Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

okankabayuka vs Baxota2048

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:07
Giza map preview
Map Giza
Defeated
okankabayukaKronos
Pre-match Elo941
Win probability43.8%
26:07 Match length Baxota2048 favored
Winner
Baxota2048Loki
Pre-match Elo984
Win probability56.2%

Match at a glance

okankabayuka vs Baxota2048

WinnerBaxota2048
MapGiza
QueueRanked 1v1 Supremacy
Duration26:07
Started
Ended
Elo favorite56.2%Baxota2048
Fastest Classical4:44*okankabayuka
First pressure3:02Baxota2048 · Hersir trained
First extra TC5:30okankabayuka · Town Center
Most military units230okankabayuka
Highest EAPM43.5Baxota2048

okankabayuka

Kronos

Defeat
Elo941-29
EAPM32.5
Military units230
First pressure5:52Counter Barracks
First expansion5:30
Market volume0
Total score 29,642
Military score 8,975
Economic score 16,562
Kills score 4,105
Units killed 156
Units lost 202
Buildings razed 10
Largest army 230
Favorite unit Contarius 67 fielded
Classical 4:44* Research start 3:44
Heroic 12:57* Research start 11:42
Mythic 19:54* Research start 17:54

Baxota2048

Loki

Victory
Elo984+16
EAPM43.5
Military units201
First pressure3:02Hersir trained
First expansion10:38
Market volume0
Total score 44,340
Military score 13,430
Economic score 23,675
Kills score 7,309
Units killed 204
Units lost 158
Buildings razed 14
Largest army 201
Favorite unit Hersir 61 fielded
Classical 4:44* Estimated start 3:44
Heroic 13:50* Estimated start 12:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Forseti
Hyperion
HeroicAge
Bragi
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

okankabayukaKronos
Match time
Baxota2048Loki
Key technologyPickaxe
Key technologyHand Axe
Oracle3 training queues
Town CenterAdditional center
First military pressureCounter Barracks
Oracle2 training queues
Murmillo2 training queues
Cheiroballista8 training queues
Katapeltes3 training queues
Key technologyMedium Archers
Turma2 training queues
ArmoryArmory
Turma2 training queues
Murmillo2 training queues
Key technologyHeavy Archers
God powerChaos
Katapeltes6 training queues
Turma4 training queues
Contarius11 training queues
Arcus4 training queues
God powerValor
Key technologyShaft Mine
Key technologyHeavy Cavalry
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Arcus5 training queues
Contarius5 training queues
Murmillo4 training queues
Destroyer11 training queues
Turma3 training queues
Fortress-tier buildingPalace
God powerChaos
God powerValor
God powerDeconstruction
Farm transition6 farms clustered
Key technologyPlow
God powerImplode
Fire Siphon3 training queues
Arcus34 training queues
Murmillo33 training queues
Contarius51 training queues
Key technologyChampion Cavalry
God powerValor
Cheiroballista7 training queues
Turma3 training queues
God powerValor
God powerChaos
Key technologyChampion Archers
Katapeltes2 training queues
Cheiroballista11 training queues
Town CenterAdditional center
God powerValor
Key technologyChampion Archers
God powerDeconstruction
Arcus2 training queues
Town CenterAdditional center
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir6 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman2 training queues
Hirdman3 training queues
ArmoryArmory
Raiding Cavalry3 training queues
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Hersir11 training queues
Throwing Axeman10 training queues
Hirdman3 training queues
Raiding Cavalry2 training queues
Farm transition12 farms clustered
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
God powerHealing Spring
Hersir5 training queues
Throwing Axeman11 training queues
Throwing Axeman18 training queues
Raiding Cavalry6 training queues
Hersir12 training queues
Battle Boar13 training queues
Fortress-tier buildingHill Fort
Hersir21 training queues
Throwing Axeman20 training queues
Godi2 training queues
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Huskarl3 training queues
God powerFlaming Weapons
Raiding Cavalry5 training queues
Troll5 training queues
Hirdman8 training queues
Berserk3 training queues
Portable Ram4 training queues
Town CenterAdditional center
Portable Ram5 training queues
Hersir2 training queues
Raiding Cavalry2 training queues
God powerHealing Spring
Godi2 training queues
Raiding Cavalry3 training queues
Hersir3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%Baxota2048
Fastest Classical4:44*okankabayuka
Fastest Heroic12:57*okankabayuka
Fastest Mythic19:54*okankabayuka
First pressure3:02Baxota2048 · Hersir trained
First extra TC5:30okankabayuka · Town Center
Fortress timing15:19okankabayuka · Palace
Armory timing6:55Baxota2048 · Armory
Farm transition12:12–12:13Baxota2048 · 12 farms clustered

Player highlights

Standout performances

Highest total score44,340Baxota2048
Highest military score13,430Baxota2048
Highest economy score23,675Baxota2048
Most kills7,309Baxota2048
Most units killed204Baxota2048
Most deaths202okankabayuka
Most buildings razed14Baxota2048
Largest army230okankabayuka
Favorite unitContariusokankabayuka · 67 fielded

okankabayuka

Most DeathsMost ImprovementsMost Resources

Baxota2048

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

okankabayuka

Classical timing4:44 estimated completion
Early pressure5:52 · Counter Barracks
Fast expansion5:30 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:26 · Armory
Fortress tech path15:19 · Palace
Farm transition19:19–19:59 · 6 farms clustered
Large army production230 military units

Baxota2048

Classical timing4:44 estimated completion
Early pressure3:02 · Hersir trained
Expansion signal10:38 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:55 · Armory
Fortress tech path18:24 · Hill Fort
Farm transition12:12–12:13 · 12 farms clustered
Large army production201 military units
okankabayuka · Early MilitaryMeaningful trained combat units were produced during the early opening.
okankabayuka · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
okankabayuka · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Baxota2048 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Baxota2048 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

okankabayuka

Army

Contarius67
Arcus45
Murmillo42
Cheiroballista29
Turma16
Destroyer11
Katapeltes11
Oracle6
Fire Siphon3
Buildings10 types
Farm15
Military Barracks10
Manor8
Palace4
Counter Barracks3
Town Center3
Sentry Tower2
Armory1
Economic Guild1
Temple1
God powers4 invoked
Valor5
Chaos3
Deconstruction2
Implode1

Baxota2048

Army

Hersir61
Throwing Axeman61
Raiding Cavalry21
Hirdman15
Battle Boar13
Portable Ram13
Troll6
Godi5
Berserk3
Huskarl3
Buildings9 types
House42
Farm12
Longhouse9
Great Hall7
Ox Cart Building4
Town Center3
Hill Fort2
Temple2
Armory1
God powers3 invoked
Healing Spring2
Flaming Weapons1
Spy1