Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Hellrayne vs Rólix

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:22
Yellow River map preview
Map Yellow River
Defeated
HellrayneThor
Pre-match Elo1023
Win probability42.2%
25:22 Match length Rólix favored
Winner
RólixOdin
Pre-match Elo1078
Win probability57.8%

Match at a glance

Hellrayne vs Rólix

WinnerRólix
MapYellow River
QueueRanked 1v1 Supremacy
Duration25:22
Started
Ended
Elo favorite57.8%Rólix
Fastest Classical5:03*Rólix
First pressure1:58Rólix · Hersir trained
First extra TC6:09Rólix · Town Center
Market timing16:59Hellrayne · Market
Most military units499Rólix
Highest EAPM55.9Rólix
Market volume500Hellrayne

Hellrayne

Thor

Defeat
Elo1023-15
EAPM35.2
Military units238
First pressure5:19Hersir trained
First expansion17:28
Market volume500
Total score 35,012
Military score 15,299
Economic score 14,578
Kills score 5,135
Units killed 178
Units lost 172
Buildings razed 7
Largest army 238
Favorite unit Throwing Axeman 70 fielded
Classical 6:58* Estimated start 5:58
Heroic 18:20* Estimated start 17:05
Mythic Not reached

Rólix

Odin

Victory
Elo1078+15
EAPM55.9
Military units499
First pressure1:58Hersir trained
First expansion6:09
Market volume0
Total score 53,394
Military score 23,992
Economic score 24,850
Kills score 4,574
Units killed 173
Units lost 174
Buildings razed 7
Largest army 499
Favorite unit Throwing Axeman 140 fielded
Classical 5:03* Estimated start 4:03
Heroic 14:52* Estimated start 13:37
Mythic 19:36* Estimated start 17:36

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Heimdall
Bragi
HeroicAge
Skadi
No choice recorded
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HellrayneThor
Match time
RólixOdin
Berserk2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
First military pressureHersir trained
Hersir2 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Hersir4 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry9 training queues
ArmoryDwarven Armory
Throwing Axeman11 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Shields
Berserk2 training queues
Godi4 training queues
Hersir15 training queues
Berserk3 training queues
Raiding Cavalry22 training queues
Valkyrie5 training queues
Throwing Axeman20 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Godi4 training queues
God powerForest Fire
Berserk3 training queues
Hirdman2 training queues
Key technologyIron Shields
MarketMarket
Town CenterAdditional center
Town CenterAdditional center
Throwing Axeman10 training queues
Berserk3 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Throwing Axeman28 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Berserk2 training queues
Farm transition4 farms clustered
Jarl4 training queues
Huskarl9 training queues
Godi2 training queues
Hirdman41 training queues
Trade route startedCaravan Norse queued
Key technologyBow Saw
Key technologyShaft Mine
Godi4 training queues
Raiding Cavalry4 training queues
God powerDwarven Mine
Jarl9 training queues
Hersir8 training queues
Key technologyHeavy Cavalry
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Key technologyBallistics
Key technologyMeteoric Iron Armor
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Town CenterAdditional center
Berserk15 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Hirdman5 training queues
Hersir2 training queues
Throwing Axeman10 training queues
Town CenterAdditional center
Berserk10 training queues
Throwing Axeman10 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Einheri3 training queues
Throwing Axeman70 training queues
Farm transition17 farms clustered
Key technologyMedium Infantry
Key technologyCrenellations
Key technologyMedium Cavalry
Key technologyPlow
Jarl20 training queues
God powerFrost
Godi10 training queues
Fortress-tier buildingHill Fort
Portable Ram5 training queues
God powerUndermine
Fortress-tier buildingHill Fort
Raiding Cavalry10 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Weapons
Berserk10 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Frost Giant2 training queues
Portable Ram2 training queues
Jarl20 training queues
Throwing Axeman5 training queues
Berserk85 training queues
Godi10 training queues
Key technologyChampion Infantry
Hirdman20 training queues
Einheri4 training queues
Hersir5 training queues
Godi25 training queues
Raiding Cavalry10 training queues
Jarl15 training queues
Throwing Axeman25 training queues
Raiding Cavalry20 training queues
God powerUndermine
Einheri2 training queues
Fortress-tier buildingHill Fort
Jarl30 training queues
Berserk10 training queues
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyIron Shields
Fortress-tier buildingHill Fort
Throwing Axeman20 training queues
Key technologyChampion Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%Rólix
Fastest Classical5:03*Rólix
Fastest Heroic14:52*Rólix
Fastest Mythic19:36*Rólix
First pressure1:58Rólix · Hersir trained
First extra TC6:09Rólix · Town Center
Fortress timing14:38Rólix · Hill Fort
Market timing16:59Hellrayne · Market
Armory timing8:08Hellrayne · Dwarven Armory
Farm transition13:22–13:54Rólix · 17 farms clustered
Trade route started21:52Hellrayne

Player highlights

Standout performances

Highest total score53,394Rólix
Highest military score23,992Rólix
Highest economy score24,850Rólix
Most kills5,135Hellrayne
Most units killed178Hellrayne
Most deaths174Rólix
Most buildings razed7Hellrayne
Largest army499Rólix
Favorite unitThrowing AxemanRólix · 140 fielded

Hellrayne

Largest ArmyMost Kills

Rólix

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Hellrayne

Late Classical6:58 estimated completion
Early pressure5:19 · Hersir trained
Expansion signal17:28 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:59 · Market
Early armory / Heroic prep8:08 · Dwarven Armory
Fortress tech path20:41 · Hill Fort
Heavy walling signal16 wall build events
Farm transition20:58–21:50 · 4 farms clustered
Trade route started21:52 · Caravan Norse queued
Market economy signal500 total resource volume
Large army production238 military units

Rólix

Late Classical5:03 estimated completion
Early pressure1:58 · Hersir trained
Fast expansion6:09 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep12:07 · Armory
Fortress tech path14:38 · Hill Fort
Heavy walling signal31 wall build events
Farm transition13:22–13:54 · 17 farms clustered
Large army production499 military units
Hellrayne · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Hellrayne · Early MilitaryMeaningful trained combat units were produced during the early opening.
Hellrayne · Late ClassicalClassical completed after 5:00 on a standard land opening.
Hellrayne · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Rólix · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Rólix · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Rólix · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rólix · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rólix · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Hellrayne

Bought

No buys

Sold

Wood500
Total player market volume500

Rólix

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hellrayne

Army

Throwing Axeman70
Hirdman43
Raiding Cavalry36
Hersir29
Berserk15
Godi15
Jarl13
Huskarl9
Valkyrie7
Battle Boar1
Buildings11 types
House18
Wall16
Farm15
Longhouse8
Great Hall6
Ox Cart Building5
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Flaming Weapons2
Dwarven Mine1
Forest Fire1

Rólix

Army

Throwing Axeman140
Berserk130
Jarl85
Godi45
Raiding Cavalry40
Hirdman25
Hersir13
Einheri9
Portable Ram8
Frost Giant3
Fire Giant1
Buildings11 types
Farm82
House45
Wall31
Great Hall16
Longhouse12
Ox Cart Building8
Armory7
Hill Fort6
Sentry Tower5
Town Center3
Temple1
God powers3 invoked
Undermine2
Frost1
Great Hunt1