Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cristofer vs dyru60800

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:19
Blue Lagoon map preview
Map Blue Lagoon
Winner
CristoferHades
Pre-match Elo842
Win probability49.7%
10:19 Match length UpsetThe Elo underdog won
Defeated
dyru60800Shennong
Pre-match Elo844
Win probability50.3%

Match at a glance

Cristofer vs dyru60800

WinnerCristofer
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration10:19
Started
Ended
Elo favorite50.3%dyru60800 · Upset
Fastest Classical4:22*dyru60800
First pressure3:00dyru60800 · Pioneer produced
Most military units28Cristofer
Highest EAPM32.7Cristofer

Cristofer

Hades

Victory
Elo842+18
EAPM32.7
Military units28
First pressure5:50Military Academy
First expansion
Market volume0
Total score 9,067
Military score 4,454
Economic score 4,068
Kills score 545
Units killed 31
Units lost 19
Buildings razed 0
Largest army 28
Favorite unit Hoplite 15 fielded
Classical 4:31* Research start 3:31
Heroic Not reached
Mythic Not reached

dyru60800

Shennong

Defeat
Elo844-18
EAPM12.6
Military units11
First pressure3:00Pioneer produced
First expansion
Market volume0
Total score 8,162
Military score 3,150
Economic score 4,645
Kills score 389
Units killed 19
Units lost 32
Buildings razed 0
Largest army 11
Favorite unit Dao Swordsman 6 fielded
Classical 4:22* Research start 3:22
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Chiyou
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CristoferHades
Match time
dyru60800Shennong
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite10 training queues
Toxotes6 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Minotaur2 training queues
Hoplite5 training queues
Toxotes2 training queues
VictoryMatch result
First military pressurePioneer produced
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Infantry
Dao Swordsman6 training queues
Fire Archer2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%dyru60800 · Upset
Fastest Classical4:22*dyru60800
First pressure3:00dyru60800 · Pioneer produced
Armory timing7:51dyru60800 · Armory

Player highlights

Standout performances

Highest total score9,067Cristofer
Highest military score4,454Cristofer
Highest economy score4,645dyru60800
Most kills545Cristofer
Most units killed31Cristofer
Most deaths32dyru60800
Most buildings razed0Cristofer
Largest army28Cristofer
Favorite unitHopliteCristofer · 15 fielded

Cristofer

Highest ScoreLargest ArmyMost KillsMost Resources

dyru60800

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cristofer

Classical timing4:31 estimated completion
Early pressure5:50 · Military Academy

dyru60800

Classical timing4:22 estimated completion
Early pressure3:00 · Pioneer produced
Early armory / Heroic prep7:51 · Armory
Cristofer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cristofer · Early MilitaryMeaningful trained combat units were produced during the early opening.
dyru60800 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dyru60800 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cristofer

Army

Hoplite15
Toxotes8
Minotaur3
Achilles1
Ajax1
Buildings6 types
House8
Granary2
Archery Range1
Military Academy1
Storehouse1
Temple1
God powers1 invoked
Sentinel1

dyru60800

Army

Dao Swordsman6
Fire Archer2
Ge Halberdier1
Pioneer1
Ya Zi1
Buildings6 types
House8
Silo4
Armory1
Machine Workshop1
Military Camp1
Temple1