Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs Devil

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:45
Valley Of Kings map preview
Map Valley Of Kings
Winner
Dr.AshPoseidon
Pre-match Elo1895
Win probability41.6%
18:45 Match length UpsetThe Elo underdog won
Defeated
DevilLoki
Pre-match Elo1954
Win probability58.4%

Match at a glance

Dr.Ash vs Devil

WinnerDr.Ash
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration18:45
Started
Ended
Elo favorite58.4%Devil · Upset
Fastest Classical3:53*Devil
First pressure1:47Devil · Hersir trained
Market timing9:41Devil · Market
First extra TC5:49Dr.Ash · Town Center
Most military units101Dr.Ash
Highest EAPM116.1Dr.Ash
Market volume300Devil

Dr.Ash

Poseidon

Victory
Elo1895+21
EAPM116.1
Military units101
First pressure4:11Stable
First expansion5:49
Market volume0
Total score 24,835
Military score 11,210
Economic score 11,438
Kills score 2,238
Units killed 65
Units lost 68
Buildings razed 5
Largest army 101
Favorite unit Hippeus 75 fielded
Classical 4:02* Research start 3:02
Heroic 14:26* Estimated start 13:11
Mythic Not reached

Devil

Loki

Defeat
Elo1954-21
EAPM58.6
Military units89
First pressure1:47Hersir trained
First expansion15:47
Market volume300
Total score 14,935
Military score 5,385
Economic score 7,500
Kills score 2,067
Units killed 68
Units lost 72
Buildings razed 15
Largest army 89
Favorite unit Hirdman 23 fielded
Classical 3:53* Research start 2:53
Heroic 12:26* Estimated start 11:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
Dionysus
HeroicAge
Bragi
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
DevilLoki
God powerLure
Theseus2 training queues
First military pressureStable
Hippeus2 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Hippeus6 training queues
Key technologyMedium Cavalry
Centaur3 training queues
Key technologyHusbandry
Hippeus6 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Infantry
Hoplite2 training queues
Hippeus61 training queues
Key technologyHeavy Cavalry
Hypaspist6 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Cavalry
MarketMarket
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
Hoplite2 training queues
Hypaspist5 training queues
Key technologyShaft Mine
Key technologyPlow
Farm transition7 farms clustered
VictoryMatch result
First military pressureHersir trained
God powerSpy
Hersir3 training queues
God powerUndermine
Berserk3 training queues
Hirdman12 training queues
Hersir4 training queues
MarketMarket
Throwing Axeman18 training queues
Key technologyMedium Infantry
Key technologyHeavy Infantry
God powerSpy
Jarl3 training queues
Hirdman2 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Hersir4 training queues
Godi3 training queues
God powerUndermine
Portable Ram2 training queues
Town CenterAdditional center
Throwing Axeman5 training queues
Hirdman9 training queues
Raiding Cavalry2 training queues
Godi8 training queues
Einheri2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%Devil · Upset
Fastest Classical3:53*Devil
Fastest Heroic12:26*Devil
First pressure1:47Devil · Hersir trained
First extra TC5:49Dr.Ash · Town Center
Fortress timing12:48Devil · Hill Fort
Market timing9:41Devil · Market
Armory timing11:41Dr.Ash · Armory
Farm transition17:29–17:30Dr.Ash · 7 farms clustered

Player highlights

Standout performances

Highest total score24,835Dr.Ash
Highest military score11,210Dr.Ash
Highest economy score11,438Dr.Ash
Most kills2,238Dr.Ash
Most units killed68Devil
Most deaths72Devil
Most buildings razed15Devil
Largest army101Dr.Ash
Favorite unitHippeusDr.Ash · 75 fielded

Dr.Ash

Highest ScoreMost ImprovementsMost Resources

Devil

Largest ArmyMost DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Classical timing4:02 estimated completion
Early pressure4:11 · Stable
Fast expansion5:49 · Town Center
Early market / Heroic prep14:43 · Market
Early armory / Heroic prep11:41 · Armory
Heavy walling signal18 wall build events
Farm transition17:29–17:30 · 7 farms clustered
Large army production101 military units

Devil

Fast Classical3:53 estimated completion
Early pressure1:47 · Hersir trained
Expansion signal15:47 · Town Center
Early market / Heroic prep9:41 · Market
Fortress tech path12:48 · Hill Fort
Heavy walling signal13 wall build events
Market economy signal300 total resource volume
Large army production89 military units
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Dr.Ash

Bought

No buys

Sold

No sells

Total player market volume0

Devil

Bought

Food100
Wood200

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus75
Hypaspist11
Centaur6
Hoplite4
Theseus2
Atalanta1
Hippolyta1
Hydra1
Buildings11 types
House20
Wall18
Stable12
Farm7
Granary7
Storehouse6
Military Academy3
Armory1
Market1
Temple1
Town Center1
God powers1 invoked
Lure1

Devil

Army

Hirdman23
Throwing Axeman23
Hersir13
Godi12
Jarl4
Portable Ram4
Berserk3
Einheri3
Raiding Cavalry3
Battle Boar1
Buildings9 types
House17
Wall13
Ox Cart Building8
Longhouse4
Great Hall2
Hill Fort1
Market1
Temple1
Town Center1
God powers2 invoked
Spy2
Undermine2