Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ascotr vs Pidgeoni

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:25
Yellow River map preview
Map Yellow River
Winner
ascotrFreyr
Pre-match Elo1512
Win probability72.9%
29:25 Match length ascotr favored
Defeated
PidgeoniHades
Pre-match Elo1340
Win probability27.1%

Match at a glance

ascotr vs Pidgeoni

Winnerascotr
MapYellow River
QueueRanked 1v1 Supremacy
Duration29:25
Started
Ended
Elo favorite72.9%ascotr
Fastest Classical4:34*Pidgeoni
First pressure3:52ascotr · Hersir trained
Market timing14:12ascotr · Market
First extra TC4:46Pidgeoni · Town Center
Most military units386Pidgeoni
Highest EAPM67.6Pidgeoni
Market volume1,500ascotr

ascotr

Freyr

Victory
Elo1512+9
EAPM54.1
Military units297
First pressure3:52Hersir trained
First expansion6:29
Market volume1500
Total score 67,465
Military score 27,830
Economic score 28,232
Kills score 11,471
Units killed 409
Units lost 195
Buildings razed 41
Largest army 297
Favorite unit Throwing Axeman 87 fielded
Classical 4:50* Estimated start 3:50
Heroic 10:30* Research start 9:15
Mythic 19:10* Estimated start 17:10

Pidgeoni

Hades

Defeat
Elo1340-9
EAPM67.6
Military units386
First pressure6:30Military Academy
First expansion4:46
Market volume0
Total score 52,292
Military score 19,322
Economic score 26,997
Kills score 5,973
Units killed 193
Units lost 420
Buildings razed 5
Largest army 386
Favorite unit Hoplite 107 fielded
Classical 4:34* Research start 3:34
Heroic 11:33* Estimated start 10:18
Mythic 18:55* Estimated start 16:55

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ares
Aegir
HeroicAge
Aphrodite
Hel
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ascotrFreyr
Match time
PidgeoniHades
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
Town CenterAdditional center
Throwing Axeman4 training queues
Hersir2 training queues
Key technologyHusbandry
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Armor
ArmoryArmory
Throwing Axeman2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Raiding Cavalry15 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Key technologyCopper Shields
Key technologyHeavy Infantry
Draugr7 training queues
Throwing Axeman6 training queues
Raiding Cavalry20 training queues
ArmoryArmory
MarketMarket
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Throwing Axeman10 training queues
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Godi15 training queues
God powerTempest
Portable Ram3 training queues
Throwing Axeman10 training queues
Raiding Cavalry10 training queues
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyPlow
Town CenterAdditional center
Portable Ram12 training queues
Throwing Axeman25 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyIron Armor
Key technologyIron Weapons
God powerGullinbursti
Key technologyIron Shields
Town CenterAdditional center
Town CenterAdditional center
Fire Giant3 training queues
God powerNidhogg
Raiding Cavalry5 training queues
Draugr15 training queues
Jarl15 training queues
Throwing Axeman5 training queues
Raiding Cavalry15 training queues
Portable Ram11 training queues
Godi5 training queues
Fortress-tier buildingHill Fort
Farm transition29 farms clustered
Fortress-tier buildingHill Fort
Draugr4 training queues
Jarl20 training queues
Fortress-tier buildingHill Fort
Throwing Axeman15 training queues
God powerTitan Gate
Key technologyCrenellations
Town CenterAdditional center
Jarl15 training queues
Raiding Cavalry10 training queues
Throwing Axeman10 training queues
VictoryMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Town CenterAdditional center
Toxotes4 training queues
Hypaspist4 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Hypaspist2 training queues
Toxotes7 training queues
Hoplite9 training queues
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Farm transition12 farms clustered
Key technologyPlow
Peltast2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Nemean Lion3 training queues
Key technologyHeavy Archers
Toxotes2 training queues
Fortress-tier buildingFortress
Hoplite27 training queues
Key technologyMedium Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
God powerCurse
Nemean Lion2 training queues
Key technologyHeavy Infantry
God powerSentinel
Toxotes21 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingFortress
Petrobolos4 training queues
Fortress-tier buildingFortress
Key technologyBronze Shields
God powerPestilence
Key technologyChampion Archers
Key technologyIron Shields
Key technologyIron Weapons
Key technologyIron Armor
Toxotes3 training queues
Peltast78 training queues
Key technologyChampion Infantry
God powerEarthquake
Gastraphetoros9 training queues
Achilles2 training queues
Ajax2 training queues
Chiron2 training queues
God powerSentinel
Hypaspist40 training queues
Cyclops4 training queues
Key technologyIron Weapons
Key technologyIron Armor
Ajax2 training queues
God powerSentinel
Hoplite70 training queues
Chiron2 training queues
Ajax2 training queues
Toxotes30 training queues
DockDock
DockDock
Key technologyHeavy Warships
DockDock
MarketMarket
Trireme9 training queues
DockDock
Peltast10 training queues
Cyclops3 training queues
Key technologyChampion Warships
Trade route startedCaravan Greek queued
God powerPestilence
Hypaspist5 training queues
Toxotes5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.9%ascotr
Fastest Classical4:34*Pidgeoni
Fastest Heroic10:30*ascotr
Fastest Mythic18:55*Pidgeoni
First pressure3:52ascotr · Hersir trained
First extra TC4:46Pidgeoni · Town Center
Fortress timing14:50Pidgeoni · Fortress
Market timing14:12ascotr · Market
Armory timing8:48Pidgeoni · Armory
Farm transition11:21–12:20Pidgeoni · 12 farms clustered
Trade route started28:14Pidgeoni

