Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Annubis vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:52
Marsh map preview
Map Marsh
Defeated
AnnubisNuwa
Pre-match Elo1685
Win probability65.8%
26:52 Match length UpsetThe Elo underdog won
Winner
WatermelonInTheFantaOdin
Pre-match Elo1571
Win probability34.2%

Match at a glance

Annubis vs WatermelonInTheFanta

WinnerWatermelonInTheFanta
MapMarsh
QueueRanked 1v1 Supremacy
Duration26:52
Started
Ended
Elo favorite65.8%Annubis · Upset
Fastest Classical4:24*Annubis
First pressure4:11WatermelonInTheFanta · Hersir trained
Market timing9:42Annubis · Market
First extra TC4:38Annubis · Town Center
Most military units427WatermelonInTheFanta
Highest EAPM76.8Annubis
Market volume7,100Annubis

Annubis

Nuwa

Defeat
Elo1685-23
EAPM76.8
Military units319
First pressure13:55Imperial Academy
First expansion4:38
Market volume7100
Total score 47,971
Military score 16,064
Economic score 24,569
Kills score 7,366
Units killed 304
Units lost 286
Buildings razed 0
Largest army 319
Favorite unit Tiger Cavalry 89 fielded
Classical 4:24* Estimated start 3:24
Heroic 12:27* Estimated start 11:12
Mythic Not reached
Victory
Elo1571+23
EAPM47.3
Military units427
First pressure4:11Hersir trained
First expansion6:31
Market volume1200
Total score 58,621
Military score 29,499
Economic score 20,064
Kills score 9,058
Units killed 285
Units lost 320
Buildings razed 87
Largest army 427
Favorite unit Huskarl 132 fielded
Classical 4:54* Research start 3:54
Heroic 13:28* Research start 12:13
Mythic 22:22* Estimated start 20:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Heimdall
Goumang
HeroicAge
Skadi
Gonggong
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AnnubisNuwa
Match time
WatermelonInTheFantaOdin
Town CenterAdditional center
God powerCreation
Pioneer3 training queues
God powerEarth Wall
Ge Halberdier6 training queues
Dao Swordsman2 training queues
Fire Archer13 training queues
Dao Swordsman2 training queues
MarketMarket
Key technologyHand Axe
Key technologyPickaxe
Fire Archer8 training queues
Key technologyMedium Archers
Ge Halberdier11 training queues
Dao Swordsman7 training queues
God powerForest Protection
Wuzu Javelineer2 training queues
Fire Archer4 training queues
Key technologyCrenellations
White Horse Cavalry13 training queues
Farm transition6 farms clustered
Key technologyShaft Mine
Key technologyPlow
DockDock
First military pressureImperial Academy
Key technologyMedium Infantry
Chu Ko Nu4 training queues
Key technologyHeavy Cavalry
ArmoryArmory
ArmoryArmory
Chu Ko Nu16 training queues
Key technologyHeavy Archers
White Horse Cavalry13 training queues
Ge Halberdier4 training queues
Sage2 training queues
Dao Swordsman50 training queues
Key technologyBow Saw
MarketMarket
MarketMarket
Key technologyCopper Armor
Key technologyCopper Weapons
God powerGreat Flood
Tiger Cavalry89 training queues
Fire Archer2 training queues
Key technologyCopper Shields
Pioneer8 training queues
Key technologyChampion Cavalry
Axe Cart3 training queues
Chu Ko Nu2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyHeavy Infantry
Trade route startedCaravan Chinese queued
Chu Ko Nu27 training queues
Key technologyChampion Archers
Key technologyBallistics
Key technologyIron Armor
Key technologyChampion Cavalry
Dao Swordsman16 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
White Horse Cavalry2 training queues
Key technologyIron Weapons
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Berserk5 training queues
Town CenterAdditional center
Key technologyHusbandry
Throwing Axeman16 training queues
Raiding Cavalry14 training queues
Key technologyMedium Infantry
Berserk3 training queues
Key technologyMedium Cavalry
Berserk3 training queues
ArmoryArmory
Key technologyCopper Shields
God powerUndermine
Raiding Cavalry4 training queues
Throwing Axeman2 training queues
Key technologyCopper Weapons
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Hirdman20 training queues
Huskarl13 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Throwing Axeman16 training queues
Berserk10 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl74 training queues
Key technologyBronze Weapons
Portable Ram12 training queues
Hirdman32 training queues
God powerUndermine
Farm transition12 farms clustered
MarketMarket
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Key technologyChampion Infantry
God powerFrost
Godi13 training queues
Portable Ram5 training queues
Throwing Axeman5 training queues
Berserk19 training queues
God powerFimbulwinter
Key technologyIron Weapons
Hirdman10 training queues
God powerUndermine
Hersir2 training queues
Fortress-tier buildingHill Fort
Key technologyCrenellations
Key technologyIron Shields
Town CenterAdditional center
Huskarl45 training queues
Berserk42 training queues
Throwing Axeman11 training queues
Key technologyHeavy Cavalry
Portable Ram16 training queues
Hirdman21 training queues
God powerFrost
Key technologyIron Armor
God powerUndermine
Key technologyChampion Cavalry
Jarl4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.8%Annubis · Upset
Fastest Classical4:24*Annubis
Fastest Heroic12:27*Annubis
Fastest Mythic22:22*WatermelonInTheFanta
First pressure4:11WatermelonInTheFanta · Hersir trained
First extra TC4:38Annubis · Town Center
Fortress timing13:29WatermelonInTheFanta · Hill Fort
Market timing9:42Annubis · Market
Armory timing11:41WatermelonInTheFanta · Armory
Farm transition13:27–13:29Annubis · 6 farms clustered
Trade route started22:26Annubis

