Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

borg_ vs Zac involker

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:44
Nile Shallows map preview
Map Nile Shallows
Winner
borg_Thor
Pre-match Elo2101
Win probability92.3%
20:44 Match length borg_ favored
Defeated
Zac involkerAmaterasu
Pre-match Elo1670
Win probability7.7%

Match at a glance

borg_ vs Zac involker

Winnerborg_
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration20:44
Started
Ended
Elo favorite92.3%borg_
Fastest Classical3:55*Zac involker
First pressure1:25borg_ · Hersir trained
First extra TC4:30Zac involker · Town Center
Market timing11:10Zac involker · Market
Most military units145Zac involker
Highest EAPM57.8borg_
Market volume2,200Zac involker

borg_

Thor

Victory
Elo2101+3
EAPM57.8
Military units142
First pressure1:25Hersir trained
First expansion6:10
Market volume0
Total score 49,551
Military score 24,583
Economic score 20,656
Kills score 4,312
Units killed 141
Units lost 107
Buildings razed 7
Largest army 142
Favorite unit Jarl 50 fielded
Classical 3:58* Research start 2:58
Heroic 10:54* Estimated start 9:39
Mythic 19:54* Estimated start 17:54

Zac involker

Amaterasu

Defeat
Elo1670-3
EAPM50.2
Military units145
First pressure4:43Stable Japanese
First expansion4:30
Market volume2200
Total score 27,171
Military score 9,199
Economic score 15,844
Kills score 2,128
Units killed 86
Units lost 140
Buildings razed 0
Largest army 145
Favorite unit Samurai 40 fielded
Classical 3:55* Research start 2:55
Heroic 14:50* Research start 13:35
Mythic Research start 19:05 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
Skadi
HeroicAge
Raijin
Tyr
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

borg_Thor
Match time
Zac involkerAmaterasu
First military pressureHersir trained
Hersir4 training queues
ArmoryDwarven Armory
God powerForest Fire
Key technologyCopper Weapons
Town CenterAdditional center
Hersir3 training queues
Key technologyCopper Armor
Berserk2 training queues
Key technologyCopper Shields
Hirdman8 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman11 training queues
Hirdman9 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Valkyrie3 training queues
Raiding Cavalry3 training queues
Jarl34 training queues
Godi8 training queues
Frost Giant2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Godi8 training queues
Throwing Axeman10 training queues
Farm transition6 farms clustered
Key technologyPlow
Key technologyBow Saw
Fortress-tier buildingHill Fort
Frost Giant2 training queues
Godi5 training queues
Jarl5 training queues
Fortress-tier buildingHill Fort
Key technologyMeteoric Iron Armor
Key technologyChampion Infantry
Key technologyChampion Cavalry
Town CenterAdditional center
Town CenterAdditional center
Frost Giant3 training queues
Jarl11 training queues
Huskarl2 training queues
God powerDwarven Mine
God powerFimbulwinter
Fortress-tier buildingHill Fort
VictoryMatch result
God powerShrine Of The Hunt
God powerSolar Shield
Town CenterAdditional center
First military pressureStable Japanese
Key technologyPickaxe
Naginata Rider18 training queues
Samurai29 training queues
Wanyudo4 training queues
Yumi Archer8 training queues
God powerSolar Shield
MarketMarket
ArmoryArmory
God powerSolar Shield
Onna Musha5 training queues
Bushi4 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Yari Spearman13 training queues
Naginata Rider12 training queues
Key technologyCopper Armor
Farm transition8 farms clustered
Key technologyShaft Mine
Key technologyPlow
Yumi Archer6 training queues
Yumi Horse Archer10 training queues
Key technologyBronze Weapons
God powerThunder Burst
God powerSolar Shield
Fortress-tier buildingCastle
Yumi Archer3 training queues
Onna Musha2 training queues
Fortress-tier buildingCastle
Yumi Horse Archer3 training queues
Samurai11 training queues
Key technologyBronze Armor
Daimyo2 training queues
Naginata Rider6 training queues
Yari Spearman4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite92.3%borg_
Fastest Classical3:55*Zac involker
Fastest Heroic10:54*borg_
Fastest Mythic19:54*borg_
First pressure1:25borg_ · Hersir trained
First extra TC4:30Zac involker · Town Center
Fortress timing16:06borg_ · Hill Fort
Market timing11:10Zac involker · Market
Armory timing4:15borg_ · Dwarven Armory
Farm transition15:34–16:21borg_ · 6 farms clustered

Player highlights

Standout performances

Highest total score49,551borg_
Highest military score24,583borg_
Highest economy score20,656borg_
Most kills4,312borg_
Most units killed141borg_
Most deaths140Zac involker
Most buildings razed7borg_
Largest army145Zac involker
Favorite unitJarlborg_ · 50 fielded

borg_

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Zac involker

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

borg_

Fast Classical3:58 estimated completion
Early pressure1:25 · Hersir trained
Fast expansion6:10 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep4:15 · Dwarven Armory
Fortress tech path16:06 · Hill Fort
Heavy walling signal25 wall build events
Farm transition15:34–16:21 · 6 farms clustered
Large army production142 military units

Zac involker

Fast Classical3:55 estimated completion
Early pressure4:43 · Stable Japanese
Fast expansion4:30 · Town Center
Early market / Heroic prep11:10 · Market
Early armory / Heroic prep11:10 · Armory
Fortress tech path17:28 · Castle
Heavy walling signal11 wall build events
Farm transition15:41–15:44 · 8 farms clustered
Market economy signal2,200 total resource volume
Large army production145 military units
borg_ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
borg_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
borg_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
borg_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
borg_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Zac involker · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zac involker · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zac involker · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zac involker · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

borg_

Bought

No buys

Sold

No sells

Total player market volume0

Zac involker

Bought

Food700

Sold

Food100
Wood1400
Total player market volume2200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

borg_

Army

Jarl50
Throwing Axeman23
Godi21
Hirdman18
Hersir9
Frost Giant7
Valkyrie6
Raiding Cavalry3
Berserk2
Huskarl2
Ballista1
Buildings10 types
Wall25
Farm23
House16
Great Hall7
Ox Cart Building7
Longhouse6
Hill Fort3
Town Center3
Dwarven Armory1
Temple1
God powers3 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1

Zac involker

Army

Samurai40
Naginata Rider37
Yumi Archer18
Yari Spearman17
Yumi Horse Archer13
Onna Musha8
Bushi4
Wanyudo4
Daimyo3
Raiju1
Buildings14 types
House17
Farm13
Wall11
Dojo7
Watermill6
Mining Camp Japanese4
Stable Japanese4
Guardhouse3
Shrine Japanese3
Castle2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1