Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs Chepre

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:27
Giza map preview
Map Giza
Defeated
zodiac_Set
Pre-match Elo1613
Win probability62.4%
13:27 Match length UpsetThe Elo underdog won
Winner
ChepreThor
Pre-match Elo1525
Win probability37.6%

Match at a glance

zodiac_ vs Chepre

WinnerChepre
MapGiza
QueueRanked 1v1 Supremacy
Duration13:27
Started
Ended
Elo favorite62.4%zodiac_ · Upset
Fastest Classical4:40*zodiac_
First pressure4:09Chepre · Hersir trained
Market timing8:50Chepre · Market
Most military units54Chepre
Highest EAPM69.8zodiac_
Market volume600Chepre

zodiac_

Set

Defeat
Elo1613-22
EAPM69.8
Military units46
First pressure5:10Barracks
First expansion
Market volume0
Total score 13,423
Military score 5,553
Economic score 7,578
Kills score 292
Units killed 10
Units lost 36
Buildings razed 0
Largest army 46
Favorite unit Axeman 21 fielded
Classical 4:40* Research start 3:40
Heroic 10:02* Research start 8:47
Mythic Not reached

Chepre

Thor

Victory
Elo1525+22
EAPM59.0
Military units54
First pressure4:09Hersir trained
First expansion
Market volume600
Total score 18,080
Military score 10,007
Economic score 7,390
Kills score 683
Units killed 32
Units lost 10
Buildings razed 0
Largest army 54
Favorite unit Throwing Axeman 23 fielded
Classical 4:48* Research start 3:48
Heroic 8:16* Estimated start 7:01
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Forseti
Nephthys
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
ChepreThor
Key technologyPickaxe
Key technologyHusbandry
First military pressureBarracks
Key technologyMedium Spearmen
Spearman16 training queues
ArmoryArmory
God powerVision
Axeman21 training queues
Key technologyMedium Axemen
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Armor
Key technologyCopper Shields
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
War Elephant6 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Weapons
First military pressureHersir trained
Hersir9 training queues
Key technologyPickaxe
Throwing Axeman3 training queues
Key technologyBronze Weapons
Hersir2 training queues
MarketMarket
Hersir6 training queues
God powerHealing Spring
Throwing Axeman20 training queues
Key technologyBronze Armor
Key technologyMedium Infantry
Battle Boar6 training queues
Hersir5 training queues
Key technologyHusbandry
Hirdman3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%zodiac_ · Upset
Fastest Classical4:40*zodiac_
Fastest Heroic8:16*Chepre
First pressure4:09Chepre · Hersir trained
Fortress timing11:33zodiac_ · Migdol Stronghold
Market timing8:50Chepre · Market
Armory timing0:08Chepre · Dwarven Armory

Player highlights

Standout performances

Highest total score18,080Chepre
Highest military score10,007Chepre
Highest economy score7,578zodiac_
Most kills683Chepre
Most units killed32Chepre
Most deaths36zodiac_
Most buildings razed0zodiac_
Largest army54Chepre
Favorite unitThrowing AxemanChepre · 23 fielded

zodiac_

Largest ArmyMost Deaths

Chepre

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:40 estimated completion
Early pressure5:10 · Barracks
Early armory / Heroic prep6:22 · Armory
Fortress tech path11:33 · Migdol Stronghold

Chepre

Classical timing4:48 estimated completion
Early pressure4:09 · Hersir trained
Early market / Heroic prep8:50 · Market
Early armory / Heroic prep0:08 · Dwarven Armory
Heavy walling signal28 wall build events
Market economy signal600 total resource volume
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Chepre · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chepre · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chepre · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

Chepre

Bought

No buys

Sold

Wood600
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Axeman21
Spearman16
War Elephant6
Siege Tower2
Scorpion Man1
Buildings11 types
House16
Granary5
Lumber Camp3
Barracks2
Mining Camp2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers1 invoked
Vision1

Chepre

Army

Throwing Axeman23
Hersir22
Battle Boar6
Hirdman3
Buildings8 types
Wall28
House15
Longhouse3
Great Hall2
Ox Cart Building2
Dwarven Armory1
Market1
Temple1
God powers1 invoked
Healing Spring1