Player highlights

Standout performances

Highest total score58,621WatermelonInTheFanta
Highest military score29,499WatermelonInTheFanta
Highest economy score24,569Annubis
Most kills9,058WatermelonInTheFanta
Most units killed304Annubis
Most deaths320WatermelonInTheFanta
Most buildings razed87WatermelonInTheFanta
Largest army427WatermelonInTheFanta
Favorite unitHuskarlWatermelonInTheFanta · 132 fielded

Annubis

Most ImprovementsMost Kills

WatermelonInTheFanta

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Annubis

Classical timing4:24 estimated completion
Delayed pressure13:55 · Imperial Academy
Fast expansion4:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:42 · Market
Early armory / Heroic prep15:33 · Armory
Heavy walling signal74 wall build events
Water commitment signal1 dock build events
Farm transition13:27–13:29 · 6 farms clustered
Trade route started22:26 · Caravan Chinese queued
Market economy signal7,100 total resource volume
Large army production319 military units

WatermelonInTheFanta

Classical timing4:54 estimated completion
Early pressure4:11 · Hersir trained
Fast expansion6:31 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:38 · Market
Early armory / Heroic prep11:41 · Armory
Fortress tech path13:29 · Hill Fort
Heavy walling signal8 wall build events
Farm transition19:01–19:03 · 12 farms clustered
Market economy signal1,200 total resource volume
Large army production427 military units
Annubis · Early MilitaryMeaningful trained combat units were produced during the early opening.
Annubis · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Annubis · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
WatermelonInTheFanta · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
WatermelonInTheFanta · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8300 total volume

Annubis

Bought

Food600
Wood100

Sold

Food300
Wood6100
Total player market volume7100

WatermelonInTheFanta

Bought

No buys

Sold

Food600
Wood600
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Annubis

Army

Tiger Cavalry89
Dao Swordsman77
Chu Ko Nu49
White Horse Cavalry28
Fire Archer27
Ge Halberdier22
Pioneer13
Sage4
Axe Cart3
Jiang Zi Ya2
Wuzu Javelineer2
Li Jing1
Qing Long1
Siege Crossbow1
Buildings14 types
Wall74
Farm55
House28
Silo27
Baolei8
Military Camp8
Machine Workshop7
Sentry Tower5
Imperial Academy3
Market3
Armory2
Town Center2
Dock1
Temple1
God powers4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

WatermelonInTheFanta

Army

Huskarl132
Berserk83
Hirdman83
Throwing Axeman50
Portable Ram33
Raiding Cavalry20
Godi14
Hersir8
Jarl4
Buildings11 types
House16
Ox Cart Building13
Farm12
Longhouse9
Wall8
Hill Fort7
Great Hall3
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Undermine4
Frost2
Fimbulwinter1
Great Hunt1