Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ZxImpulseZx vs gayibor.f

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 43:54
Giza map preview
Map Giza
Defeated
ZxImpulseZxKronos
Pre-match Elo959
Win probability50.9%
43:54 Match length UpsetThe Elo underdog won
Winner
gayibor.fZeus
Pre-match Elo953
Win probability49.1%

Match at a glance

ZxImpulseZx vs gayibor.f

Winnergayibor.f
MapGiza
QueueRanked 1v1 Supremacy
Duration43:54
Started
Ended
Elo favorite50.9%ZxImpulseZx · Upset
Fastest Classical4:40*ZxImpulseZx
First pressure6:08gayibor.f · Military Academy
First extra TC4:36ZxImpulseZx · Village Center
Market timing15:39ZxImpulseZx · Market
Most military units255ZxImpulseZx
Highest EAPM40.5gayibor.f
Market volume5,500ZxImpulseZx

ZxImpulseZx

Kronos

Defeat
Elo959-18
EAPM33.8
Military units255
First pressure8:17Counter Barracks
First expansion4:36
Market volume5500
Total score 39,220
Military score 12,573
Economic score 18,753
Kills score 7,894
Units killed 296
Units lost 372
Buildings razed 49
Largest army 255
Favorite unit Contarius 141 fielded
Classical 4:40* Estimated start 3:40
Heroic 12:22* Estimated start 11:06
Mythic 23:05* Estimated start 21:05

gayibor.f

Zeus

Victory
Elo953+18
EAPM40.5
Military units218
First pressure6:08Military Academy
First expansion9:38
Market volume0
Total score 55,253
Military score 22,423
Economic score 16,905
Kills score 15,973
Units killed 377
Units lost 297
Buildings razed 112
Largest army 218
Favorite unit Toxotes 86 fielded
Classical 5:11* Estimated start 4:11
Heroic 20:45* Estimated start 19:30
Mythic 30:57* Estimated start 28:57

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Athena
Hyperion
HeroicAge
Dionysus
Atlas
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ZxImpulseZxKronos
Match time
gayibor.fZeus
God powerDeconstruction
Village CenterAdditional center
God powerValor
Key technologyHand Axe
God powerValor
First military pressureCounter Barracks
Key technologyHusbandry
God powerValor
Turma4 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Infantry
God powerValor
Key technologyHeavy Cavalry
Contarius12 training queues
God powerValor
God powerDeconstruction
God powerChaos
God powerValor
Key technologyBow Saw
Farm transition7 farms clustered
God powerValor
Satyr2 training queues
Fortress-tier buildingPalace
God powerValor
Destroyer2 training queues
Arcus3 training queues
God powerValor
MarketMarket
Murmillo4 training queues
Arcus3 training queues
Key technologyPlow
Key technologyBronze Shields
God powerValor
Key technologyShaft Mine
MarketMarket
God powerDeconstruction
Oracle4 training queues
Trade route startedCaravan Atlantean queued
Contarius44 training queues
Village CenterAdditional center
Turma3 training queues
God powerValor
Arcus4 training queues
Key technologyHeavy Infantry
Fortress-tier buildingPalace
God powerValor
Destroyer3 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Archers
Arcus2 training queues
God powerImplode
Key technologyChampion Cavalry
MarketMarket
Key technologyBallistics
Destroyer2 training queues
Key technologyChampion Infantry
Key technologyIron Shields
Key technologyIron Armor
Town CenterAdditional center
Fortress-tier buildingPalace
Contarius57 training queues
Oracle3 training queues
Destroyer3 training queues
Fortress-tier buildingPalace
Key technologyBronze Wall
Town CenterAdditional center
Destroyer2 training queues
Fanatic2 training queues
God powerValor
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Fanatic5 training queues
Murmillo10 training queues
Fortress-tier buildingPalace
Fire Siphon2 training queues
Key technologyChampion Archers
Arcus12 training queues
MarketMarket
Oracle5 training queues
Fanatic3 training queues
Destroyer2 training queues
Town CenterAdditional center
Contarius12 training queues
Town CenterAdditional center
Fanatic5 training queues
Town CenterAdditional center
Town CenterAdditional center
Contarius5 training queues
God powerValor
Turma15 training queues
Katapeltes2 training queues
Cheiroballista5 training queues
God powerValor
Contarius11 training queues
MarketMarket
God powerValor
God powerValor
DefeatMatch result
First military pressureMilitary Academy
Hoplite35 training queues
Toxotes4 training queues
Key technologyMedium Archers
Town CenterAdditional center
Toxotes3 training queues
Key technologyMedium Infantry
God powerRestoration
God powerBolt
Minotaur2 training queues
Key technologyPickaxe
Toxotes9 training queues
Farm transition7 farms clustered
ArmoryArmory
Hoplite5 training queues
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Minotaur2 training queues
Toxotes17 training queues
Hoplite7 training queues
Key technologyHeavy Archers
Key technologyHand Axe
Key technologyPlow
Key technologyBronze Shields
Key technologyBronze Armor
Hoplite2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
Hoplite7 training queues
Key technologyHeavy Infantry
Toxotes33 training queues
Town CenterAdditional center
Petrobolos5 training queues
Heracles2 training queues
Key technologyShaft Mine
Hydra2 training queues
Minotaur2 training queues
Hoplite6 training queues
Minotaur2 training queues
God powerBolt
Key technologyBronze Weapons
Petrobolos10 training queues
Toxotes11 training queues
Minotaur2 training queues
Hoplite10 training queues
Key technologyChampion Infantry
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Archers
Key technologyIron Weapons
Minotaur2 training queues
Toxotes3 training queues
Petrobolos3 training queues
Helepolis3 training queues
Toxotes6 training queues
Town CenterAdditional center
Hoplite12 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%ZxImpulseZx · Upset
Fastest Classical4:40*ZxImpulseZx
Fastest Heroic12:22*ZxImpulseZx
Fastest Mythic23:05*ZxImpulseZx
First pressure6:08gayibor.f · Military Academy
First extra TC4:36ZxImpulseZx · Village Center
Fortress timing14:01ZxImpulseZx · Palace
Market timing15:39ZxImpulseZx · Market
Armory timing9:36ZxImpulseZx · Armory
Farm transition12:53–12:55ZxImpulseZx · 7 farms clustered
Trade route started18:39ZxImpulseZx

