Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

vhatislove24 vs Jarr

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:31
Midgard map preview
Map Midgard
Defeated
vhatislove24Odin
Pre-match Elo1012
Win probability48.0%
19:31 Match length Jarr favored
Winner
JarrFreyr
Pre-match Elo1026
Win probability52.0%

Match at a glance

vhatislove24 vs Jarr

WinnerJarr
MapMidgard
QueueRanked 1v1 Supremacy
Duration19:31
Started
Ended
Elo favorite52.0%Jarr
Fastest Classical5:03*vhatislove24
First pressure4:20vhatislove24 · Hersir trained
Market timing8:14vhatislove24 · Market
First extra TC8:34vhatislove24 · Town Center
Most military units136vhatislove24
Highest EAPM34.6vhatislove24
Market volume1,500vhatislove24
Defeat
Elo1012-17
EAPM34.6
Military units136
First pressure4:20Hersir trained
First expansion8:34
Market volume1500
Total score 27,846
Military score 11,605
Economic score 15,541
Kills score 700
Units killed 29
Units lost 104
Buildings razed 0
Largest army 136
Favorite unit Godi 44 fielded
Classical 5:03* Research start 4:03
Heroic 13:10* Research start 11:55
Mythic Not reached

Jarr

Freyr

Victory
Elo1026+17
EAPM22.2
Military units75
First pressure5:21Hersir trained
First expansion9:14
Market volume0
Total score 36,409
Military score 16,069
Economic score 16,590
Kills score 3,750
Units killed 102
Units lost 32
Buildings razed 18
Largest army 75
Favorite unit Throwing Axeman 27 fielded
Classical 5:23* Estimated start 4:23
Heroic 13:47* Estimated start 12:32
Mythic Estimated start 18:33 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ullr
Skadi
HeroicAge
Aegir
No choice recorded
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

vhatislove24Odin
Match time
JarrFreyr
DockDock
First military pressureHersir trained
Hersir8 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
MarketMarket
Town CenterAdditional center
Hersir10 training queues
ArmoryArmory
DockDock
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
MarketMarket
Key technologyCopper Armor
Key technologyBallistics
Town CenterAdditional center
Hersir5 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Godi44 training queues
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Hersir21 training queues
Raiding Cavalry25 training queues
Dreki4 training queues
Key technologyCrenellations
Fortress-tier buildingHill Fort
Portable Ram9 training queues
God powerFrost
Key technologyHeavy Infantry
Throwing Axeman5 training queues
Key technologyHeavy Cavalry
Farm transition7 farms clustered
DefeatMatch result
DockDock
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
DockDock
Raiding Cavalry11 training queues
Throwing Axeman13 training queues
Key technologyHusbandry
God powerAsgardian Bastion
Key technologyMedium Cavalry
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyPlow
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Raiding Cavalry5 training queues
Berserk3 training queues
Throwing Axeman6 training queues
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBallistics
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Portable Ram8 training queues
Fortress-tier buildingHill Fort
Jarl7 training queues
Throwing Axeman8 training queues
Godi2 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Godi7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%Jarr
Fastest Classical5:03*vhatislove24
Fastest Heroic13:10*vhatislove24
First pressure4:20vhatislove24 · Hersir trained
First extra TC8:34vhatislove24 · Town Center
Fortress timing13:22vhatislove24 · Hill Fort
Market timing8:14vhatislove24 · Market
Armory timing9:18vhatislove24 · Armory
Farm transition19:14–19:16vhatislove24 · 7 farms clustered

Player highlights

Standout performances

Highest total score36,409Jarr
Highest military score16,069Jarr
Highest economy score16,590Jarr
Most kills3,750Jarr
Most units killed102Jarr
Most deaths104vhatislove24
Most buildings razed18Jarr
Largest army136vhatislove24
Favorite unitGodivhatislove24 · 44 fielded

vhatislove24

Most DeathsMost Resources

Jarr

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

vhatislove24

Late Classical5:03 estimated completion
Early pressure4:20 · Hersir trained
Fast expansion8:34 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:14 · Market
Early armory / Heroic prep9:18 · Armory
Fortress tech path13:22 · Hill Fort
Water commitment signal2 dock build events
Farm transition19:14–19:16 · 7 farms clustered
Market economy signal1,500 total resource volume
Large army production136 military units

Jarr

Late Classical5:23 estimated completion
Early pressure5:21 · Hersir trained
Expansion signal9:14 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:02 · Armory
Fortress tech path13:44 · Hill Fort
Water commitment signal3 dock build events
vhatislove24 · Early MilitaryMeaningful trained combat units were produced during the early opening.
vhatislove24 · Water BoomExisting water-opening timing signal.
Jarr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jarr · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

vhatislove24

Bought

Food500

Sold

Wood1000
Total player market volume1500

Jarr

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vhatislove24

Army

Godi44
Hersir44
Raiding Cavalry26
Portable Ram9
Dreki5
Throwing Axeman5
Berserk1
Jarl1
Longboat1
Buildings12 types
House30
Sentry Tower16
Great Hall12
Ox Cart Building8
Farm7
Hill Fort5
Town Center3
Dock2
Longhouse2
Market2
Armory1
Temple1
God powers1 invoked
Frost1

Jarr

Army

Throwing Axeman27
Raiding Cavalry16
Godi9
Portable Ram8
Jarl7
Hersir5
Berserk3
Buildings10 types
House16
Ox Cart Building4
Wall4
Armory3
Dock3
Great Hall3
Hill Fort3
Longhouse3
Town Center2
Temple1
God powers1 invoked
Asgardian Bastion1