Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RokuraBR vs Boit

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:28
Cloud Forest map preview
Map Cloud Forest
Defeated
RokuraBRTsukuyomi
Pre-match Elo1241
Win probability1.0%
14:28 Match length Boit favored
Winner
BoitPoseidon
Pre-match Elo2044
Win probability99.0%

Match at a glance

RokuraBR vs Boit

WinnerBoit
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration14:28
Started
Ended
Elo favorite99.0%Boit
Fastest Classical3:44*Boit
First pressure4:44RokuraBR · Stable Japanese
Market timing4:45Boit · Market
Most military units54Boit
Highest EAPM70.4Boit
Market volume200Boit

RokuraBR

Tsukuyomi

Defeat
Elo1241
EAPM38.8
Military units36
First pressure4:44Stable Japanese
First expansion
Market volume0
Total score 13,447
Military score 4,933
Economic score 8,346
Kills score 168
Units killed 7
Units lost 41
Buildings razed 0
Largest army 36
Favorite unit Naginata Rider 15 fielded
Classical 4:33* Research start 3:48
Heroic Not reached
Mythic Not reached

Boit

Poseidon

Victory
Elo2044
EAPM70.4
Military units54
First pressure5:29Stable
First expansion
Market volume200
Total score 17,468
Military score 9,062
Economic score 7,313
Kills score 1,205
Units killed 43
Units lost 7
Buildings razed 4
Largest army 54
Favorite unit Prodromos 22 fielded
Classical 3:44* Research start 2:44
Heroic 7:39* Estimated start 6:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Ares
No choice recorded
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RokuraBRTsukuyomi
Match time
BoitPoseidon
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
Naginata Rider10 training queues
Naginata Rider5 training queues
Samurai5 training queues
Key technologyHusbandry
God powerSwampland
ArmoryArmory
Yari Spearman3 training queues
Bushi8 training queues
MarketMarket
DefeatMatch result
Theseus3 training queues
Key technologyHusbandry
MarketMarket
First military pressureStable
Key technologyMedium Cavalry
Prodromos20 training queues
God powerLure
Hypaspist16 training queues
God powerPestilence
Cyclops5 training queues
Key technologyHeavy Cavalry
Hippeus2 training queues
Key technologyPickaxe
Toxotes3 training queues
Key technologyMedium Infantry
God powerCurse
Prodromos2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite99.0%Boit
Fastest Classical3:44*Boit
Fastest Heroic7:39*Boit
First pressure4:44RokuraBR · Stable Japanese
Market timing4:45Boit · Market
Armory timing11:21RokuraBR · Armory

Player highlights

Standout performances

Highest total score17,468Boit
Highest military score9,062Boit
Highest economy score8,346RokuraBR
Most kills1,205Boit
Most units killed43Boit
Most deaths41RokuraBR
Most buildings razed4Boit
Largest army54Boit
Favorite unitProdromosBoit · 22 fielded

RokuraBR

Most DeathsMost ImprovementsMost Resources

Boit

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RokuraBR

Classical timing4:33 estimated completion
Early pressure4:44 · Stable Japanese
Early market / Heroic prep13:36 · Market
Early armory / Heroic prep11:21 · Armory
Heavy walling signal16 wall build events

Boit

Fast Classical3:44 estimated completion
Early pressure5:29 · Stable
Early market / Heroic prep4:45 · Market
Market economy signal200 total resource volume
RokuraBR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RokuraBR · Early MilitaryMeaningful trained combat units were produced during the early opening.
Boit · Early MilitaryMeaningful trained combat units were produced during the early opening.
Boit · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Boit · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Boit · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

RokuraBR

Bought

No buys

Sold

No sells

Total player market volume0

Boit

Bought

Wood100

Sold

Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RokuraBR

Army

Naginata Rider15
Bushi8
Samurai5
Yari Spearman3
Kitsune2
Onna Musha2
Jorogumo1
Buildings11 types
Wall16
House12
Watermill8
Dojo3
Mining Camp Japanese3
Stable Japanese3
Guardhouse2
Shrine Japanese2
Temple2
Armory1
Market1
God powers1 invoked
Swampland1

Boit

Army

Prodromos22
Hypaspist17
Cyclops6
Theseus3
Toxotes3
Hippeus2
Atalanta1
Buildings8 types
House14
Granary6
Stable3
Storehouse3
Archery Range2
Military Academy2
Market1
Temple1
God powers3 invoked
Curse1
Lure1
Pestilence1