Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs Devil

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:14
Giza map preview
Map Giza
Winner
Dr.AshPoseidon
Pre-match Elo1874
Win probability35.9%
16:14 Match length UpsetThe Elo underdog won
Defeated
DevilLoki
Pre-match Elo1975
Win probability64.1%

Match at a glance

Dr.Ash vs Devil

WinnerDr.Ash
MapGiza
QueueRanked 1v1 Supremacy
Duration16:14
Started
Ended
Elo favorite64.1%Devil · Upset
Fastest Classical4:05*Devil
First pressure3:11Devil · Hersir trained
Market timing14:50Devil · Market
Most military units113Dr.Ash
Highest EAPM110.5Dr.Ash
Market volume200Devil

Dr.Ash

Poseidon

Victory
Elo1874+22
EAPM110.5
Military units113
First pressure4:26Stable
First expansion
Market volume0
Total score 18,212
Military score 7,889
Economic score 8,030
Kills score 2,407
Units killed 91
Units lost 53
Buildings razed 1
Largest army 113
Favorite unit Hippeus 63 fielded
Classical 4:14* Research start 3:14
Heroic 11:16* Estimated start 10:01
Mythic Not reached

Devil

Loki

Defeat
Elo1975-22
EAPM53.9
Military units90
First pressure3:11Hersir trained
First expansion
Market volume200
Total score 12,977
Military score 4,801
Economic score 6,801
Kills score 1,375
Units killed 54
Units lost 91
Buildings razed 1
Largest army 90
Favorite unit Throwing Axeman 34 fielded
Classical 4:05* Estimated start 3:05
Heroic 10:01* Research start 8:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
Dionysus
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
DevilLoki
First military pressureStable
God powerLure
Key technologyHusbandry
Hippeus15 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Hippeus4 training queues
Hypaspist47 training queues
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Cavalry
Hippeus44 training queues
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Key technologyPickaxe
Key technologyHand Axe
God powerCease Fire
Key technologyShaft Mine
God powerBronze
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
God powerSpy
God powerHealing Spring
Hirdman8 training queues
Key technologyPickaxe
ArmoryArmory
Hirdman10 training queues
Godi11 training queues
Throwing Axeman34 training queues
Hersir5 training queues
God powerSpy
Key technologyMedium Infantry
Godi4 training queues
Jarl5 training queues
Hirdman2 training queues
God powerFlaming Weapons
MarketMarket
Hirdman4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.1%Devil · Upset
Fastest Classical4:05*Devil
Fastest Heroic10:01*Devil
First pressure3:11Devil · Hersir trained
Market timing14:50Devil · Market
Armory timing7:56Devil · Armory

Player highlights

Standout performances

Highest total score18,212Dr.Ash
Highest military score7,889Dr.Ash
Highest economy score8,030Dr.Ash
Most kills2,407Dr.Ash
Most units killed91Dr.Ash
Most deaths91Devil
Most buildings razed1Dr.Ash
Largest army113Dr.Ash
Favorite unitHippeusDr.Ash · 63 fielded

Dr.Ash

Highest ScoreMost ImprovementsMost KillsMost Resources

Devil

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Classical timing4:14 estimated completion
Early pressure4:26 · Stable
Early armory / Heroic prep8:31 · Armory
Heavy walling signal14 wall build events
Large army production113 military units

Devil

Classical timing4:05 estimated completion
Early pressure3:11 · Hersir trained
Early market / Heroic prep14:50 · Market
Early armory / Heroic prep7:56 · Armory
Market economy signal200 total resource volume
Large army production90 military units
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Dr.Ash

Bought

No buys

Sold

No sells

Total player market volume0

Devil

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus63
Hypaspist47
Atalanta1
Hippolyta1
Theseus1
Buildings8 types
House14
Wall14
Stable5
Granary4
Storehouse3
Military Academy2
Armory1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

Devil

Army

Throwing Axeman34
Hirdman24
Godi15
Hersir10
Jarl5
Battle Boar1
Raiding Cavalry1
Buildings8 types
House16
Longhouse5
Ox Cart Building5
Wall5
Great Hall2
Armory1
Market1
Temple1
God powers3 invoked
Spy2
Flaming Weapons1
Healing Spring1