Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

420ZeuZK1ng69 vs ChasingTheSun

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:48
Blue Lagoon map preview
Map Blue Lagoon
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1927
Win probability44.6%
18:48 Match length UpsetThe Elo underdog won
Defeated
ChasingTheSunZeus
Pre-match Elo1965
Win probability55.4%

Match at a glance

420ZeuZK1ng69 vs ChasingTheSun

Winner420ZeuZK1ng69
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration18:48
Started
Ended
Elo favorite55.4%ChasingTheSun · Upset
Fastest Classical3:34*ChasingTheSun
First pressure3:03420ZeuZK1ng69 · Warrior Priest trained
First extra TC4:57420ZeuZK1ng69 · Town Center
Most military units166ChasingTheSun
Highest EAPM71.6420ZeuZK1ng69

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo1927+20
EAPM71.6
Military units95
First pressure3:03Warrior Priest trained
First expansion4:57
Market volume0
Total score 34,210
Military score 13,064
Economic score 19,063
Kills score 2,226
Units killed 82
Units lost 42
Buildings razed 1
Largest army 95
Favorite unit Tequihua Archer 44 fielded
Classical 4:24* Research start 3:24
Heroic 14:48* Estimated start 13:33
Mythic Not reached
Defeat
Elo1965-20
EAPM69.8
Military units166
First pressure3:45Archery Range
First expansion
Market volume0
Total score 18,952
Military score 6,463
Economic score 11,585
Kills score 904
Units killed 35
Units lost 82
Buildings razed 2
Largest army 166
Favorite unit Toxotes 82 fielded
Classical 3:34* Research start 2:34
Heroic 13:56* Research start 12:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Athena
Coyolxauhqui
HeroicAge
Dionysus
Tlaloc
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

420ZeuZK1ng69Quetzalcoatl
Match time
ChasingTheSunZeus
First military pressureWarrior Priest trained
Warrior Priest32 training queues
Town CenterAdditional center
Tequihua Archer40 training queues
God powerLullaby
Farm transition9 farms clustered
Key technologyMedium War Hut Soldiers
ArmoryArmory
Town CenterAdditional center
Key technologyHeavy War Hut Soldiers
Key technologyPickaxe
Key technologyShaft Mine
Tlamanih Spearman14 training queues
Tequihua Archer4 training queues
Otontin4 training queues
God powerStarfall
God powerTailwind
VictoryMatch result
Key technologyHusbandry
First military pressureArchery Range
Toxotes8 training queues
Hoplite48 training queues
God powerBolt
God powerRestoration
Heracles2 training queues
Key technologyHand Axe
Key technologyPickaxe
Minotaur2 training queues
Toxotes74 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
Key technologyCopper Shields
Hippeus8 training queues
Key technologyMedium Cavalry
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Cavalry
Farm transition7 farms clustered
Key technologyPlow
Hippeus22 training queues
Fortress-tier buildingFortress
God powerBronze
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%ChasingTheSun · Upset
Fastest Classical3:34*ChasingTheSun
Fastest Heroic13:56*ChasingTheSun
First pressure3:03420ZeuZK1ng69 · Warrior Priest trained
First extra TC4:57420ZeuZK1ng69 · Town Center
Fortress timing18:04ChasingTheSun · Fortress
Armory timing11:59ChasingTheSun · Armory
Farm transition10:38–11:24420ZeuZK1ng69 · 9 farms clustered

Player highlights

Standout performances

Highest total score34,210420ZeuZK1ng69
Highest military score13,064420ZeuZK1ng69
Highest economy score19,063420ZeuZK1ng69
Most kills2,226420ZeuZK1ng69
Most units killed82420ZeuZK1ng69
Most deaths82ChasingTheSun
Most buildings razed2ChasingTheSun
Largest army166ChasingTheSun
Favorite unitToxotesChasingTheSun · 82 fielded

420ZeuZK1ng69

Highest ScoreLargest ArmyMost KillsMost Resources

ChasingTheSun

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

420ZeuZK1ng69

Classical timing4:24 estimated completion
Early pressure3:03 · Warrior Priest trained
Fast expansion4:57 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep12:03 · Armory
Heavy walling signal15 wall build events
Farm transition10:38–11:24 · 9 farms clustered
Large army production95 military units

ChasingTheSun

Fast Classical3:34 estimated completion
Early pressure3:45 · Archery Range
Early armory / Heroic prep11:59 · Armory
Fortress tech path18:04 · Fortress
Heavy walling signal11 wall build events
Farm transition14:51–15:50 · 7 farms clustered
Large army production166 military units
420ZeuZK1ng69 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
420ZeuZK1ng69 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
420ZeuZK1ng69 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
420ZeuZK1ng69 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ChasingTheSun · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ChasingTheSun · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ChasingTheSun · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChasingTheSun · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

420ZeuZK1ng69

Army

Tequihua Archer44
Warrior Priest32
Tlamanih Spearman15
Otontin4
Buildings9 types
Calpulli17
House16
Wall15
Farm12
War Hut8
Great Temple2
Temple2
Town Center2
Armory1
God powers3 invoked
Lullaby1
Starfall1
Tailwind1

ChasingTheSun

Army

Toxotes82
Hoplite48
Hippeus30
Minotaur3
Heracles2
Jason1
Buildings11 types
Farm18
House18
Wall11
Storehouse8
Granary6
Stable5
Archery Range2
Military Academy2
Temple2
Armory1
Fortress1
God powers3 invoked
Bolt1
Bronze1
Restoration1