Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs borg_

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:08
Megalopolis map preview
Map Megalopolis
Defeated
Dr.AshPoseidon
Pre-match Elo1852
Win probability19.5%
14:08 Match length borg_ favored
Winner
borg_Thor
Pre-match Elo2098
Win probability80.5%

Match at a glance

Dr.Ash vs borg_

Winnerborg_
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration14:08
Started
Ended
Elo favorite80.5%borg_
Fastest Classical3:56*borg_
First pressure1:27borg_ · Hersir trained
Market timing11:43Dr.Ash · Market
Most military units64borg_
Highest EAPM114.2Dr.Ash
Market volume300Dr.Ash

Dr.Ash

Poseidon

Defeat
Elo1852-7
EAPM114.2
Military units60
First pressure4:12Stable
First expansion
Market volume300
Total score 14,864
Military score 7,323
Economic score 7,342
Kills score 199
Units killed 10
Units lost 19
Buildings razed 0
Largest army 60
Favorite unit Hippeus 39 fielded
Classical 4:07* Research start 3:07
Heroic 13:43* Estimated start 12:28
Mythic Not reached

borg_

Thor

Victory
Elo2098+7
EAPM63.3
Military units64
First pressure1:27Hersir trained
First expansion
Market volume0
Total score 19,142
Military score 11,513
Economic score 7,200
Kills score 453
Units killed 19
Units lost 9
Buildings razed 2
Largest army 64
Favorite unit Hirdman 17 fielded
Classical 3:56* Research start 2:56
Heroic 12:10* Estimated start 10:55
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Dionysus
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
borg_Thor
God powerLure
First military pressureStable
Hippeus39 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
Key technologyPickaxe
God powerCease Fire
Centaur6 training queues
ArmoryArmory
MarketMarket
Prodromos4 training queues
Key technologyHeavy Cavalry
Hypaspist8 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
God powerForest Fire
Hersir4 training queues
Raiding Cavalry10 training queues
Key technologyCopper Shields
Hirdman7 training queues
Key technologyPickaxe
Key technologyBronze Weapons
Key technologyHand Axe
Hirdman9 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry3 training queues
God powerFrost
Godi5 training queues
Jarl8 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Frost Giant2 training queues
Throwing Axeman2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.5%borg_
Fastest Classical3:56*borg_
Fastest Heroic12:10*borg_
First pressure1:27borg_ · Hersir trained
Market timing11:43Dr.Ash · Market
Armory timing4:15borg_ · Dwarven Armory

Player highlights

Standout performances

Highest total score19,142borg_
Highest military score11,513borg_
Highest economy score7,342Dr.Ash
Most kills453borg_
Most units killed19borg_
Most deaths19Dr.Ash
Most buildings razed2borg_
Largest army64borg_
Favorite unitHippeusDr.Ash · 39 fielded

Dr.Ash

Most Deaths

borg_

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Classical timing4:07 estimated completion
Early pressure4:12 · Stable
Early market / Heroic prep11:43 · Market
Early armory / Heroic prep10:58 · Armory
Heavy walling signal22 wall build events
Market economy signal300 total resource volume

borg_

Fast Classical3:56 estimated completion
Early pressure1:27 · Hersir trained
Early armory / Heroic prep4:15 · Dwarven Armory
Heavy walling signal7 wall build events
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
borg_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
borg_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
borg_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Dr.Ash

Bought

No buys

Sold

Food300
Total player market volume300

borg_

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus39
Hypaspist8
Centaur7
Prodromos4
Atalanta1
Theseus1
Buildings9 types
Wall22
House15
Granary5
Storehouse4
Stable3
Armory1
Market1
Military Academy1
Temple1
God powers2 invoked
Cease Fire1
Lure1

borg_

Army

Hirdman17
Raiding Cavalry13
Hersir11
Jarl8
Godi5
Throwing Axeman4
Valkyrie3
Frost Giant2
Berserk1
Buildings7 types
House16
Wall7
Ox Cart Building4
Great Hall3
Longhouse3
Dwarven Armory1
Temple1
God powers2 invoked
Forest Fire1
Frost1