequihua Archer14 training queues
Key technologyPlow
Ocelotl Warrior18 training queues
Warrior Priest12 training queues
Coyote Warrior9 training queues
VictoryMatch result
First military pressureBarracks
Axeman6 training queues
Key technologyMedium Axemen
Axeman3 training queues
Slinger20 training queues
Town CenterAdditional center
Key technologyMedium Slingers
Axeman30 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%易路扒佐
Fastest Classical4:51*jaime-shinobi
First pressure3:53易路扒佐 · Warrior Priest trained
First extra TC10:17jaime-shinobi · Town Center
Market timing6:34易路扒佐 · Market
Armory timing6:28易路扒佐 · Armory

Player highlights

Standout performances

Highest total score13,967易路扒佐
Highest military score6,545易路扒佐
Highest economy score6,858易路扒佐
Most kills656jaime-shinobi
Most units killed28jaime-shinobi
Most deaths29易路扒佐
Most buildings razed5易路扒佐
Largest army60易路扒佐
Favorite unitAxemanjaime-shinobi · 39 fielded

易路扒佐

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

jaime-shinobi

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

易路扒佐

Late Classical5:32 estimated completion
Early pressure3:53 · Warrior Priest trained
Early market / Heroic prep6:34 · Market
Early armory / Heroic prep6:28 · Armory

jaime-shinobi

Classical timing4:51 estimated completion
Early pressure4:40 · Barracks
Expansion signal10:17 · Town Center
易路扒佐 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
易路扒佐 · Early MilitaryMeaningful trained combat units were produced during the early opening.
易路扒佐 · Late ClassicalClassical completed after 5:00 on a standard land opening.
jaime-shinobi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jaime-shinobi · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

易路扒佐

Army

Ocelotl Warrior19
Warrior Priest16
Tequihua Archer14
Coyote Warrior10
Centzon Totochtin1
Buildings7 types
House8
Calpulli6
Nobles Hut2
Armory1
Market1
Temple1
War Hut1

jaime-shinobi

Army

Axeman39
Slinger20
Buildings10 types
House6
Granary4
Mining Camp4
Wall4
Barracks2
Obelisk2
Lumber Camp1
Monument To Villagers1
Temple1
Town Center1