Advanced match analysis
无敌小旋风 vs Torgale
Ranked 1v1 SupremacyStarted 2 days ago
Map
Giza
Match at a glance
无敌小旋风 vs Torgale
Elo favorite74.4%无敌小旋风
Fastest Classical4:46*Torgale
First pressure4:25无敌小旋风 · Warrior Priest trained
First extra TC11:18Torgale · Town Center
Most military units45无敌小旋风
Highest EAPM83.3Torgale
无敌小旋风
Huitzilopochtli
Victory
Elo1931+9
EAPM55.4
Military units45
First pressure4:25Warrior Priest trained
First expansion—
Market volume0
Total score
16,989
Military score
5,692
Economic score
10,028
Kills score
1,269
Units killed
35
Units lost
42
Buildings razed
11
Largest army
45
Classical
4:54*
Research start 3:54
Mythic
—
Not reached
Torgale
Ra
Defeat
Elo1746-9
EAPM83.3
Military units19
First pressure4:54Barracks
First expansion11:18
Market volume0
Total score
11,644
Military score
3,190
Economic score
7,792
Kills score
682
Units killed
30
Units lost
34
Buildings razed
3
Largest army
19
Classical
4:46*
Research start 3:46
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite74.4%无敌小旋风
Fastest Classical4:46*Torgale
Fastest Heroic8:11*无敌小旋风
First pressure4:25无敌小旋风 · Warrior Priest trained
First extra TC11:18Torgale · Town Center
Fortress timing14:05Torgale · Migdol Stronghold
Armory timing5:26无敌小旋风 · Armory
Farm transition13:03–13:06Torgale · 15 farms clustered
Player highlights
Standout performances
Highest total score16,989无敌小旋风
Highest military score5,692无敌小旋风
Highest economy score10,028无敌小旋风
Most kills1,269无敌小旋风
Most units killed35无敌小旋风
Most deaths42无敌小旋风
Most buildings razed11无敌小旋风
Largest army45无敌小旋风
Favorite unitTequihua Archer无敌小旋风 · 31 fielded
无敌小旋风
Highest Score
Largest Army
Most Deaths
Most Kills
Most Resources
Torgale
Most Improvements
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
无敌小旋风
Classical timing4:54 estimated completionHeavy walling signal6 wall build events
Torgale
Classical timing4:46 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.