Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

pOLLISI vs reijoe.

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:56
Steppe map preview
Map Steppe
Winner
pOLLISIAmaterasu
Pre-match Elo1374
Win probability62.9%
25:56 Match length pOLLISI favored
Defeated
reijoe.Hades
Pre-match Elo1282
Win probability37.1%

Match at a glance

pOLLISI vs reijoe.

WinnerpOLLISI
MapSteppe
QueueRanked 1v1 Supremacy
Duration25:56
Started
Ended
Elo favorite62.9%pOLLISI
Fastest Classical2:50*reijoe.
First pressure4:36reijoe. · Archery Range
First extra TC7:01reijoe. · Town Center
Market timing11:23reijoe. · Market
Most military units249pOLLISI
Highest EAPM115.0pOLLISI
Market volume3,800reijoe.

pOLLISI

Amaterasu

Victory
Elo1374+13
EAPM115.0
Military units249
First pressure14:38Castle
First expansion8:16
Market volume3500
Total score 49,997
Military score 20,167
Economic score 22,968
Kills score 6,862
Units killed 232
Units lost 236
Buildings razed 20
Largest army 249
Favorite unit Samurai 74 fielded
Classical 3:56* Research start 2:56
Heroic 14:33* Research start 13:18
Mythic 23:50* Estimated start 21:50

reijoe.

Hades

Defeat
Elo1282-13
EAPM72.4
Military units201
First pressure4:36Archery Range
First expansion7:01
Market volume3800
Total score 34,068
Military score 10,414
Economic score 15,369
Kills score 8,330
Units killed 224
Units lost 232
Buildings razed 3
Largest army 201
Favorite unit Toxotes 82 fielded
Classical 2:50* Estimated start 1:50
Heroic 12:45* Estimated start 11:30
Mythic 24:04* Estimated start 22:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ares
Raijin
HeroicAge
Apollo
Takemikazuchi
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

pOLLISIAmaterasu
Match time
reijoe.Hades
Key technologyHand Axe
God powerShrine Of The Hunt
Key technologyPickaxe
Key technologyHusbandry
Onna Musha3 training queues
Bushi2 training queues
Yumi Archer3 training queues
God powerSolar Shield
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Armor
Onna Musha2 training queues
Yumi Archer13 training queues
Bushi2 training queues
Yari Spearman2 training queues
Key technologyBallistics
Samurai5 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Farm transition6 farms clustered
Key technologyPlow
Onna Musha3 training queues
Town CenterAdditional center
Yumi Archer4 training queues
First military pressureCastle
Fortress-tier buildingCastle
Key technologyBow Saw
Shinobi63 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyShaft Mine
God powerThunder Burst
Samurai66 training queues
Oyumi2 training queues
Onna Musha3 training queues
Yumi Archer10 training queues
Bushi3 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Yumi Archer21 training queues
Bushi4 training queues
Yari Spearman3 training queues
MarketMarket
MarketMarket
Key technologyBronze Shields
Fortress-tier buildingCastle
Onmyoji6 training queues
Asura6 training queues
Yumi Archer6 training queues
Trade route startedCaravan Japanese queued
God powerSolar Shield
Shinobi10 training queues
VictoryMatch result
First military pressureArchery Range
Toxotes6 training queues
Key technologyMedium Archers
Town CenterAdditional center
Toxotes5 training queues
Toxotes4 training queues
ArmoryArmory
MarketMarket
Toxotes9 training queues
Key technologyHusbandry
Hoplite6 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Archers
Peltast4 training queues
Toxotes7 training queues
Fortress-tier buildingFortress
Key technologyBallistics
Petrobolos8 training queues
Peltast4 training queues
Farm transition5 farms clustered
Fortress-tier buildingFortress
Toxotes9 training queues
Hypaspist8 training queues
Key technologyHeavy Infantry
Peltast2 training queues
Toxotes3 training queues
God powerSentinel
Hypaspist43 training queues
God powerPestilence
Petrobolos2 training queues
Fortress-tier buildingFortress
Peltast7 training queues
Toxotes39 training queues
God powerSentinel
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Petrobolos4 training queues
Achilles4 training queues
Fortress-tier buildingFortress
Key technologyBow Saw
God powerPestilence
Hypaspist9 training queues
Ajax2 training queues
Key technologyShaft Mine
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.9%pOLLISI
Fastest Classical2:50*reijoe.
Fastest Heroic12:45*reijoe.
Fastest Mythic23:50*pOLLISI
First pressure4:36reijoe. · Archery Range
First extra TC7:01reijoe. · Town Center
Fortress timing13:35reijoe. · Fortress
Market timing11:23reijoe. · Market
Armory timing7:54pOLLISI · Armory
Farm transition12:10–12:54pOLLISI · 6 farms clustered
Trade route started24:28pOLLISI

Player highlights

Standout performances

Highest total score49,997pOLLISI
Highest military score20,167pOLLISI
Highest economy score22,968pOLLISI
Most kills8,330reijoe.
Most units killed232pOLLISI
Most deaths236pOLLISI
Most buildings razed20pOLLISI
Largest army249pOLLISI
Favorite unitToxotesreijoe. · 82 fielded

pOLLISI

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

pOLLISI

Fast Classical3:56 estimated completion
Delayed pressure14:38 · Castle
Fast expansion8:16 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep21:53 · Market
Early armory / Heroic prep7:54 · Armory
Fortress tech path14:38 · Castle
Heavy walling signal9 wall build events
Farm transition12:10–12:54 · 6 farms clustered
Trade route started24:28 · Caravan Japanese queued
Market economy signal3,500 total resource volume
Large army production249 military units

reijoe.

Fast Classical2:50 estimated completion
Early pressure4:36 · Archery Range
Fast expansion7:01 · Town Center
Early market / Heroic prep11:23 · Market
Early armory / Heroic prep10:00 · Armory
Fortress tech path13:35 · Fortress
Heavy walling signal9 wall build events
Farm transition15:12–15:14 · 5 farms clustered
Market economy signal3,800 total resource volume
Large army production201 military units
pOLLISI · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
pOLLISI · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
pOLLISI · Early MilitaryMeaningful trained combat units were produced during the early opening.
pOLLISI · Fast ClassicalClassical completed before 4:00 on a standard land opening.
pOLLISI · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
reijoe. · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
reijoe. · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
reijoe. · Early MilitaryMeaningful trained combat units were produced during the early opening.
reijoe. · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7300 total volume

pOLLISI

Bought

Food700

Sold

Wood2800
Total player market volume3500

reijoe.

Bought

Wood600

Sold

Food200
Wood3000
Total player market volume3800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pOLLISI

Army

Samurai74
Shinobi73
Yumi Archer57
Bushi12
Onna Musha12
Asura6
Onmyoji6
Yari Spearman6
Oyumi2
Kitsune1
Buildings13 types
Farm24
House21
Dojo14
Watermill10
Wall9
Shrine Japanese8
Mining Camp Japanese6
Guardhouse5
Castle3
Town Center3
Market2
Armory1
Temple1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

reijoe.

Army

Toxotes82
Hypaspist60
Peltast17
Petrobolos14
Achilles9
Ajax7
Hoplite7
Chiron4
Manticore1
Buildings13 types
Farm21
House20
Storehouse14
Military Academy10
Wall9
Fortress5
Granary5
Archery Range4
Temple4
Armory1
Market1
Sentry Tower1
Town Center1
God powers2 invoked
Pestilence2
Sentinel2