Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cristofer vs Haussdorf

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:14
Elysium map preview
Map Elysium
Defeated
CristoferHades
Pre-match Elo825
Win probability47.0%
18:14 Match length Haussdorf favored
Winner
HaussdorfHades
Pre-match Elo846
Win probability53.0%

Match at a glance

Cristofer vs Haussdorf

WinnerHaussdorf
MapElysium
QueueRanked 1v1 Supremacy
Duration18:14
Started
Ended
Elo favorite53.0%Haussdorf
Fastest Classical3:44*Haussdorf
First pressure6:34Cristofer · Military Academy
First extra TC5:38Haussdorf · Town Center
Most military units124Haussdorf
Highest EAPM36.1Haussdorf

Cristofer

Hades

Defeat
Elo825-17
EAPM32.8
Military units85
First pressure6:34Military Academy
First expansion
Market volume0
Total score 17,121
Military score 4,819
Economic score 9,734
Kills score 2,568
Units killed 98
Units lost 78
Buildings razed 5
Largest army 85
Favorite unit Hoplite 35 fielded
Classical 4:15* Research start 3:15
Heroic Not reached
Mythic Not reached

Haussdorf

Hades

Victory
Elo846+17
EAPM36.1
Military units124
First pressure8:08Archery Range
First expansion5:38
Market volume0
Total score 23,095
Military score 6,843
Economic score 14,150
Kills score 2,150
Units killed 78
Units lost 98
Buildings razed 0
Largest army 124
Favorite unit Toxotes 70 fielded
Classical 3:44* Estimated start 2:44
Heroic 12:11* Estimated start 10:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CristoferHades
Match time
HaussdorfHades
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite12 training queues
ArmoryArmory
Minotaur2 training queues
Toxotes8 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Toxotes5 training queues
Hoplite4 training queues
Minotaur9 training queues
Toxotes12 training queues
Hoplite13 training queues
Key technologyCopper Armor
Key technologyBallistics
God powerRestoration
Minotaur3 training queues
Toxotes7 training queues
Hoplite6 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
Town CenterAdditional center
Key technologyCrenellations
God powerSentinel
Key technologyPickaxe
First military pressureArchery Range
Toxotes37 training queues
ArmoryArmory
Hoplite7 training queues
Key technologyCopper Shields
God powerSentinel
Cyclops4 training queues
Hoplite4 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyMedium Infantry
Key technologyMedium Cavalry
God powerSentinel
Toxotes33 training queues
Hippeus10 training queues
Hypaspist7 training queues
God powerSentinel
Hippeus2 training queues
Peltast11 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%Haussdorf
Fastest Classical3:44*Haussdorf
Fastest Heroic12:11*Haussdorf
First pressure6:34Cristofer · Military Academy
First extra TC5:38Haussdorf · Town Center
Armory timing7:46Cristofer · Armory

Player highlights

Standout performances

Highest total score23,095Haussdorf
Highest military score6,843Haussdorf
Highest economy score14,150Haussdorf
Most kills2,568Cristofer
Most units killed98Cristofer
Most deaths98Haussdorf
Most buildings razed5Cristofer
Largest army124Haussdorf
Favorite unitToxotesHaussdorf · 70 fielded

Cristofer

Largest ArmyMost Kills

Haussdorf

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cristofer

Classical timing4:15 estimated completion
Early pressure6:34 · Military Academy
Early armory / Heroic prep7:46 · Armory
Large army production85 military units

Haussdorf

Fast Classical3:44 estimated completion
Delayed pressure8:08 · Archery Range
Fast expansion5:38 · Town Center
Early armory / Heroic prep9:26 · Armory
Heavy walling signal22 wall build events
Large army production124 military units
Cristofer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cristofer · Early MilitaryMeaningful trained combat units were produced during the early opening.
Haussdorf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Haussdorf · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Haussdorf · Early MilitaryMeaningful trained combat units were produced during the early opening.
Haussdorf · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cristofer

Army

Hoplite35
Toxotes32
Minotaur14
Achilles2
Ajax2
Buildings7 types
House11
Granary4
Storehouse3
Archery Range1
Armory1
Military Academy1
Temple1
God powers2 invoked
Restoration1
Sentinel1

Haussdorf

Army

Toxotes70
Hippeus12
Hoplite11
Peltast11
Hypaspist7
Achilles4
Ajax4
Cyclops4
Chiron1
Buildings11 types
Wall22
House17
Granary8
Storehouse4
Archery Range3
Military Academy3
Stable2
Armory1
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
Sentinel4