Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zoa vs OscarEsp5131

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:46
Elysium map preview
Map Elysium
Defeated
ZoaSusanoo
Pre-match Elo659
Win probability26.5%
24:46 Match length OscarEsp5131 favored
Winner
OscarEsp5131Hades
Pre-match Elo836
Win probability73.5%

Match at a glance

Zoa vs OscarEsp5131

WinnerOscarEsp5131
MapElysium
QueueRanked 1v1 Supremacy
Duration24:46
Started
Ended
Elo favorite73.5%OscarEsp5131
Fastest Classical5:07*Zoa
First pressure7:37OscarEsp5131 · Stable
Market timing16:03Zoa · Market
First extra TC6:20OscarEsp5131 · Town Center
Most military units185OscarEsp5131
Highest EAPM34.8Zoa
Market volume1,500Zoa

Zoa

Susanoo

Defeat
Elo659-9
EAPM34.8
Military units147
First pressure8:55Stable Japanese
First expansion17:22
Market volume1500
Total score 33,252
Military score 12,335
Economic score 17,978
Kills score 2,939
Units killed 129
Units lost 128
Buildings razed 0
Largest army 147
Favorite unit Kitsune 78 fielded
Classical 5:07* Estimated start 4:07
Heroic 16:53* Estimated start 15:38
Mythic Not reached

OscarEsp5131

Hades

Victory
Elo836+9
EAPM19.8
Military units185
First pressure7:37Stable
First expansion6:20
Market volume0
Total score 47,865
Military score 23,717
Economic score 21,760
Kills score 2,400
Units killed 130
Units lost 129
Buildings razed 10
Largest army 185
Favorite unit Toxotes 92 fielded
Classical 5:52* Estimated start 4:52
Heroic 14:39* Estimated start 13:24
Mythic 23:18* Estimated start 21:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Ares
Fujin
HeroicAge
Aphrodite
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ZoaSusanoo
Match time
OscarEsp5131Hades
Kitsune4 training queues
Kitsune17 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
First military pressureStable Japanese
Key technologyMedium Stable Soldiers
Samurai3 training queues
Key technologyMedium Dojo Soldiers
Naginata Rider4 training queues
Yari Spearman3 training queues
Kitsune13 training queues
Yari Spearman9 training queues
Kitsune19 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Naginata Rider4 training queues
MarketMarket
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyCrenellations
Town CenterAdditional center
God powerSwampland
God powerKusanagi
God powerSmiting Gust
Farm transition18 farms clustered
Kitsune14 training queues
Key technologyBow Saw
Key technologyPlow
Yari Spearman5 training queues
Key technologyChampion Stable Soldiers
Key technologyChampion Guardhouse Soldiers
Samurai5 training queues
Daimyo4 training queues
Bushi4 training queues
Yumi Archer5 training queues
Yari Spearman12 training queues
Kitsune11 training queues
Key technologyShaft Mine
Samurai4 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
God powerSentinel
Town CenterAdditional center
First military pressureStable
Farm transition6 farms clustered
Hippeus3 training queues
Toxotes19 training queues
Hippeus16 training queues
Key technologyPlow
ArmoryArmory
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Cavalry
Key technologyMedium Archers
Toxotes52 training queues
Hippeus46 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerCurse
Town CenterAdditional center
Fortress-tier buildingFortress
God powerSentinel
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Petrobolos3 training queues
God powerCurse
Toxotes21 training queues
Hippeus17 training queues
Petrobolos4 training queues
God powerPestilence
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.5%OscarEsp5131
Fastest Classical5:07*Zoa
Fastest Heroic14:39*OscarEsp5131
Fastest Mythic23:18*OscarEsp5131
First pressure7:37OscarEsp5131 · Stable
First extra TC6:20OscarEsp5131 · Town Center
Fortress timing18:59OscarEsp5131 · Fortress
Market timing16:03Zoa · Market
Armory timing10:22OscarEsp5131 · Armory
Farm transition8:00–8:26OscarEsp5131 · 6 farms clustered

Player highlights

Standout performances

Highest total score47,865OscarEsp5131
Highest military score23,717OscarEsp5131
Highest economy score21,760OscarEsp5131
Most kills2,939Zoa
Most units killed130OscarEsp5131
Most deaths129OscarEsp5131
Most buildings razed10OscarEsp5131
Largest army185OscarEsp5131
Favorite unitToxotesOscarEsp5131 · 92 fielded

OscarEsp5131

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zoa

Late Classical5:07 estimated completion
Delayed pressure8:55 · Stable Japanese
Expansion signal17:22 · Town Center
Early market / Heroic prep16:03 · Market
Early armory / Heroic prep14:08 · Armory
Farm transition18:40–19:54 · 18 farms clustered
Market economy signal1,500 total resource volume
Large army production147 military units

OscarEsp5131

Late Classical5:52 estimated completion
Delayed pressure7:37 · Stable
Fast expansion6:20 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:22 · Armory
Fortress tech path18:59 · Fortress
Farm transition8:00–8:26 · 6 farms clustered
Large army production185 military units
Zoa · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zoa · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zoa · Late ClassicalClassical completed after 5:00 on a standard land opening.
Zoa · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
OscarEsp5131 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
OscarEsp5131 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
OscarEsp5131 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
OscarEsp5131 · Early MilitaryMeaningful trained combat units were produced during the early opening.
OscarEsp5131 · Late ClassicalClassical completed after 5:00 on a standard land opening.
OscarEsp5131 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Zoa

Bought

No buys

Sold

Food800
Wood700
Total player market volume1500

OscarEsp5131

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zoa

Army

Kitsune78
Yari Spearman30
Samurai13
Naginata Rider9
Bushi6
Yumi Archer6
Daimyo4
Onna Musha1
Buildings13 types
Farm28
House21
Watermill11
Shrine Japanese6
Mining Camp Japanese4
Temple4
Sentry Tower2
Armory1
Dojo1
Guardhouse1
Market1
Stable Japanese1
Town Center1
God powers3 invoked
Kusanagi1
Smiting Gust1
Swampland1

OscarEsp5131

Army

Toxotes92
Hippeus82
Petrobolos7
Achilles2
Ajax1
Chiron1
Buildings11 types
Farm18
House16
Storehouse6
Archery Range3
Granary3
Stable3
Town Center2
Armory1
Fortress1
Sentry Tower1
Temple1
God powers3 invoked
Curse2
Sentinel2
Pestilence1