Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

vcalvi vs Al'esquisse

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:21
Mount Olympus map preview
Map Mount Olympus
Defeated
vcalviIsis
Pre-match Elo1046
Win probability47.6%
9:21 Match length Al'esquisse favored
Winner
Al'esquisseLoki
Pre-match Elo1063
Win probability52.4%

Match at a glance

vcalvi vs Al'esquisse

WinnerAl'esquisse
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration9:21
Started
Ended
Elo favorite52.4%Al'esquisse
Fastest Classical4:57*Al'esquisse
First pressure4:19Al'esquisse · Hersir trained
Most military units16Al'esquisse
Highest EAPM23.1Al'esquisse

vcalvi

Isis

Defeat
Elo1046-17
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 1,508
Military score 990
Economic score 385
Kills score 133
Units killed 5
Units lost 5
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Victory
Elo1063+17
EAPM23.1
Military units16
First pressure4:19Hersir trained
First expansion
Market volume0
Total score 8,847
Military score 3,055
Economic score 5,581
Kills score 211
Units killed 5
Units lost 5
Buildings razed 2
Largest army 16
Favorite unit Hersir 5 fielded
Classical 4:57* Estimated start 3:57
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

No choice recorded
ClassicalAge
Heimdall
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

vcalviIsis
Match time
Al'esquisseLoki
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Key technologyMedium Infantry
God powerUndermine
Hersir2 training queues
Throwing Axeman2 training queues
Berserk3 training queues
Key technologyMedium Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%Al'esquisse
Fastest Classical4:57*Al'esquisse
First pressure4:19Al'esquisse · Hersir trained

Player highlights

Standout performances

Highest total score8,847Al'esquisse
Highest military score3,055Al'esquisse
Highest economy score5,581Al'esquisse
Most kills211Al'esquisse
Most units killed5vcalvi
Most deaths5vcalvi
Most buildings razed2Al'esquisse
Largest army16Al'esquisse
Favorite unitHersirAl'esquisse · 5 fielded

Al'esquisse

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

vcalvi

No strong intent signals were detected.

Al'esquisse

Classical timing4:57 estimated completion
Early pressure4:19 · Hersir trained
Al'esquisse · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Al'esquisse · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vcalvi

Army

Buildings0 types

Al'esquisse

Army

Hersir5
Berserk4
Throwing Axeman3
Einheri2
Hirdman2
Buildings4 types
House7
Ox Cart Building2
Longhouse1
Temple1
God powers2 invoked
Spy1
Undermine1