Player highlights

Standout performances

Highest total score67,465ascotr
Highest military score27,830ascotr
Highest economy score28,232ascotr
Most kills11,471ascotr
Most units killed409ascotr
Most deaths420Pidgeoni
Most buildings razed41ascotr
Largest army386Pidgeoni
Favorite unitHoplitePidgeoni · 107 fielded

ascotr

Highest ScoreMost ImprovementsMost Kills

Pidgeoni

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ascotr

Classical timing4:50 estimated completion
Early pressure3:52 · Hersir trained
Fast expansion6:29 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep14:12 · Market
Early armory / Heroic prep8:56 · Armory
Fortress tech path14:56 · Hill Fort
Farm transition24:22–25:30 · 29 farms clustered
Market economy signal1,500 total resource volume
Large army production297 military units

Pidgeoni

Classical timing4:34 estimated completion
Early pressure6:30 · Military Academy
Fast expansion4:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep27:06 · Market
Early armory / Heroic prep8:48 · Armory
Fortress tech path14:50 · Fortress
Heavy walling signal26 wall build events
Water commitment signal4 dock build events
Farm transition11:21–12:20 · 12 farms clustered
Trade route started28:14 · Caravan Greek queued
Large army production386 military units
ascotr · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.
ascotr · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ascotr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Pidgeoni · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pidgeoni · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Pidgeoni · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Pidgeoni · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

ascotr

Bought

Wood300

Sold

Food200
Wood1000
Total player market volume1500

Pidgeoni

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ascotr

Army

Throwing Axeman87
Raiding Cavalry75
Jarl50
Draugr28
Portable Ram26
Godi20
Hersir8
Fire Giant3
Buildings10 types
Farm29
House17
Longhouse8
Ox Cart Building7
Great Hall6
Hill Fort6
Town Center5
Armory3
Market1
Temple1
God powers5 invoked
Asgardian Bastion1
Gullinbursti1
Nidhogg1
Tempest1
Titan Gate1

Pidgeoni

Army

Hoplite107
Peltast90
Toxotes72
Hypaspist52
Gastraphetoros10
Ajax9
Trireme9
Cyclops8
Nemean Lion8
Achilles6
Chiron5
Petrobolos4
Chimera3
Perseus2
Helepolis1
Buildings14 types
Farm28
Wall26
House16
Storehouse14
Archery Range13
Military Academy9
Granary6
Dock4
Fortress3
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers4 invoked
Sentinel3
Pestilence2
Curse1
Earthquake1