Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MeepMeep vs epice404

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:20
Savannah map preview
Map Savannah
Defeated
MeepMeepFreyr
Pre-match Elo1033
Win probability47.0%
21:20 Match length epice404 favored
Winner
epice404Thor
Pre-match Elo1054
Win probability53.0%

Match at a glance

MeepMeep vs epice404

Winnerepice404
MapSavannah
QueueRanked 1v1 Supremacy
Duration21:20
Started
Ended
Elo favorite53.0%epice404
Fastest Classical4:20*epice404
First pressure1:59epice404 · Hersir trained
First extra TC8:45MeepMeep · Town Center
Market timing17:33epice404 · Market
Most military units140epice404
Highest EAPM54.1epice404
Market volume600epice404

MeepMeep

Freyr

Defeat
Elo1033-17
EAPM39.4
Military units117
First pressure4:10Hersir trained
First expansion8:45
Market volume0
Total score 17,082
Military score 5,858
Economic score 9,187
Kills score 2,037
Units killed 79
Units lost 142
Buildings razed 4
Largest army 117
Favorite unit Throwing Axeman 53 fielded
Classical 5:35* Estimated start 4:35
Heroic 12:01* Estimated start 10:46
Mythic Not reached

epice404

Thor

Victory
Elo1054+17
EAPM54.1
Military units140
First pressure1:59Hersir trained
First expansion15:19
Market volume600
Total score 35,914
Military score 15,703
Economic score 16,753
Kills score 3,458
Units killed 146
Units lost 79
Buildings razed 6
Largest army 140
Favorite unit Throwing Axeman 48 fielded
Classical 4:20* Estimated start 3:20
Heroic 19:56* Research start 18:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Freyja
Aegir
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MeepMeepFreyr
Match time
epice404Thor
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerAsgardian Bastion
Throwing Axeman5 training queues
Hirdman4 training queues
Town CenterAdditional center
Hirdman7 training queues
ArmoryArmory
Key technologyMedium Infantry
Throwing Axeman35 training queues
God powerTempest
Godi4 training queues
Hirdman2 training queues
Hersir3 training queues
Key technologyShaft Mine
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Huskarl23 training queues
God powerAsgardian Bastion
Farm transition4 farms clustered
Throwing Axeman13 training queues
Portable Ram2 training queues
Huskarl8 training queues
Portable Ram2 training queues
Hirdman2 training queues
Portable Ram3 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
ArmoryDwarven Armory
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyPickaxe
Throwing Axeman4 training queues
Key technologyBronze Armor
Key technologyHand Axe
Key technologyMedium Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
God powerForest Fire
Throwing Axeman17 training queues
Hersir23 training queues
Godi5 training queues
Raiding Cavalry9 training queues
Key technologyBronze Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyBow Saw
Berserk6 training queues
Valkyrie2 training queues
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Shields
Raiding Cavalry5 training queues
Throwing Axeman9 training queues
Farm transition5 farms clustered
Key technologyPlow
MarketMarket
Hersir7 training queues
Raiding Cavalry5 training queues
Berserk14 training queues
Throwing Axeman18 training queues
Key technologyBow Saw
Fortress-tier buildingHill Fort
Key technologyMeteoric Iron Armor
Key technologyBallistics
Portable Ram2 training queues
Berserk3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%epice404
Fastest Classical4:20*epice404
Fastest Heroic12:01*MeepMeep
First pressure1:59epice404 · Hersir trained
First extra TC8:45MeepMeep · Town Center
Fortress timing20:28epice404 · Hill Fort
Market timing17:33epice404 · Market
Armory timing5:34epice404 · Dwarven Armory
Farm transition16:12–17:10MeepMeep · 4 farms clustered

Player highlights

Standout performances

Highest total score35,914epice404
Highest military score15,703epice404
Highest economy score16,753epice404
Most kills3,458epice404
Most units killed146epice404
Most deaths142MeepMeep
Most buildings razed6epice404
Largest army140epice404
Favorite unitThrowing AxemanMeepMeep · 53 fielded

MeepMeep

Most Deaths

epice404

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MeepMeep

Late Classical5:35 estimated completion
Early pressure4:10 · Hersir trained
Fast expansion8:45 · Town Center
Early armory / Heroic prep9:16 · Armory
Heavy walling signal37 wall build events
Farm transition16:12–17:10 · 4 farms clustered
Large army production117 military units

epice404

Classical timing4:20 estimated completion
Early pressure1:59 · Hersir trained
Expansion signal15:19 · Town Center
Early market / Heroic prep17:33 · Market
Early armory / Heroic prep5:34 · Dwarven Armory
Fortress tech path20:28 · Hill Fort
Heavy walling signal19 wall build events
Farm transition16:16–17:28 · 5 farms clustered
Market economy signal600 total resource volume
Large army production140 military units
MeepMeep · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MeepMeep · Early MilitaryMeaningful trained combat units were produced during the early opening.
MeepMeep · Late ClassicalClassical completed after 5:00 on a standard land opening.
epice404 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

MeepMeep

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MeepMeep

Army

Throwing Axeman53
Huskarl32
Hirdman15
Portable Ram7
Hersir6
Godi4
Buildings9 types
Wall37
Longhouse14
House13
Ox Cart Building6
Farm5
Armory1
Great Hall1
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion2
Tempest1

epice404

Army

Throwing Axeman48
Hersir33
Raiding Cavalry24
Berserk23
Godi5
Valkyrie5
Portable Ram2
Buildings11 types
Farm19
Wall19
House16
Ox Cart Building7
Longhouse4
Great Hall2
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers1 invoked
Forest Fire1