Player highlights

Standout performances

Highest total score55,253gayibor.f
Highest military score22,423gayibor.f
Highest economy score18,753ZxImpulseZx
Most kills15,973gayibor.f
Most units killed377gayibor.f
Most deaths372ZxImpulseZx
Most buildings razed112gayibor.f
Largest army255ZxImpulseZx
Favorite unitContariusZxImpulseZx · 141 fielded

ZxImpulseZx

Most DeathsMost ImprovementsMost Resources

gayibor.f

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ZxImpulseZx

Classical timing4:40 estimated completion
Delayed pressure8:17 · Counter Barracks
Fast expansion4:36 · Village Center
Multi-TC boom signal11 expansion build events
Early market / Heroic prep15:39 · Market
Early armory / Heroic prep9:36 · Armory
Fortress tech path14:01 · Palace
Heavy walling signal15 wall build events
Farm transition12:53–12:55 · 7 farms clustered
Trade route started18:39 · Caravan Atlantean queued
Market economy signal5,500 total resource volume
Large army production255 military units

gayibor.f

Late Classical5:11 estimated completion
Early pressure6:08 · Military Academy
Expansion signal9:38 · Town Center
Multi-TC boom signal6 expansion build events
Early armory / Heroic prep18:00 · Armory
Fortress tech path21:24 · Fortress
Heavy walling signal14 wall build events
Farm transition17:07–17:31 · 7 farms clustered
Large army production218 military units
ZxImpulseZx · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ZxImpulseZx · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
gayibor.f · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
gayibor.f · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
gayibor.f · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
gayibor.f · Early MilitaryMeaningful trained combat units were produced during the early opening.
gayibor.f · Late ClassicalClassical completed after 5:00 on a standard land opening.
gayibor.f · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5500 total volume

ZxImpulseZx

Bought

No buys

Sold

Food1200
Wood4300
Total player market volume5500

gayibor.f

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ZxImpulseZx

Army

Contarius141
Arcus24
Turma22
Fanatic15
Destroyer14
Murmillo14
Oracle13
Cheiroballista6
Fire Siphon2
Katapeltes2
Satyr2
Buildings13 types
Farm55
Military Barracks44
Manor31
Wall15
Town Center9
Counter Barracks5
Market5
Palace5
Temple2
Village Center2
Armory1
Economic Guild1
Sentry Tower1
God powers4 invoked
Valor17
Deconstruction3
Chaos1
Implode1

gayibor.f

Army

Toxotes86
Hoplite84
Petrobolos19
Minotaur14
Helepolis4
Heracles3
Hydra2
Bellerophon1
Hypaspist1
Jason1
Medusa1
Odysseus1
Peltast1
Buildings12 types
Farm39
House32
Wall14
Storehouse13
Granary7
Military Academy7
Town Center6
Archery Range5
Temple3
Fortress2
Sentry Tower2
Armory1
God powers2 invoked
Bolt2
Restoration1