Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Moony vs Rollin' it

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:33
Watering Hole map preview
Map Watering Hole
Defeated
MoonyTezcatlipoca
Pre-match Elo995
Win probability43.0%
21:33 Match length Rollin' it favored
Winner
Rollin' itFuxi
Pre-match Elo1044
Win probability57.0%

Match at a glance

Moony vs Rollin' it

WinnerRollin' it
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:33
Started
Ended
Elo favorite57.0%Rollin' it
Fastest Classical3:49*Rollin' it
First pressure3:24Moony · Warrior Priest trained
First extra TC7:09Rollin' it · Town Center
Market timing10:34Rollin' it · Market
Most military units75Rollin' it
Highest EAPM48.5Rollin' it
Market volume2,100Rollin' it

Moony

Tezcatlipoca

Defeat
Elo995-15
EAPM24.0
Military units64
First pressure3:24Warrior Priest trained
First expansion13:05
Market volume0
Total score 23,647
Military score 7,845
Economic score 14,890
Kills score 933
Units killed 46
Units lost 67
Buildings razed 0
Largest army 64
Favorite unit Eagle Warrior 25 fielded
Classical 4:01* Research start 3:01
Heroic 9:38* Estimated start 8:23
Mythic 17:46* Research start 15:46

Rollin' it

Fuxi

Victory
Elo1044+15
EAPM48.5
Military units75
First pressure3:51Imperial Academy
First expansion7:09
Market volume2100
Total score 39,509
Military score 21,695
Economic score 15,327
Kills score 2,518
Units killed 62
Units lost 44
Buildings razed 11
Largest army 75
Favorite unit Ge Halberdier 22 fielded
Classical 3:49* Estimated start 2:49
Heroic 11:22* Estimated start 10:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Xuannu
Itzpapalotl
HeroicAge
Nuba
Xolotl
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MoonyTezcatlipoca
Match time
Rollin' itFuxi
God powerObsidian Mirror
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest2 training queues
God powerObsidian Mirror
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyBow Saw
Jaguar Rider11 training queues
Key technologyShaft Mine
Town CenterAdditional center
Jaguar Rider3 training queues
Otontin2 training queues
God powerLullaby
God powerPurge
Key technologyMedium Nobles Hut Soldiers
Tequihua Archer4 training queues
Eagle Warrior3 training queues
Key technologyHusbandry
Key technologyMedium War Hut Soldiers
Ocelotl Warrior3 training queues
God powerCorrupted Ground
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior22 training queues
Warrior Priest3 training queues
Coyote Warrior2 training queues
Key technologyChampion Nobles Hut Soldiers
Ocelotl Warrior8 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
First military pressureImperial Academy
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
MarketMarket
Fire Archer4 training queues
Key technologyMedium Archers
Pioneer2 training queues
Dao Swordsman3 training queues
Key technologyHeavy Archers
Ge Halberdier15 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Infantry
God powerVanish
Dao Swordsman2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Infantry
Siege Crossbow4 training queues
Farm transition8 farms clustered
Fire Archer6 training queues
Wuzu Javelineer4 training queues
Dao Swordsman2 training queues
Key technologyHeavy Infantry
God powerDrought Land
Ge Halberdier2 training queues
Fire Archer2 training queues
Sage3 training queues
Ge Halberdier5 training queues
Dao Swordsman7 training queues
Qi Lin3 training queues
Fire Archer2 training queues
Key technologyChampion Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%Rollin' it
Fastest Classical3:49*Rollin' it
Fastest Heroic9:38*Moony
Fastest Mythic17:46*Moony
First pressure3:24Moony · Warrior Priest trained
First extra TC7:09Rollin' it · Town Center
Market timing10:34Rollin' it · Market
Armory timing6:53Moony · Armory
Farm transition15:34–15:37Rollin' it · 8 farms clustered

Player highlights

Standout performances

Highest total score39,509Rollin' it
Highest military score21,695Rollin' it
Highest economy score15,327Rollin' it
Most kills2,518Rollin' it
Most units killed62Rollin' it
Most deaths67Moony
Most buildings razed11Rollin' it
Largest army75Rollin' it
Favorite unitEagle WarriorMoony · 25 fielded

Moony

Most Deaths

Rollin' it

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Moony

Classical timing4:01 estimated completion
Early pressure3:24 · Warrior Priest trained
Expansion signal13:05 · Town Center
Early armory / Heroic prep6:53 · Armory

Rollin' it

Fast Classical3:49 estimated completion
Early pressure3:51 · Imperial Academy
Fast expansion7:09 · Town Center
Early market / Heroic prep10:34 · Market
Early armory / Heroic prep8:06 · Armory
Heavy walling signal29 wall build events
Farm transition15:34–15:37 · 8 farms clustered
Market economy signal2,100 total resource volume
Moony · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Moony · Early MilitaryMeaningful trained combat units were produced during the early opening.
Moony · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Moony · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Rollin' it · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rollin' it · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rollin' it · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

Moony

Bought

No buys

Sold

No sells

Total player market volume0

Rollin' it

Bought

Food1800
Wood300

Sold

No sells

Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Moony

Army

Eagle Warrior25
Jaguar Rider14
Ocelotl Warrior11
Warrior Priest6
Tequihua Archer4
Coyote Warrior2
Otontin2
Buildings8 types
Calpulli14
House11
Nobles Hut6
Great Temple2
Temple2
War Hut2
Armory1
Town Center1
God powers4 invoked
Obsidian Mirror3
Corrupted Ground1
Lullaby1
Purge1

Rollin' it

Army

Ge Halberdier22
Dao Swordsman14
Fire Archer14
Pioneer5
Siege Crossbow5
Qi Lin4
Sage4
Wuzu Javelineer4
Jiang Zi Ya1
Nezha Child1
Yang Jian1
Buildings13 types
Wall29
Farm20
Silo17
House13
Military Camp4
Baolei3
Armory1
Imperial Academy1
Machine Workshop1
Market1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Drought Land1
The Peach Blossom Spring1
Vanish1