Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

vhatislove24 vs Aro4146

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:17
Savannah map preview
Map Savannah
Winner
vhatislove24Odin
Pre-match Elo1026
Win probability60.2%
18:17 Match length vhatislove24 favored
Defeated
Aro4146Thor
Pre-match Elo954
Win probability39.8%

Match at a glance

vhatislove24 vs Aro4146

Winnervhatislove24
MapSavannah
QueueRanked 1v1 Supremacy
Duration18:17
Started
Ended
Elo favorite60.2%vhatislove24
Fastest Classical5:12*Aro4146
First pressure3:13Aro4146 · Hersir trained
Market timing9:32Aro4146 · Market
First extra TC6:15vhatislove24 · Town Center
Most military units89Aro4146
Highest EAPM34.3Aro4146
Market volume500Aro4146
Victory
Elo1026+14
EAPM29.0
Military units85
First pressure4:27Hersir trained
First expansion6:15
Market volume0
Total score 28,004
Military score 13,025
Economic score 12,199
Kills score 2,840
Units killed 107
Units lost 91
Buildings razed 5
Largest army 85
Favorite unit Throwing Axeman 18 fielded
Classical 5:14* Research start 4:14
Heroic 14:12* Research start 12:57
Mythic Not reached

Aro4146

Thor

Defeat
Elo954-14
EAPM34.3
Military units89
First pressure3:13Hersir trained
First expansion8:03
Market volume500
Total score 17,041
Military score 6,902
Economic score 7,488
Kills score 2,651
Units killed 92
Units lost 106
Buildings razed 7
Largest army 89
Favorite unit Throwing Axeman 23 fielded
Classical 5:12* Research start 4:12
Heroic 12:35* Research start 11:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

vhatislove24Odin
Match time
Aro4146Thor
God powerGreat Hunt
First military pressureHersir trained
Hersir8 training queues
Key technologyHand Axe
Town CenterAdditional center
Key technologyHusbandry
Key technologyPickaxe
Key technologyPickaxe
Hersir5 training queues
Town CenterAdditional center
Town CenterAdditional center
Raiding Cavalry2 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hirdman2 training queues
Berserk2 training queues
Raiding Cavalry2 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyCrenellations
ArmoryArmory
Throwing Axeman2 training queues
Hirdman2 training queues
Raiding Cavalry4 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingHill Fort
God powerFrost
Hersir4 training queues
Key technologyHeavy Cavalry
Berserk10 training queues
Hirdman10 training queues
Throwing Axeman11 training queues
Key technologyBallistics
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Godi2 training queues
Key technologyPlow
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Hirdman3 training queues
Berserk3 training queues
Throwing Axeman3 training queues
VictoryMatch result
First military pressureHersir trained
ArmoryDwarven Armory
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Throwing Axeman6 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry3 training queues
MarketMarket
Hirdman2 training queues
Throwing Axeman3 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Throwing Axeman3 training queues
Berserk3 training queues
Hirdman8 training queues
Raiding Cavalry4 training queues
Portable Ram5 training queues
Jarl6 training queues
Godi2 training queues
God powerForest Fire
Key technologyHeavy Cavalry
Throwing Axeman11 training queues
Raiding Cavalry3 training queues
God powerFrost
Jarl5 training queues
Godi6 training queues
Huskarl5 training queues
Raiding Cavalry3 training queues
Jarl3 training queues
God powerForest Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.2%vhatislove24
Fastest Classical5:12*Aro4146
Fastest Heroic12:35*Aro4146
First pressure3:13Aro4146 · Hersir trained
First extra TC6:15vhatislove24 · Town Center
Fortress timing12:43Aro4146 · Hill Fort
Market timing9:32Aro4146 · Market
Armory timing4:42Aro4146 · Dwarven Armory

Player highlights

Standout performances

Highest total score28,004vhatislove24
Highest military score13,025vhatislove24
Highest economy score12,199vhatislove24
Most kills2,840vhatislove24
Most units killed107vhatislove24
Most deaths106Aro4146
Most buildings razed7Aro4146
Largest army89Aro4146
Favorite unitThrowing AxemanAro4146 · 23 fielded

vhatislove24

Highest ScoreMost ImprovementsMost KillsMost Resources

Aro4146

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

vhatislove24

Late Classical5:14 estimated completion
Early pressure4:27 · Hersir trained
Fast expansion6:15 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep12:23 · Market
Early armory / Heroic prep13:03 · Armory
Fortress tech path14:24 · Hill Fort
Large army production85 military units

Aro4146

Late Classical5:12 estimated completion
Early pressure3:13 · Hersir trained
Fast expansion8:03 · Town Center
Early market / Heroic prep9:32 · Market
Early armory / Heroic prep4:42 · Dwarven Armory
Fortress tech path12:43 · Hill Fort
Heavy walling signal19 wall build events
Market economy signal500 total resource volume
Large army production89 military units
vhatislove24 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
vhatislove24 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
vhatislove24 · Early MilitaryMeaningful trained combat units were produced during the early opening.
vhatislove24 · Late ClassicalClassical completed after 5:00 on a standard land opening.
vhatislove24 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Aro4146 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Aro4146 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aro4146 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

vhatislove24

Bought

No buys

Sold

No sells

Total player market volume0

Aro4146

Bought

Food200
Wood100

Sold

Wood200
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vhatislove24

Army

Throwing Axeman18
Berserk17
Hersir17
Hirdman17
Raiding Cavalry8
Portable Ram5
Godi3
Buildings10 types
House14
Sentry Tower9
Great Hall7
Longhouse5
Ox Cart Building5
Town Center4
Market3
Hill Fort2
Armory1
Temple1
God powers2 invoked
Frost1
Great Hunt1

Aro4146

Army

Throwing Axeman23
Jarl14
Raiding Cavalry13
Hirdman11
Godi8
Hersir6
Huskarl5
Portable Ram5
Berserk4
Buildings10 types
Wall19
House13
Longhouse5
Great Hall3
Ox Cart Building3
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers2 invoked
Forest Fire2
Frost1