Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

06mhmt0698 vs Nostradamus

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:40
Tundra map preview
Map Tundra
Winner
06mhmt0698Zeus
Pre-match Elo810
Win probability50.7%
25:40 Match length 06mhmt0698 favored
Defeated
NostradamusSusanoo
Pre-match Elo805
Win probability49.3%

Match at a glance

06mhmt0698 vs Nostradamus

Winner06mhmt0698
MapTundra
QueueRanked 1v1 Supremacy
Duration25:40
Started
Ended
Elo favorite50.7%06mhmt0698
Fastest Classical4:36*Nostradamus
First pressure6:1306mhmt0698 · Stable
Market timing20:43Nostradamus · Market
First extra TC15:0206mhmt0698 · Town Center
Most military units155Nostradamus
Highest EAPM33.906mhmt0698

06mhmt0698

Zeus

Victory
Elo810+17
EAPM33.9
Military units114
First pressure6:13Stable
First expansion15:02
Market volume0
Total score 43,993
Military score 21,684
Economic score 19,744
Kills score 2,646
Units killed 113
Units lost 99
Buildings razed 9
Largest army 114
Favorite unit Hippeus 39 fielded
Classical 5:10* Research start 4:10
Heroic 21:54* Research start 20:39
Mythic Research start 25:35 · not reached

Nostradamus

Susanoo

Defeat
Elo805-17
EAPM29.3
Military units155
First pressure9:00Stable Japanese
First expansion20:23
Market volume0
Total score 27,079
Military score 10,223
Economic score 13,964
Kills score 2,915
Units killed 99
Units lost 111
Buildings razed 2
Largest army 155
Favorite unit Yumi Horse Archer 32 fielded
Classical 4:36* Estimated start 3:36
Heroic 17:42* Estimated start 16:27
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
Apollo
HeroicAge
Raijin
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

06mhmt0698Zeus
Match time
NostradamusSusanoo
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
First military pressureStable
Key technologyHusbandry
Hippeus2 training queues
Key technologyMedium Cavalry
Hoplite3 training queues
God powerBolt
Key technologyMedium Infantry
Key technologyMedium Archers
Toxotes6 training queues
Hippeus9 training queues
Key technologyCrenellations
Hoplite3 training queues
God powerRestoration
Town CenterAdditional center
Hoplite5 training queues
Hippeus16 training queues
Toxotes5 training queues
ArmoryArmory
Farm transition16 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Town CenterAdditional center
Hippeus4 training queues
Toxotes5 training queues
Hoplite5 training queues
Town CenterAdditional center
Toxotes5 training queues
Hippeus5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Petrobolos4 training queues
Toxotes8 training queues
Peltast10 training queues
Fortress-tier buildingFortress
Prodromos7 training queues
Hippeus3 training queues
Fortress-tier buildingFortress
God powerUnderworld Passage
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Shields
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Bushi14 training queues
Key technologyHusbandry
Yumi Archer11 training queues
First military pressureStable Japanese
God powerKusanagi
Naginata Rider6 training queues
ArmoryArmory
Yari Spearman6 training queues
Kitsune7 training queues
Key technologyMedium Guardhouse Soldiers
Key technologyMedium Stable Soldiers
Naginata Rider9 training queues
God powerKusanagi
God powerSwampland
Yari Spearman11 training queues
Naginata Rider5 training queues
Kitsune8 training queues
Jorogumo2 training queues
Bushi4 training queues
God powerKusanagi
Naginata Rider10 training queues
Bushi6 training queues
Key technologyHeavy Stable Soldiers
Key technologyBallistics
Key technologyHeavy Guardhouse Soldiers
Farm transition7 farms clustered
Yumi Horse Archer32 training queues
Town CenterAdditional center
Key technologyShaft Mine
MarketMarket
Shinobi15 training queues
Yari Spearman4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Trade route startedCaravan Japanese queued
God powerKusanagi
Fortress-tier buildingCastle
God powerThunder Burst
Shinobi2 training queues
God powerSwampland
Fortress-tier buildingCastle
Yumi Archer3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%06mhmt0698
Fastest Classical4:36*Nostradamus
Fastest Heroic17:42*Nostradamus
First pressure6:1306mhmt0698 · Stable
First extra TC15:0206mhmt0698 · Town Center
Fortress timing22:1206mhmt0698 · Fortress
Market timing20:43Nostradamus · Market
Armory timing10:42Nostradamus · Armory
Farm transition16:55–17:5806mhmt0698 · 16 farms clustered
Trade route started21:39Nostradamus

Player highlights

Standout performances

Highest total score43,99306mhmt0698
Highest military score21,68406mhmt0698
Highest economy score19,74406mhmt0698
Most kills2,915Nostradamus
Most units killed11306mhmt0698
Most deaths111Nostradamus
Most buildings razed906mhmt0698
Largest army155Nostradamus
Favorite unitHippeus06mhmt0698 · 39 fielded

06mhmt0698

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Nostradamus

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

06mhmt0698

Late Classical5:10 estimated completion
Early pressure6:13 · Stable
Expansion signal15:02 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep25:23 · Market
Early armory / Heroic prep15:17 · Armory
Fortress tech path22:12 · Fortress
Heavy walling signal22 wall build events
Farm transition16:55–17:58 · 16 farms clustered
Large army production114 military units

Nostradamus

Classical timing4:36 estimated completion
Delayed pressure9:00 · Stable Japanese
Expansion signal20:23 · Town Center
Early market / Heroic prep20:43 · Market
Early armory / Heroic prep10:42 · Armory
Fortress tech path23:06 · Castle
Heavy walling signal6 wall build events
Farm transition19:58–20:01 · 7 farms clustered
Trade route started21:39 · Caravan Japanese queued
Large army production155 military units
06mhmt0698 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
06mhmt0698 · Early MilitaryMeaningful trained combat units were produced during the early opening.
06mhmt0698 · Late ClassicalClassical completed after 5:00 on a standard land opening.
06mhmt0698 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Nostradamus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nostradamus · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Nostradamus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nostradamus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

06mhmt0698

Army

Hippeus39
Toxotes30
Hoplite16
Peltast10
Prodromos7
Petrobolos4
Heracles3
Jason3
Minotaur1
Odysseus1
Buildings14 types
Wall22
Sentry Tower20
Farm16
House16
Storehouse8
Granary6
Fortress5
Market5
Archery Range3
Stable3
Town Center3
Armory1
Military Academy1
Temple1
God powers3 invoked
Bolt1
Restoration1
Underworld Passage1

Nostradamus

Army

Yumi Horse Archer32
Naginata Rider30
Bushi24
Yari Spearman21
Shinobi17
Kitsune15
Yumi Archer14
Jorogumo2
Buildings15 types
Farm33
House20
Shrine Japanese10
Watermill10
Wall6
Dojo5
Mining Camp Japanese3
Castle2
Guardhouse2
Stable Japanese2
Armory1
Market1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Kusanagi4
Swampland2
Thunder Burst1