Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs Joy

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:59
Mount Olympus map preview
Map Mount Olympus
Defeated
epice404Thor
Pre-match Elo1038
Win probability45.1%
26:59 Match length Joy favored
Winner
JoyHades
Pre-match Elo1072
Win probability54.9%

Match at a glance

epice404 vs Joy

WinnerJoy
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration26:59
Started
Ended
Elo favorite54.9%Joy
Fastest Classical3:53*Joy
First pressure1:59epice404 · Hersir trained
First extra TC12:36epice404 · Town Center
Most military units179epice404
Highest EAPM50.6epice404

epice404

Thor

Defeat
Elo1038-16
EAPM50.6
Military units179
First pressure1:59Hersir trained
First expansion12:36
Market volume0
Total score 27,681
Military score 9,232
Economic score 14,616
Kills score 3,857
Units killed 131
Units lost 238
Buildings razed 3
Largest army 179
Favorite unit Throwing Axeman 55 fielded
Classical 4:33* Research start 3:33
Heroic 13:01* Estimated start 11:46
Mythic 20:33* Estimated start 18:33

Joy

Hades

Victory
Elo1072+16
EAPM43.4
Military units150
First pressure4:34Archery Range
First expansion21:43
Market volume0
Total score 38,759
Military score 18,494
Economic score 14,501
Kills score 5,764
Units killed 215
Units lost 129
Buildings razed 26
Largest army 150
Favorite unit Toxotes 75 fielded
Classical 3:53* Research start 2:53
Heroic 14:45* Research start 13:30
Mythic 24:01* Research start 22:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Skadi
HeroicAge
Apollo
Tyr
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Thor
Match time
JoyHades
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
ArmoryDwarven Armory
Key technologyHusbandry
Key technologyPickaxe
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hersir10 training queues
Throwing Axeman5 training queues
Raiding Cavalry7 training queues
God powerDwarven Mine
God powerHealing Spring
Key technologyBronze Shields
God powerHealing Spring
Throwing Axeman2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Key technologyPlow
God powerDwarven Mine
God powerDwarven Mine
Farm transition11 farms clustered
Key technologyShaft Mine
Throwing Axeman5 training queues
Key technologyBallistics
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
Hersir2 training queues
Hirdman5 training queues
Key technologyMedium Cavalry
Jarl2 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Hirdman2 training queues
Jarl2 training queues
Throwing Axeman17 training queues
Raiding Cavalry6 training queues
God powerFrost
Huskarl21 training queues
Fortress-tier buildingHill Fort
Hersir4 training queues
Throwing Axeman15 training queues
Berserk2 training queues
Hirdman7 training queues
Frost Giant4 training queues
Hersir7 training queues
Huskarl10 training queues
Jarl2 training queues
Key technologyHeavy Cavalry
God powerFimbulwinter
Throwing Axeman6 training queues
Fenris Wolf Brood3 training queues
Hersir11 training queues
Throwing Axeman4 training queues
Hirdman9 training queues
DefeatMatch result
First military pressureArchery Range
Toxotes13 training queues
Key technologyPickaxe
Key technologyHand Axe
Minotaur2 training queues
Key technologyMedium Archers
Minotaur4 training queues
God powerRestoration
Key technologyMedium Archers
Toxotes38 training queues
Minotaur3 training queues
ArmoryArmory
Key technologyBallistics
Minotaur9 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Prodromos13 training queues
Petrobolos2 training queues
Key technologyMedium Cavalry
God powerSentinel
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes21 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Prodromos5 training queues
Hippeus5 training queues
Key technologyMedium Infantry
Hypaspist9 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Minotaur2 training queues
Key technologyChampion Infantry
Key technologyCopper Shields
Perseus2 training queues
God powerUnderworld Passage
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyChampion Archers
Toxotes3 training queues
Prodromos3 training queues
Farm transition13 farms clustered
God powerEarthquake
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%Joy
Fastest Classical3:53*Joy
Fastest Heroic13:01*epice404
Fastest Mythic20:33*epice404
First pressure1:59epice404 · Hersir trained
First extra TC12:36epice404 · Town Center
Fortress timing15:34Joy · Fortress
Armory timing5:04epice404 · Dwarven Armory
Farm transition14:08–14:10epice404 · 11 farms clustered

Player highlights

Standout performances

Highest total score38,759Joy
Highest military score18,494Joy
Highest economy score14,616epice404
Most kills5,764Joy
Most units killed215Joy
Most deaths238epice404
Most buildings razed26Joy
Largest army179epice404
Favorite unitToxotesJoy · 75 fielded

epice404

Largest ArmyMost DeathsMost ImprovementsMost Resources

Joy

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Classical timing4:33 estimated completion
Early pressure1:59 · Hersir trained
Expansion signal12:36 · Town Center
Early armory / Heroic prep5:04 · Dwarven Armory
Fortress tech path17:33 · Hill Fort
Heavy walling signal24 wall build events
Farm transition14:08–14:10 · 11 farms clustered
Large army production179 military units

Joy

Fast Classical3:53 estimated completion
Early pressure4:34 · Archery Range
Expansion signal21:43 · Town Center
Early armory / Heroic prep12:34 · Armory
Fortress tech path15:34 · Fortress
Farm transition26:10–26:43 · 13 farms clustered
Large army production150 military units
epice404 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Joy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Joy · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Joy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Joy · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Joy · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Throwing Axeman55
Hersir37
Huskarl31
Hirdman23
Raiding Cavalry14
Jarl6
Frost Giant5
Berserk4
Fenris Wolf Brood3
Troll1
Buildings10 types
Wall24
Farm20
House15
Ox Cart Building12
Great Hall3
Hill Fort3
Longhouse3
Dwarven Armory1
Temple1
Town Center1
God powers4 invoked
Dwarven Mine3
Healing Spring2
Fimbulwinter1
Frost1

Joy

Army

Toxotes75
Minotaur21
Prodromos21
Hypaspist9
Hippeus5
Petrobolos4
Achilles3
Ajax3
Manticore3
Chiron2
Perseus2
Chimera1
Hoplite1
Buildings11 types
House19
Farm14
Storehouse11
Granary10
Stable5
Military Academy4
Archery Range3
Fortress3
Temple2
Armory1
Town Center1
God powers4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1